Regios
Current stable version: v5.9.9 for CB 1.6.2-R0.1
Regios, a fully fledged, extensive and extendible Region mod. Regios allows you to easily create regions with a vast amount of properties such as protection, entry & exit control, password protection, speed and health modifiers and much more! Regios is multi-world compatible and lightweight. More so Regios is open source and has a well documented API which will allow other developers to make add-ons to make Regios even better!
NOTE: Regios v5.0.3 and later now REQUIRES Vault for Economy and/or Permissions support. You can still use Regios without Vault but it will be Op or basic superperms only and without economy support.
Do you use Dynmap? Ever wanted to see your Regios regions on Dynmap? Well now you can! Try the new Dynmap-Regios!
Some of the main features of Regios are:
- Complete Region protection.
- Spout GUI editor!
- Permissions and group modification in real-time, force commands and inventory options.
- Prevent exit or entry with password authentication.
- Transfer structures/regions from server to server with new Blueprint (*.blp) files!
- Backup your Regions and restore them to their former states. (Now includes container contents and sign text!)
- API access.
- Fun features such as health control, pvp settings and speed modifiers.
- Per world configurations.
- Default Region settings.
- Simple flat file storage allows for manual editing if needed.
- Universal Economy/Permission support through Vault
- WorldEdit Support
Current To-Do list (in no particular order or priority):
- Fix Spout GUI
Add non-cuboid regionsCompleted in 5.9.0!- Add self-contained permission system
- Add player variables to commands
Expand Regios APICompleted in 5.9.0!- Better multi-world support
- Add renting
- Add fall damage prevention
- Fix water and lava placement issue when regions are close to each other
- Add more effects for "fun" commands (prevent hunger, regen hunger, cause potion effects, etc.)
- Add some way of visualizing regions in-game.
- Add some form of child regions (mainly to prevent players from creating regions inside of other players regions)
- Add some form of priority system for regions (for when regions overlap)
- Add music looping
- Make tutorial videos!
- Make the commands more flexible (and helpful)
- Add more command aliases (for some of the stranger commands, such as set-creature-spawns)
- Add zombie door break protection
- Improve modification commands
- Add optional auto-update function
- Add world commands
- Add a scheduler for backups
For a list of Commands and Permissions, visit here:
>> === Wiki Page === <<
In the next update, please add tags for stopping hunger and any health loss. This would be greatly appreciated :D
@johnnyzerox7
The permissions I have it try to remove are permissions given to just the player. The specific commands are bought off of a sign and then given directly to the player. No groups are involved.
maybe you can try. I am using warptastic and Im trying to remove the players ability to create a warp point within the region I set. On my server the player must buy the ability to make warp points and the permission is added solely to the player.
@paragonxx99
I can try and add it before the next release. If it doesn't make it in by then, it will definitely make it in by the release for 1.5.
@usn1m
Update is coming.
@Icecreamman937
Sure I can do that. One question though, do you have a region within the region you disabled mob spawns in? If you do, make sure that region has spawns disabled as well.
@IdealIdeas
Are the permissions you are trying to remove given to the player by a group? If so, that's the issue. You'll have to take that up with the Vault author or the author of your permissions plugin to get that fixed.
It seems that the commands for temporarily giving a player permissions in a region DOES work, but temporarily removing a permission does NOT work.
Would be happy if it worked.
Hi, I had a problem with the color codes, no problem. You guys helped me with that no problem. Now I am having another problem. Why do mobs keep spawning in a region when I am disabling them. If you could join my server and see what the problem is, that would be awesome. bmc.explosive-pvp.com Thanks, Ice.
@usn1m
All 1.4.6 Plugins are compatible with 1.4.7 as the update was only bug fixes... they don't need to update until 1.5 release.
Please update new version .. ( I can't speak english very well. )
every time i try and use a regios command it tells me that an internal error occured while trying to perform this command. this didnt happen before, and i love this its my favorite plugin and easiest to do to keep people from doing certain things help me plz!!! tell me whats wrong!!! D:EDIT:nvm i fixed it :D
I know it's hard to give an eta, but do you guys have any idea when you will be adding music looping? My server is still under construction, and I am using rpgessentials which has a very limited regions plugin, that I have to restart the server every time I make a change to the music. Thanks.
@Lunthus
I swear I fixed this, you need to set points before using the create command. /regios set, click your two points and then use /regios create
@jackkiej
Was there an error message? I promise I will get Regios updated. I've got a paid project I've got to finish first. I should be about a day away from getting that done though. After that I'll focus on Regios.
please update this plugin, it causes my server to crash with craftbukkit 1.4.7R1.0
I tried to use /regios create and it keeps giving me this.
@its_Q
The proper format for the music settings in the .rz file is: Region: Spout: Sound: PlayCustomMusic: true CustomMusicURL: yoururlhereandmakesuretheresacommaattheend,
@Icecreamman937
&4 isn't a color formatting code for Regios. I think you may be thinking of Spout. For Regios use <4>
@color98dove
Yes, I will update for 1.4.7, though I don't think much has changed between 1.4.6 and 1.4.7. The renting option is on the list of to-do's but whether I can get it in for the next release remains to be seen. I'm in the middle of a huge code rebuild for Regios right now, so that may eat up the whole next release, but if I don't get it in the next release I will definitely add it in with the release following the next.
correction 1.4.7* :)
are you going to update to 1.5.7 and include an option for rent, the players on our server would really like it, otherwise we may have to switch to using something a little more recent. I hope you update as i like this plugin.
Hi, I am having a problem with colored text for the zone names. When I try to perform the command, /r set-welcome safezone &4randommessagetotest it actually puts & 4 instead of making it red. I have a 1.4.7 server, is there a 1.4.7 release? My server ip is bmc.explosive-pvp.com
@johnnyzerox7
Same error here, Build v5.9.6 For the fix we can edit the config file, but there is only a option for true/false
just edit 1 line below Music: 'url'
?
@IdealIdeas
I haven't gotten around to doing anything that specifically deals with item frames yet, so no.
@DLew1988
That's strange. I'll check my calculations and see if I messed up somewhere.
The command structure has always been confusing/complex in my opinion. I've been looking for ways to make it easier but haven't come up with a good solution yet.
Hi, I'm having a problem expanding regions. It worked fine for me in older versions (much older probably, don't remember my last build), but recently when trying to expand out or in a direction such as north, even by 1, I always get "Cannot expand regions into the void."
I assume this is error checking to see if the region bounds are set outside of MC's vertical axis but it shouldn't be anywhere near it when using expand out. I've tried several ways of entering the command, as the error messages aren't doing a very good job of telling me what's wrong. I get the same output (the void message) when I specify expand without some or all of the parameters.
The command structure seems to be getting a little too confusing/complex too :/
Is there anyway to make it so players can still interact with everything but Item Frames? I want people to be able to enter doorways but at the same time I dont want the item frames I make have the item inside flipped all around.