Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
In reply to mosemister:
I understand. So its faster. Ok. Thanks for being such a nice developer. Goodnight!
But one last thing, what is the file path for that:
Plugins, Ships, Configuration, Config, then in the file you go to Bar, Update, Auto right??
In reply to sccfornow:
Almost. The file path you have correct.
plugins/Ships/Configuration/Config.yml
However inside that file it is
Structure.Auto.Update
In reply to mosemister:
Ok. I made it false and tested it. The good news is that the ship would spin or move in 10 seconds now, not 30.
The bad news is that now I cant make a new sip because it says that name has already been taken. By that does it mean player name or ships name?
(I named the ship random gibberish)
OHHHHHHHHHH While writing this I think I understood!! Its because I already have a ship... ok. but the ships are still turning in 10 seconds and not ~1.
Any other fixes?
In reply to sccfornow:
For name, its to do with the name of the ship. Make sure you are writing the name on the 3rd line of the sign.
As for speed, its something I will need to see myself, as there are many reasons why there is a issue with speed. I am currently testing a version of ships that should be faster on the "Checking requirements" stage.
In reply to mosemister:
Ohhh, I was writing my name on the third line. OK.
Because you are testing a new version, I won't use the plugin until the new version comes out. Thank you, again, for caring for you community!
In reply to sccfornow:
New version is being uploaded now. it takes around 3 days for approval. From there you will be able to download it
In reply to mosemister:
ok
In reply to mosemister:
I use a server platform that needs files to be uploaded to it. So if you upload it here it will automatically be uploaded there?
In reply to sccfornow:
That is a question to your server admin team. As far as I'm aware no server operator directly links into the dev.bukkit website, so my assumption will be no.
In reply to mosemister:
ok I will wait for them to upload the newer version. Thanks for updating!
Minecraft 1.15.2, newest version of plugin
This happens every time I try to move or rotate a ship. My console is flooded with those messages. If the ship is large, the server crashes. Any idea what's up?
In reply to dukakisdude:
This is a common issue that is somewhat easy to fix.
The issue is caused by your ship being too big for the old algorithm (Ships 5) to handle. The good news is there is a new algorithm (Ships 6) which can support ships that are infinitely larger, the issue is the algorithm is much slower.
To enable it. Simply run the following command
/ships config set <key> <value>
Make sure to change the value for all Block finder to suit your needs. You can read more about the config values here.
https://dev.bukkit.org/projects/ships/pages/ships-6-page/ships-6-configuration
If you have any questions im more then happy to help going into detail on whatever you need help with.
https://www.youtube.com/watch?v=kYHSb3s6lWY
any idea whats causing the issue? i am not the server owner i am a helper on there but im trying to figure out this problem. im guessing maybe a permission thing is going on
In reply to Nymphophobia:
The second sign you created is the correct sign. And yes thats a permissions issue (not sure why its not giving the no permissions message).
The ships make permissions is as follows
ships.make.<ships plugin name in lowercase>.<shipstype name>
So for the airship, as it comes from the ships plugin the permission would be
ships.make.ships.airship
Hope that helps
In reply to mosemister:
weirdly enough the owner did add the permission to the default rank and every other rank. and im still unable to do it. im starting to think luck perms is just garbage
In reply to Nymphophobia:
Luckperms is actually the one i use to test my sponge plugins.
If you use the following command it will tell you what permissions are being checked
/lp verbose
If you use that, it will give you the exact permission to add, cuts out any mistakes I may have said.
In reply to mosemister:
i keep coming to you with issues im sorry lol. recently a player was making a ship. and all of the signs would rotate when the ship rotates and the trap doors and ladders would also rotate. any idea how to fix this?? he also told me just a bit ago he had his ship 2 blocks away and it took his whole dock he had made. kinda funny actually
In reply to Nymphophobia:
It's ok, I'm here to solve issues.
Your first issue states that when the ship rotates all block rotates with it, I'm confused about the issue there.
As for the dock issue, the tracking system will only pick up blocks that are directly connected to the ship, perhaps the dock was connected to the ship another way? You can also disable automatic structure update which will solve that issue as the ship will maintain the structure it was made with (you can still manually update the ship's structure)
In reply to mosemister:
essentially when the ship rotates. the ship its self will rotate but all ladders, signs and trapdoors will not rotate. they will stay static and not spin the direction the ship turns. this includes the ship signs like the wheel sign. the move sign ect.
In reply to Nymphophobia:
Thats interesting. The only way I know of that occuring on signs is if a crash occurs. Have you checked your console?