Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
permission miss-match for subpilot ,when i use shipslock
@ebe0025
The airships "takeAmount" value is the consumption. It will only affect newly created ships though. If you wish to change the consumption of the ships before you will need to go into the vesselData folder and change the consumption there.
@MoseMister
how can I set consumption of fuel?? I try to change takeAmount but that isn't changing. ;-;. consumption of airship is only one.
cool! that is working in 1.10.2!
@ebe0025
Thats odd. I would recommend using 1.10.2 (people running 1.10 can still connect) because ships was tested using that. I had seen that the image you sent didnt have the plugin actually loading on the image, just ships being seen
@MoseMister
ships hadn't a error ... that just good working http://imgur.com/a/kk16P
@ebe0025
i see you didnt use the link at all...
Right, your config is not being set to the correct version, meaning Ships must be displaying a error when booting the plugin, please can you display the error you are having. The first line of the error will have the word exception in it, it may be part of another word such as "NullPointerException"
@MoseMister
Structure: StructureLimits: airCheckGap: 120 trackLimit: 5000 Signs: ForceUsernameOnLicenceSign: false EOT: repeat: 130 enabled: false AutoPilot: height: 120 repeat: 130 enabled: false Cell: repeat: 130 enabled: false Inventory: keepInventorysOpen: false World: defaultWaterLevel: 63 ProtectedVessels: BlockBreak: false InventoryOpen: false FireProtect2: false ExplodeProtect: Creeper: false TNT: false EntityProtect: Enderdragon: false Wither: false EnderMan: false VesselsFallOutSky: enabled: false VesselLoading: DeleteFailedLoads: false Messages: enabled: true ShipTooSmall: The current size of your vessel is %currentSize%, Your vessel needs to be %minForVessel% or lower. ShipTooBig: The current size of your vessel is %currentSize%, Your vessel needs to be %maxForVessel% or higher. OutOfFuel: Your vessel is out of %fuel%. MustBeIn: Your vessel must be in %material%. Needs: Your vessel needs %material%. OffBy: Your vessel needs %amount% of %material%. FoundInWay: Found %material% in way. MCVersion: 1.8.8 Version: 5.0.1.9
@MoseMister Structure: StructureLimits: airCheckGap: 120 trackLimit: 5000 Signs: ForceUsernameOnLicenceSign: false EOT: repeat: 130 enabled: false AutoPilot: height: 120 repeat: 130 enabled: false Cell: repeat: 130 enabled: false Inventory: keepInventorysOpen: false World: defaultWaterLevel: 63 ProtectedVessels: BlockBreak: false InventoryOpen: false FireProtect2: false ExplodeProtect: Creeper: false TNT: false EntityProtect: Enderdragon: false Wither: false EnderMan: false VesselsFallOutSky: enabled: false VesselLoading: DeleteFailedLoads: false Messages: enabled: true ShipTooSmall: The current size of your vessel is %currentSize%, Your vessel needs to be %minForVessel% or lower. ShipTooBig: The current size of your vessel is %currentSize%, Your vessel needs to be %maxForVessel% or higher. OutOfFuel: Your vessel is out of %fuel%. MustBeIn: Your vessel must be in %material%. Needs: Your vessel needs %material%. OffBy: Your vessel needs %amount% of %material%. FoundInWay: Found %material% in way. MCVersion: 1.8.8 Version: 5.0.1.9
@ebe0025
just click this link and paste it in there, then after you click the "paste" button send me the link. (I would recommend setting the expire date at 1 week or more)
@MoseMister
I don't understand where I send the config?
@ebe0025
can you send me the ships config (even if you have not modified it). Please use paste (found at the top of this page in the Bukkit navigation bar) to maintain the format of the config
@MoseMister version of my craftbukkit is 1.10-R0.1 and version of Ships is 5.0.1.9
@ebe0025
What version of Ships are you using (please dont say the latest) and what MC is your server targeting?
use
/ships info
if you are unsure about the ships version
I need help... Materials.yml don't have anything.. I tried to write Materials list (https://dev.bukkit.org/bukkit-plugins/ships/pages/configuration/) but the plugin don't appreciate that.. help me! http://imgur.com/a/EarkE
@MayorMike
that is strange. Can i see your config file (even if you have not modified it)
@MoseMister
Fortunately, yes. /Ships Info and other like commands work as intended.
@MayorMike
that is strange, but like i said the Romaq, you should not listen to the number values that come from the messages, they are wrong. I need to reprogram the whole VesselType section to get them working, but 1 question, are you able to run commands such as
/ships info
@Romaq
Im not sure when ships 5.1 will be ready, been working on my personal life (getting ready for uni) in the free time i have, ill try and get that .schematic file to you asap.
@zyyapp
this is currently where Ships 6 is at. however that is SpongePowered programming. Bukkit is getting Ships 5.1 though
I need ships 6 where is it.
Thank you for your time! Condolences on Ships 5.1. I'll need to hold off until the weekend to do another try. I'm working 11 hr days, 5 days this week, then I'll need to take time in the weekend for spending time with my wife, getting groceries and so on. But a .schematic file of a working ship under the default settings would be great! Then I can save one copy while seeing how to break the other one to make more what I want and... hopefully not break THAT one. :)
Cheers!