Regios
Current stable version: v5.9.9 for CB 1.6.2-R0.1
Regios, a fully fledged, extensive and extendible Region mod. Regios allows you to easily create regions with a vast amount of properties such as protection, entry & exit control, password protection, speed and health modifiers and much more! Regios is multi-world compatible and lightweight. More so Regios is open source and has a well documented API which will allow other developers to make add-ons to make Regios even better!
NOTE: Regios v5.0.3 and later now REQUIRES Vault for Economy and/or Permissions support. You can still use Regios without Vault but it will be Op or basic superperms only and without economy support.
Do you use Dynmap? Ever wanted to see your Regios regions on Dynmap? Well now you can! Try the new Dynmap-Regios!
Some of the main features of Regios are:
- Complete Region protection.
- Spout GUI editor!
- Permissions and group modification in real-time, force commands and inventory options.
- Prevent exit or entry with password authentication.
- Transfer structures/regions from server to server with new Blueprint (*.blp) files!
- Backup your Regions and restore them to their former states. (Now includes container contents and sign text!)
- API access.
- Fun features such as health control, pvp settings and speed modifiers.
- Per world configurations.
- Default Region settings.
- Simple flat file storage allows for manual editing if needed.
- Universal Economy/Permission support through Vault
- WorldEdit Support
Current To-Do list (in no particular order or priority):
- Fix Spout GUI
Add non-cuboid regionsCompleted in 5.9.0!- Add self-contained permission system
- Add player variables to commands
Expand Regios APICompleted in 5.9.0!- Better multi-world support
- Add renting
- Add fall damage prevention
- Fix water and lava placement issue when regions are close to each other
- Add more effects for "fun" commands (prevent hunger, regen hunger, cause potion effects, etc.)
- Add some way of visualizing regions in-game.
- Add some form of child regions (mainly to prevent players from creating regions inside of other players regions)
- Add some form of priority system for regions (for when regions overlap)
- Add music looping
- Make tutorial videos!
- Make the commands more flexible (and helpful)
- Add more command aliases (for some of the stranger commands, such as set-creature-spawns)
- Add zombie door break protection
- Improve modification commands
- Add optional auto-update function
- Add world commands
- Add a scheduler for backups
For a list of Commands and Permissions, visit here:
>> === Wiki Page === <<
@raldo94 pls new downloaf of horse spawning fix ^^
@Maxxkxice /regios setmobspawns hostile <region> <true/false>
You can find all commands here: https://github.com/johnnyzerox7/Regios/wiki/_pages
Is there a way to make your protected region have no mobs spawning in them?
Because i'm protecting my server spawn and new players keep dieing because of the mobs that spawn inside :\
Please tell me what command i type in for me to protect my spawn from mobs
I just made an QuckFix for the Horse spawning issue
https://github.com/johnnyzerox7/Regios/pull/1
Download for jar: Link Removed: http://www.mediafire.com/download/mtdc7j5qbd90ssu/Regios.jar
I agree with Crush3rNL
Regios is preventing horses from spawning. Please, I dont care if anything new is added, just make a quick patch for it.
This does not apply to version 1.5.1. Thank you. Version 1.6.1
I have no idea how other people are able to modify (PVP / mobs / etc.) the areas outside of regions with v.5.9.8 when the World config files are not generating. I've tried every method, every type of server (MCPC+, Bukkit, Spigot), all versions, and the world configs are not generating. I went back through every Regios version and came to Regios 1.4.6 version that did generate it, copied those over to the server, and those configs seem to be working well (in the 2 minutes that I've tried it).
The only problem with this, is that I hope that old world config files are missing any content from the newer one.
If anyone else has that problem, those configs can be found here: http://files.enjin.com/228976/Temp/WorldConfigurations.zip
If that .zip should be removed, please let me know (directed to the authors).
Thanks!
Regios prevents horse spawning!
fix it please :)
@johnnyzerox7
I went ahead and just created a large base "WorldWorld" / "WorldNether" / etc. regions to serve as the main default regions, then after that created the typical regions that I needed per world. This has fixed all my issues, however it's still an issue that it doesn't generate the default config files automatically per world.
At first I thought it might had been MCPC+, so I first started with disabling all plugins, all mods, all coremods... same problem.
I then created a separate vanilla test server, injected it with the most current Forge client, let it generate its folders, installed my permissions plugins and regios... same problem. No default configs.
I then created a 1.4.7 server with Forge, then installed an older Regios version, and it does create the world default configs. I tried copying those configs over to the new server, but apparently it doesn't like it... errored out.
Im currently using bPermissions.
Regios rocks, Worldguard and others, simply don't...
@johnnyzerox7
As for the flying why not make it so when flying is disabled just have them basically teleport back to just outside of the region from where they entered from?
@MarchOfTheForsaken
Not when people can buy the command fly...
@mkiplm
That's probably going to take a little work and therefore probably some time before you see this kind of thing implemented.
@IdealIdeas
Did I not do that already? I remember someone else asking for this feature too. Maybe I didn't do it. I'll look. Either way, I've yet to see an anti-flying solution that really works well, but I'll give it a shot if I haven't already.
@saki2fifty
Well that's not right. There should be configuration files created for each world. If this is the case then bug alert! I'll look into it.
@MarchOfTheForsaken
Nah, he's got a valid request. He's got flying enabled server-wide but wants to disable it in certain areas. It's a good feature to have.
@IdealIdeas
"I need regios to detect if they are flying and negate it."
Umm, the server does this automatically? You just have to set it to do that in the server properties file in servdir.
When installing the plugin for the first time, it creates a world folder, but no configuration files at all in that folder like some previous versions of the plugin.
There are some Default config files, but not sure if I edit these, or if I should be editing a per world config file.
The problem I'm having right now is that I cannot place some items outside of regions, and cannot for the life of me figure out which part of the Default config that should be changed. I've changed each item one by one, but still having problems outside the region.
Any help would be appreciated.
I need a flag that makes the zone a No Fly Zone. Players on server can buy fly with iconomy money, but this makes making dungeons pointless as they could fly through most of it.
I need regios to detect if they are flying and negate it.
Hello! I am a huge fan of this plugin, but when I try to have a command run when somebody enters a region, nothing happens.
And example of one of my commands would be: /r cmdset add TeleportStation warp Wyvernport
Also, if you could PM me with a reply, it would be easier for me to see :)
i have custom mods in my server, that adds new blocks id's and they can be placed in protected area just not removed by players any way to fix this.
@johnnyzerox7
haha well this was just me that had my head in the clouds XD
@stbibon
Excellent, good to hear. Thank you for your continued use!
I guess I need to work on backwards compatibility. :P
@johnnyzerox7
TADAA thx you'r a server saver thought i had uppdated the .bat but i had forgotten to do so XD thx alott johnny :D ive used regios since it came out staying loyal ;)