Ships
Ships
![](https://media.forgecdn.net/attachments/thumbnails/138/72/310/172/unnamed.jpg)
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
@graveXrobber
I've finished furnace. No longer will the fuel tanks, furnaces will replace them.I have to do just chests and test the new version. I think that at the end of the over, but it's an optimistic time.
@Qx2
Any idea on an eta?
Every time I make a ships its say Ship is too big or No burner but i have a burner and my ship is very smal Maybe its not seportet with 1.5.1 I hope a update wil ben come soon
<<reply 13626 I have that too but I don't see it when I use the automatic sign
Instead of having lit netherrack for airships, would it be possible to just have a furnace as an alternative? (It would be nice if the plugin could light it up when the ship moves, but that isn't necessary.)
Whenever I make a small airship, I've no non-awkward place to put the lit netherrack without incurring a fire hazard. Though flaming ships do look nice when you're not on it.
Also, I'm wondering if it's possible to have "compatibility" with a plugin called EpicGlass. That plugin basically allows you to break certain blocks in a nonconventional way, and have those blocks automatically regenerate later on. However, if you, say, broke glass on a ship via the plugin, and moved the ship, you could end up duping glass.
I wasn't sure which plugin I should've commented/ticketed on, so I did both, just to be sure.
Hi!
Every time i try to control the ship, its too big. I keep making it smaller and smaller but it doesnt help, pls help fix this
@pawz360
No, the current version is not ready for release. This causes errors in testing, let alone the game.
Oh, and @Qx2, could you add a little comment by my server "terranova", saying that it is on hold right now? I have temporarily taken it down, and I do intend to bring it back, but I'm not sure when.
@praxitilies
Same.
@meely99
i have the same issue as you >:( QX2 could you release a early beta of the update ?
@Qx2
That's awesome to hear! Are you adding any of the features you've planned? Such as the portability of chests on the ships?
@Dibujaron
I know that but it still wont work, I type [fuel] on the first line and it connects to the culdron but doesn't do anything else. It doesn't even change.
I finish changing the code. Version 3.0 will be a beta release and will not have any news. However, the changes are intended to better and faster to write add-ons.
Sure there some news will be included. but still version 3.0 will be highly experimental.
[SEVERE] Could not pass event PlayerInteractEvent to Ships v2.0.1
anyone else getting this? I have to reload the server in order to use my ships again, and even then, it happens again almost immediately..
any fixes?
@meely99
the fuel tank issue is because 1.4.7 added the feature where you can shift-click signs onto cauldron. If you shift click the sign onto the furnace it won't work. You must place the sign on the ground in front of the cauldron and put [fuel] on the first line.
Does this work with bukkitforge? When I try it says it loads but it does not seem to work. Please Help.
@meely99
I do but I have said it countless times but people continue to say the plugin works, however it obviously doesn't fully, hopefully we will have an update soon!
Does anyone else have issues with the fuel tank?
@Qx2
That is welcome news friend, I can't wait :D
@Qx2
Do you have an eta by any chance?