ReitzRPG
ReitzRPG
ReitzRPG is a upcoming RPG plugin that currently consists of a leveling system with various stats and abilities. Your world spawn is the monster level calculation base, so the more players explore the world the more dangerous the monsters become; The farther you get from the world spawn, the mobs get tougher by increasing their attack damage and health. Players can equip better gear as they level their stats, adding a sense of progression .
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Current Features
- Applied my DistanceLevel plugin so the farther you are from the world spawn, the stronger enemies get
- Updating scoreboard with the current stats: Combat EXP, Defense, Attack, Woodcutting, Mining, Magic and Archery.
- Global weapon skill cool down system (only implemented on a few weapons at the moment)
- Per player config file containing stats and exp for mining / woodcutting , class was made by someone in the resource section. I will credit them when I find their name!
- Currently using LucasEmanuel's 0 Client tornado mod for the first magic spell
- Player ItemMenu using /rpg menu or /reitzrpg menu allows players to purchase stat upgrades with their combat exp
- Per player backpack: each player gets a backpack that gets saved to their config so they may safely store items. Purchase additional space using /reitzrpg menu
- Using Desle's Assassin ability resource to implement wall jumping
I#tem restriction usage [NOT BLOCK RESTRICTION]: currently the system is a static lvl 5 for the first tier, 10 for 2nd, 3rd is 15 and diamond is 20. If block break restrictions are in place, some users believe mining can be an annoyance.
- Currently Mining/Woodcutting/Fishing/Digging award exp on block break and level up automatically using the list of blocks that are effected by if you are wielding a pickaxe or an axe.
- Player to Player Trading
- Magic Combo System
- Treasure Chests(Beta)
- Visible EXP System
Planned Features & Current Status of Implementation
Player to Player Trading | 100% | done
Quests | 0.00% | not started
Custom Items| 50% | weapons work, need to add the rest
API: In Progress| 30% | still need to fix it up and add things.
Treasure Chests| 50% | need to finish up persistence.
Magic System| 50% | Combos are done, adding spells
Loot Tables| 20% | Config made working on implementation
Multi Language Support| 90% | Mostly implemented fixing the kinks
Pets| 10% | they exist but they don't attack
Floating EXP text| 100% | completed
Customizable Weapon/Magic skills| 0% | not started
Mob Levels| 80% | need to add region levels
If you have a suggestion let me know!
Commands
/ReitzRPG or /RPG
/rpg help
/rpg purchase [stats]
/rpg menu (The menu system has everything included in itself )
/rpg trade username (Must be within 10 blocks)
/rpg lock [version must be .03 or higher]
/rpg unlock [version must be .03 or higher]
/rpg setspawn (Sets the spawn of the world to the player's current position)
/rpg killmobs (Removes all mobs in the world; useful if you changed settings)
/rpg sethome (Sets the player's bed respawn at their current location)
How To Trade
- Type /rpg trade username
- The menu will say left or right side and have 3 spaces available put your items in that space and click the block to continue
- Remembering what side you were, click the trade accept button for your side after placing the items you want to trade
- Once the trade has been successful, check your inventory to verify the items have been removed/added accordingly
- To cancel the trade, close the inventory during the final trade menu
How To Use The Menu GUI To Level Up
- Type /rpg menu
- Click on one of the items that say level up [stat]
- If you have the exp it will level, otherwise it will return the amount needed
Permissions
Version .07+
reitzrpg.setspawn:
description: Allows you to set world spawn
default: op
reitzrpg.killmobs:
description: Allows you to remove all mobs
default: op
Config Files
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/username-yml/
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/config-yml/
Custom Recipes
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/custom-recipes/
Creating Custom Weapons
LINK: http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/how-to-create-your-own-weapons/
Magic System
Link http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/magic-system/
Servers with ReitzRPG
Test Server IP Now 24/7
:167.114.100.112:2658
Plugin Metrics
Metrics allow me to see how many users are using the plugin / servers
To disable, to go PluginMetrics > Config > Opt-Out: true
To view the metrics page go to http://mcstats.org/plugin/ReitzRPG
UUID Fetching from Mojang
This plugin uses URL connections to grab user UUID's via Mojang's web API.
Multi-Language Support
On version .14 or higher, right click the plugin file and open it. Go to com>paulreitz>reitzrpg> then open messages.properties. You
can change any of the messages here, and after saving the file changes will be reflected next time you start the plugin. This is the simplest way for me to make it so any language can be the default on your server or you can even tweak the words or names to what you want.
Loot Tables
On version .15 and higher the loot table system is now fully implemented. You can access it by going to where ReitzRPG is installed and going to loot_table.cfg.
example setup: http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/loot_table-example/
Github Repo
https://github.com/paully104/ReitzRPG
Donate
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3SA4RFXJZNHA8
Minecraft 1.8+ & Spigot
The new repository for 1.8+ version of minecraft for my plugin is located at: http://www.spigotmc.org/resources/reitzrpg.1159/
Once Bukkit is updated to 1.8 i'll post my updates here, however until that time my main repository will be at spigotmc.org
Help and Reviews
I enjoy coding, but still have a lot to learn. For me, the purpose of this project is to practice coding, learn new things from the community, and implement player suggestions. If you want to be a tester, test away and shoot me a message. If you're a talented coder and want to look at my chicken scratch and give me a few pointers I'd be thankful. I play Minecraft for fun, this community is great, and I really enjoy coding. If you're interested in testing or offering a suggestion for code modifications, send me a message or submit a post! I look forward to receiving your feedback!
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Paully104 plug in works great! just opened today and players love it! I want to know if its ok if i send you a link to my server and my webpage for your plugin example. I can also make a video for plugin for your main page. i get players that join and you can advertise the plugin much easier. I will also place a link on my webpage for your plugin if u desire.
@skylorddx
What is your servers attack modifier set to in your config? The damage formula should be their level / attack modifier - Monster Level. So if their attack is level 10 and the modifier is lv 2 then their damage is 5 - 6 so the damage would be -1 and then the plugin would auto set their damage to a minimum of 1. I'm still working on the damage formulas and trying to figure out what would be optimal.
paully why is their strength extremely strong and their resistance is extremely high a lvl 6 one will last thru a wooden sword while if u try and survive you die beforehand and they also someone become invincible
Thank you!!!! So excited. ill post back after i try it out.
@20ozredbull
http://dev.bukkit.org/bukkit-plugins/reitzrpg/files/18-15-alpha-reitz-rpg/
Great! thats what i was waiting for yay good job Paully104 nice! but where do i download the .15-alpha? i dont see it.
Just posted .15-Alpha
@Balgros
Yeah attack power increases I just balanced magic and range so it shouldn't seem weaker then the other two.
hey me again. i really love your plugin. thats why i got so much ideas to implement. does the attack power increase? when not will you implement that?
Oh wait had to reread and understand what u meant i get it. Ill try it now ty Paully.
Ok so, bassicly it wont work for 1.7.10? ok well thank you for trying i was really hoping to use it on my server. but i cant if combat XP wont work. Ill still keep up on post incase somthing can be done. Thank you Paully104 for your time and hard work.
@20ozredbull
Basically what the issue was, was your using 1.7.10 and that isnt compatible with the nms of 1.7.9. So in the .15 version ill release I made a fix where if your using an incompatible version the plugin will still work but disable the features that dont work. Currently the only feature that will auto toggle is the exp being shown on the screen by the green popup text.
oh wait nvm thought you fixed combat-XP glad to see your working on it good luck man
OMG TY Paully gonna test it out tonight for sure and ill msg u back tomamrow TY TY TY!
So here is currently what im looking at for the .15 Alpha
Current Status 70%ish done.
@Balgros
No, it's weird to explain but if I don't close it then you pick up the icons and it acts really buggy ._.
Sounds awsome man cant wait fingers crossed for you and hope you have plenty of fun at water park. :)
Hey Paully
Is it possible that the menu remains open? And only closes when I press ESC or go to exit?
So here's the current plan, today I'm taking my family to a Waterpark and tomorrow I have work all day. Gonna try and list and compile all the errors till Thursday and then see which I can resolve by the weekend and rollout a large hot fix.
My server is planning to open with this plugin, our beta testers cant wait. Hope combat-xp works soon. If we open with this plugin on time I would like to offer a video of plugin profesionally to you if you would like to. and hoping My server could be listed for a good example for this plugin on your bukkik if your ok with it. were opening in a week so fingers crossed >< I know my server will fill up. Not sure if you understand how awsome this plugin will be once fixed.