Ports v0.3.2

Details

  • Filename
    Ports.jar
  • Uploaded by
  • Uploaded
    Jan 9, 2013
  • Size
    36.64 KB
  • Downloads
    13,671
  • MD5
    8339b086f13961f35e00e7a345f66616

Supported Bukkit Versions

  • CB 1.5.2-R1.0

Changelog

v0.3.2

Bugfixes:

  • Fix NPE during port creation if the player has no region selected
  • Fix ports activating in every world rather than the world they were defined in

v0.3.1

Bugfixes:

  • Fix NPE during save operations when the arrival locations of one or more ports are in unloaded worlds

v0.3

All pre-existing port data from Ports v0.2 will be unusable with Ports v0.3. If you have a large number of ports set up, you can use the sql2yaml Ruby script to convert the database to the new format. If you need help, please feel free to private message me on BukkitDev.

If you don't require any of the new features introduced in v0.3, you may continue to use v0.2 as it is still compatible with the latest version of CraftBukkit.

  • Removed SQL backend in favour of YAML
  • Added per-port permissions support
  • Added configuration options for controlling the frequency of port ticks and notifications
  • Added localisation options for customising messages and/or translating them into other languages
  • Added ticket system

Bugfixes:

  • Various performance improvements
  • Players are now automatically ejected from vehicles when they enter a port

v0.2

  • Added /port rename command

Bugfixes:

  • Fall distance will now reset when players teleport, meaning players will no longer receive fall damage after teleporting

v0.1.3

  • Updated for CraftBukkit 1.1-R6

v0.1.2

  • Players' tickets are now revoked if they teleport out of a port's activation zone
  • Players can no longer use ports whilst inside a vehicle (this was never the intended behaviour and it caused a whole bunch of bugs)
  • MySQL now works properly as the database backend

Bugfixes:

  • Fixed a whole bunch of OptimisticLockExceptions
  • Fixed a glitch caused by players leaving then entering a port within the same tick

v0.1.1

  • Fix ports only teleporting one person at a time

v0.1

  • Initial release

All pre-existing port data from Ports v0.2 will be unusable with Ports v0.3 and above. If you have a large number of ports set up, you can use the sql2yaml Ruby script to convert the database to the new format. If you need help, please feel free to private message me on BukkitDev.