ReitzRPG
ReitzRPG
ReitzRPG is a upcoming RPG plugin that currently consists of a leveling system with various stats and abilities. Your world spawn is the monster level calculation base, so the more players explore the world the more dangerous the monsters become; The farther you get from the world spawn, the mobs get tougher by increasing their attack damage and health. Players can equip better gear as they level their stats, adding a sense of progression .
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Current Features
- Applied my DistanceLevel plugin so the farther you are from the world spawn, the stronger enemies get
- Updating scoreboard with the current stats: Combat EXP, Defense, Attack, Woodcutting, Mining, Magic and Archery.
- Global weapon skill cool down system (only implemented on a few weapons at the moment)
- Per player config file containing stats and exp for mining / woodcutting , class was made by someone in the resource section. I will credit them when I find their name!
- Currently using LucasEmanuel's 0 Client tornado mod for the first magic spell
- Player ItemMenu using /rpg menu or /reitzrpg menu allows players to purchase stat upgrades with their combat exp
- Per player backpack: each player gets a backpack that gets saved to their config so they may safely store items. Purchase additional space using /reitzrpg menu
- Using Desle's Assassin ability resource to implement wall jumping
I#tem restriction usage [NOT BLOCK RESTRICTION]: currently the system is a static lvl 5 for the first tier, 10 for 2nd, 3rd is 15 and diamond is 20. If block break restrictions are in place, some users believe mining can be an annoyance.
- Currently Mining/Woodcutting/Fishing/Digging award exp on block break and level up automatically using the list of blocks that are effected by if you are wielding a pickaxe or an axe.
- Player to Player Trading
- Magic Combo System
- Treasure Chests(Beta)
- Visible EXP System
Planned Features & Current Status of Implementation
Player to Player Trading | 100% | done
Quests | 0.00% | not started
Custom Items| 50% | weapons work, need to add the rest
API: In Progress| 30% | still need to fix it up and add things.
Treasure Chests| 50% | need to finish up persistence.
Magic System| 50% | Combos are done, adding spells
Loot Tables| 20% | Config made working on implementation
Multi Language Support| 90% | Mostly implemented fixing the kinks
Pets| 10% | they exist but they don't attack
Floating EXP text| 100% | completed
Customizable Weapon/Magic skills| 0% | not started
Mob Levels| 80% | need to add region levels
If you have a suggestion let me know!
Commands
/ReitzRPG or /RPG
/rpg help
/rpg purchase [stats]
/rpg menu (The menu system has everything included in itself )
/rpg trade username (Must be within 10 blocks)
/rpg lock [version must be .03 or higher]
/rpg unlock [version must be .03 or higher]
/rpg setspawn (Sets the spawn of the world to the player's current position)
/rpg killmobs (Removes all mobs in the world; useful if you changed settings)
/rpg sethome (Sets the player's bed respawn at their current location)
How To Trade
- Type /rpg trade username
- The menu will say left or right side and have 3 spaces available put your items in that space and click the block to continue
- Remembering what side you were, click the trade accept button for your side after placing the items you want to trade
- Once the trade has been successful, check your inventory to verify the items have been removed/added accordingly
- To cancel the trade, close the inventory during the final trade menu
How To Use The Menu GUI To Level Up
- Type /rpg menu
- Click on one of the items that say level up [stat]
- If you have the exp it will level, otherwise it will return the amount needed
Permissions
Version .07+
reitzrpg.setspawn:
description: Allows you to set world spawn
default: op
reitzrpg.killmobs:
description: Allows you to remove all mobs
default: op
Config Files
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/username-yml/
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/config-yml/
Custom Recipes
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/custom-recipes/
Creating Custom Weapons
LINK: http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/how-to-create-your-own-weapons/
Magic System
Link http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/magic-system/
Servers with ReitzRPG
Test Server IP Now 24/7
:167.114.100.112:2658
Plugin Metrics
Metrics allow me to see how many users are using the plugin / servers
To disable, to go PluginMetrics > Config > Opt-Out: true
To view the metrics page go to http://mcstats.org/plugin/ReitzRPG
UUID Fetching from Mojang
This plugin uses URL connections to grab user UUID's via Mojang's web API.
Multi-Language Support
On version .14 or higher, right click the plugin file and open it. Go to com>paulreitz>reitzrpg> then open messages.properties. You
can change any of the messages here, and after saving the file changes will be reflected next time you start the plugin. This is the simplest way for me to make it so any language can be the default on your server or you can even tweak the words or names to what you want.
Loot Tables
On version .15 and higher the loot table system is now fully implemented. You can access it by going to where ReitzRPG is installed and going to loot_table.cfg.
example setup: http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/loot_table-example/
Github Repo
https://github.com/paully104/ReitzRPG
Donate
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3SA4RFXJZNHA8
Minecraft 1.8+ & Spigot
The new repository for 1.8+ version of minecraft for my plugin is located at: http://www.spigotmc.org/resources/reitzrpg.1159/
Once Bukkit is updated to 1.8 i'll post my updates here, however until that time my main repository will be at spigotmc.org
Help and Reviews
I enjoy coding, but still have a lot to learn. For me, the purpose of this project is to practice coding, learn new things from the community, and implement player suggestions. If you want to be a tester, test away and shoot me a message. If you're a talented coder and want to look at my chicken scratch and give me a few pointers I'd be thankful. I play Minecraft for fun, this community is great, and I really enjoy coding. If you're interested in testing or offering a suggestion for code modifications, send me a message or submit a post! I look forward to receiving your feedback!
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@Paully104 i translate it but there is only help menu, statistic on right side of screen are still in english combat-exp, woodcutting, mining... etc...
Sorry for re-post's, Here's a report with the plugin in running by it self on Bukkit v1.7.10 http://steamcommunity.com/discussions/forum/12/43099722201457570/
I did not recieve a error report on plugin. everything else seems to work very well. i reloaded plugin to get report but nothing stands out. ill keep looking just incase.
they get XP in game but not Combat-XP, so basicly they get stuck with wooden gear cuz they cannot spend combat-xp to upgrade.
@Blenn412
How are they casting the tornado? As for the swords vs bows what level are their skills and what lv is the monster? As for the item duping I guess I'll redo that entire section seems like I'm having an issues with duping for awhile now. As for accents over letters I have no idea why that isn't working I'll have to look into it.
@20ozredbull
Interesting so players aren't getting exp at all? Is their combat exp going up on their screen? Is there any errors?
Paully104, The Combat-XP does not collect or show resaults on all versions past .10 for me. I have loaded the plugin to a bukkit server 1.7.10 with the plugin in alone to only see same resaults. My entire server loves this plugin and the concept. Would highly recomend and appreciate it if you got this matter fixed. Ill keep posted everyday. Highly interested to seeing this problem looked into. Thank you Paully104.
I have the following problems:
- I can not disable tornadoes (I tried with "true" and "false" but it does not work)
- Some monsters must hugely from sword to kill while one arrow shooting enough to kill
- If a player does not have the sufficient level to use a weapon or a tool, it will disappear and then return to his hand, however, the players around him can see him drop and pick it up, and it makes duplication
- If the base is laying a tornado on a secure plugin with the command box: / rpg lock, trunk and disappears when a reboot, the server will no longer redémarer should be deleted the row the trunk on the dat file. player in question.
- The plugin does not take into account the "é", "to", and other letters, and for me that is French example, it would be practical.
Thank you in advance for your future corrections ! ;D
@Laggardson
Sounds like before I added in anything regarded nms. I'm working on a pet system that uses it. Not sure if that spigot version lines up with craftbukkit 1.7.9r-.01 if they don't match up it won't load I believe. I'll have to do some research.
Upon testing, I discovered that the .11 Beta works, but versions after that yield the error. Also, I can't seem to enable the plugin for only one world. Any thoughts!
@Laggardson
I've only test with craftbukkit, i'd imagine Spigot would be compatible but im assuming thats the issue. I'll look into it.
Yes, I am running 1.7.9 Spigot. Build... 1537? I think? Does this affect the plugin?
@bananoke
Yeah you need to right click the plugin and open and go to com > paulreitz > reitzrpg > then open messages.properties , you can change everything In there.
is there option to translate text in latest update?
@Laggardson
Are you running 1.7.9 on your server?
Hello! I'd really like to use this plugin, but every time I try, it gives me strange errors. (Error occured when enabling ReitzRPG 1.0, Is it up to date?). Also, the plugin does not generate a config file, and the /rpg menu brings up a menu of things that can't be interacted with in any meaningful way as near as I can see (ie, they act like normal, albeit named, items). Any advice on how to get things working?
Added in that the plugin uses URL connections to grab user UUID's via Mojang's web API. Also did a major grammatical update to the overall post. Hopefully it's easier to read for everyone now.
Thanks for that update! It will save me a lot of grief.
.14-Beta: ReitzRPG: Tornadoes are tricky and seem to be a source of griefing, made them disabled by default and added in a config option. Will be working on how to make it so tornadoes can be casted safely and not be used to grief.
link: http://dev.bukkit.org/bukkit-plugins/reitzrpg/files/17-14-beta-reitz-rpg/
@twiztedatmax
Not sure why that is happening i'll look into it.