Ports
Ports
Ports allows you to define regions which transport players around the world instantly, or on a schedule of your choosing.
Your ports can be trains, planes, ships, portals, whatever you like. You are limited only by your imagination!
Important notices
- This plugin requires WorldEdit, and will not work without it.
- All pre-existing port data from Ports v0.2 will be unusable with Ports v0.3 and above. If you have a large number of ports set up, you can use the sql2yaml Ruby script to convert the database to the new format. If you need help, please feel free to private message me on BukkitDev.
- The current version should still work on 1.6. If you have any issues, please post a comment.
Quick links
- Downloads
- Source code
- Documentation
- Please donate if you've found this plugin useful, to help support future development.
- Bitcoin address: 19X4KjZ3kuuNJspad7qkTAfcLXpUkgdSK
Features
- Define activation zones using WorldEdit
- Customize the names of your ports ("This train will depart in x minutes", "This boat does not go anywhere!", etc.)
- Set up instant teleporters or ports that act on a schedule (every 5 minutes, every day, every week, whatever you wish)
- Bukkit Permissions support
- Full Multiworld support
- Per-port permissions for fine-grained control
- Ticket system
- Various localisation/translation options
How do I use it?
- Video tutorial
- Another video tutorial (thanks jckmcgraw!)
- A French video tutorial (thanks ThePico20!)
- Documentation
Upcoming features
- Economy support
- Dynmap integration
- Warmup/cooldown timers
- Support for non-cuboid activation regions
- Suggest new features here
Robin, thank you for still supporting this plugin. I have been using it for one and a half year and still loving it. Look forward to the performance tweaks as well!
Also, our plugin developer made a addon to your plugin which makes it show on the dynamic map. You can view it here: http://5.9.71.66:8135/
Go to the top left corner and tick the 'UthrandirPorts' option. :)
@fisherman77
If you're referring to the 1.4.6 dev builds, then as long as you use the most recent version of WorldEdit with it, Ports *should* work fine. Of course, with dev builds a lot of stuff tends to break so I'd be a bit cautious.
Does the new commit that everyone's raving about break Ports?
I've just published Ports v0.2, and it's currently awaiting approval. Please note that this is only a minor update to tide you over while I fix the performance issues, so please don't expect too much.
A changelog will be available here when the new version has been approved.
@dickwick
Yup. I've worked out a way to fix the performance problems but it'll require pretty much a complete re-write, which might take a little while.
In the meantime, the current version should still work in 1.4.5. If you have any problems, let me know.
@robinjam
Any progress with this? I really love your plugin and want to use it. Using JumpPorts in between, but that does not act so nicely as yours :)
Thanks for the support, guys. Apologies for the performance issues - I'll try and fix them and get an update out before I carry on adding new features.
he is right! :D this plugin is much better than voxelport :) , keep it up :)
@dickwick
Yowch. Sorry, looks like I have some optimising to do...
Dude, this plugin is amazing. Ten times better than VoxelPort, but seriously man, Update & Optimize!
PlayerMoveEvent is KILLING my server :(
@fisherman77
It was running on a VPS that was hosting a bunch of websites. I've since moved the websites to Heroku and so I couldn't justify paying for the VPS anymore...
Oh no! What happened to the Jenkins?
@ch0xy
You're going to have to be a bit more specific than "it's no longer working" if you want help :P
Does Ports appear in the list when you use the /plugins command? Do any errors appear in the console? Are you op/do you have the correct permissions?
@robinjam
I did manage to find out which addon was causing the issues. It was the manysmalltweaks and stackableitems. But for some reason Ports is no longer working even though I have the plugin on the server and have the old files still so I am stumped there. xD
@ch0xy
I don't think a CB update has ever broken one of my plugins, so the chances are this will still work with 1.4. I'll do some testing when a recommended build for 1.4 is available.
Will you be doing an update for 1.4.2 or will it not be needed?
@Mario00037
Yup, I remember you. Wouldn't a private message have been better though? I thought someone was asking for help with this plugin :P
Hey Robin! Remember me? "Killer_Klownz". I met you on wafflecraft along time ago.
@jrkolsby
Yup, that's been on my todo list for a while. I need to tidy up the code a bit first though.