The default configuration can be found here: Default configuration from version 3.7.4

Normally the config.yml is already commented, this page provides even more details.

General stuff

# Should the plugin automatically update if an update is available?
autoUpdater: true

# Should a permission be required when a spawner explodes by TNT to achieve a drop
permissionExplode: true

# Should be checked for WorldGuard build ability to change spawners (only if WorldGuard is present)
useWorldGuard: true

# When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
# PIG (90) is Minecraft default (put NAMES or IDs here!)
defaultCreature: 90

# How far is the spawner reachable with your crosshair
spawnerCommandReachDistance: 6

# Should spawners be unstackable
spawnersUnstackable: false

# Configure displaying with BarAPI, time is in seconds
  enable: true
  displayTime: 3

# Prevent that a spawner is changed via eggs in other territories
factionsSupport: false

# Amount of spawners or eggs given to a player when the argument is omitted
defaultAmountGive: 1

Destroying spawners
In 3.5 there was an addition to define per mob explosion chance, see below

# Percentage of dropping a spawner block when TNT or creepers explode
explosionDropChance: 30

# Minimum silk touch level [can be changed via other plugins to a higher value]
# Set it to 0 to mine it without silk touch
minSilkTouchLevel: 1

# If a player in creative destroys a spawner nothing is dropped
noDropsCreative: true

# If a spawner is destroyed, should the egg be dropped
destroyDropEgg: false

# If a spawner is destroyed, should XP be dropped
destroyDropXP: 0

#Drops XP only when a spawner is destroyed and not mined via SilkTouch
dropXPOnlyOnDestroy: false

# If a spawner is destroyed, should iron bars be dropped
destroyDropBars: 0

# Recommend, since old spawners have got a silk touch enchantment
denyBreakHoldingSpawner: true

# Flag a spawner as already mined to prevent XP duping
preventXPFarming: true

# Percentage of dropping a iron bars when a spawner is mined
destroyDropChance: 100

# Percentage of dropping an egg when a spawner is mined
eggDropChance: 100

# Percentage of dropping the spawner when mined
silkDropChance: 100

# Allowed set of tools which can mine a spawner. IDs are supported, too

Crafting spawners
In 3.4 there was an addition to define per mob recipes, see below

# Should the player be able to craft spawners
craftableSpawners: false

# Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
# X is always the egg
recipeTop: 'AAA'
recipeMiddle: 'AXA'
recipeBottom: 'AAA'
recipeAmount: 1

# You can put IDs or the NAME here (please uppercase)
# Add it for each custom ingredient you add, too!
# Custom example:
#recipeTop: 'A A'
#recipeMiddle: 'BXA'
#recipeBottom: 'C D'
#  - 'B,DIRT'
#  - 'C,2'
#  - 'D,5'

Fallbacks and egg configuration

# Should the egg be consumed when the spawner is changed with it
consumeEgg: true

# Should numbers be ignored (on eggs) and allow every number value?
ignoreCheckNumbers: false

# Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
spawnEggToSpawner: false

# Should the spawn algorithm be overridden? Allows spawning of non-standard entities
spawnEggOverride: false

# Fallback if the creature should be enabled, if not specified for the entity
enableCreatureDefault: true

# Fallback if the creature should be spawned, if not specified for the entity
spawnEggOverrideSpawnDefault: true

Information about spawners

# Notify the player about the spawner when he clicks it in the inventory
notifyOnClick: true

# Notify the player about the spawner when he holds the spawner in the hand
notifyOnHold: true

Settings for the creatures

# An optional list of aliases to recognize as alternate names for the mob
creatures.X.aliases: 'Here will be some standard aliases'

# The human-readable name of the mob
creatures.X.displayName: 'Sometimes the internal name is different from the common name'

# If false, this entity is skipped entirely and not recognized by SilkSpawners
# Useful to exclude non-mob entities. If this key is missing, *enableCreatureDefault* will be checked instead
# Note that entities not auto-detected are always skipped, so this key is safe to leave false for entities for mods you don't have installed
creatures.X.enable: true

# If *craftableSpawners* is enabled (see above), then a crafting recipe will be enabled for this mob unless this config option is false.
creatures.X.enableCraftingSpawner: true

# If *spawnEggOverride* is enabled, allow spawn eggs to be used for this creature. Set to false to block spawn eggs.
# If this key is missing, *spawnEggOverrideSpawnDefault* will be checked instead.
# Note that if *spawnEggOverride* is disabled, this option has no effect.
creatures.X.enableSpawnEggOverrideAllowSpawn: true

Custom recipes, name and explosion chance per mob
If an entry is not specified in the mobs.yml, the config.yml default value will be used

# You know these ones...
  - sp
  - bug
  enable: true
  enableCraftingSpawner: true
  enableSpawnEggOverride: true

  # The new part begins
    # Define the custom amount here
    amount: 3
    # Again the shape with spaces --> air/not used
    top: 'AAA'
    middle: 'AXB'
    bottom: 'C C'
    # Set the ingredients with IDs or names
      - 'A,IRON_FENCE'
      - 'B,DIRT'
      - 'C,1'

   # Specify custom explosion drop chance for this mob
  explosionDropChance: 30

  # Specify own name for the mob
  spawnerName: '&5Spider &3Spawner'

Debug and internal stuff

# Puts more information out on startup
verboseConfig: false

# Internal stuff, do NOT change unless advised - the plugin will break otherwise
useReflection: true
testMCVersion: true
useMetadata: true
useLegacyName: false


  • To post a comment, please or register a new account.
Posts Quoted:
Clear All Quotes