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IMPORTANT: Spigot Builds > #1521 currently have a bug which corrupts PortableHorses! Do *NOT* Use this plugin with spigot > build #1521
Portable Horses allows for players to store their steeds in their inventory. By removing the saddle from a horse or donkey, the animal will vanish, safely stored inside the saddle itself. by clicking the saddle on the ground again, the horse will respawn ready to ride exactly as you left it.
You could even store a donkey in a saddle in a donkey in a saddle (donkey-ception?)
NOTE: This plugin requires ProtocolLib
- Pickup/Spawn your horse anytime / anywhere just by saddling it.
- Option to store (or drop) Horses armor, and donkey's inventory.
- Horse details are displayed on the saddle's lore for easy identification.
- NO DATABASE - All data is stored in the saddle. There is no database or flatfile to worry about.
- Can optionally require a special 'portable horse' saddle in order to function. Normal saddles will work as they used to.
Pour les utilisateur Français de ce plugin Voila une Video de "Miodo" (V 1.6.2)
Para los usuarios que hablan Español, aquí hay un tutorial por FeerBreezy.
Для русскоязычных пользователей видео от Rissman
All commands are under the main
/portablehorses reloadconfig- reloads the config file.
- portablehorses.saddle: allows players to save a horse to a saddle.
- portablehorses.unsaddle: allows players to remove a saddle (picking up the horse).
- portablehorses.spawn: allows players to spawn their horses
- portablehorses.admin: allows the 'reloadconfig' command.
A fully commented config.yml can be found here
Source Code & Development Builds
Source code is available on Github
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Portable Horses Development Builds
This plugin has a built-in auto-updater, which connects to BukkitDev to check for updates. If you, for some reason, wish to disable this process, you can do so by setting 'auto-update' to 'false' or 'notify-only' in the plugins' settings file.
- ToughAnvils - Anvils that never break
- Scribe - Transfer enchantments from items to books using an anvil
- DigForDollars - Let's players earn money for mining.
- PotatoBombs - Allows players to craft poisonous potatoes into devastating and hillarious magical landmines.
- SalvageSmelter - Allows smelting unwanted tools/armor/anything into raw materials.
- Autocrafter - Turns droppers into redstone powered crafting tables.
This plugin doesn't make horses of any kind. it just lets you carry them around in a saddle. making 'more types of horses' doesn't seem like an appropriate feature for this plugin.
can you add more perks or recipes to make more types of horses ?
I just released a new development build, if you could try with that and with `debug: true` in your config.yml then send me the logs it would help me to figure out what's going wrong.
craftbukkit 1.7.9 r0.1 (non-dev beta)
im using your snapshot but all of the horses, that have portablehorse saddles on them but are out/spawned will not allow anyone to access their own horses anymore. however horses that were 'pulled into' the saddle and in a chest somewhere, work flawlessly when spawned/retracted
the 'ftbserver.jar' you see in the log is just a renamed bukkit jar. simply using that name so the host can give me more permgen space automatically
You can try the latest snapshot build, but it doesn't seem like a problem with the plugin. the 1.7.9 upgrade works fine coming from 1.6.4 or any of the 1.7.x series. I tried them all with craftbukkit and spigot, it even works with MCPC+, but I am not familiar with whatever server it is that you're running. I can only assume the problem lies there.
after updating to 1.7.9 this plugin no longer allows players (or OP's for that matter) to get on/off horses that have been claimed. this means their own horses in their stables are inaccessible. is there something i can do. aside from deleting everyones horses.......
Please rename this plugin to PokéHorse immediately!!
Gotta catch um all.
And thanks for the plugin :D
It's probably something that would have to be fixed in Multiverse Inventories. I've had reports about it before, but I can't reproduce it on my test server, it appears once in a while that MVI doesn't save the full lore (maybe it's too long for MVI to handle?) There's really nothing that can be done from my end. PortableHorses don't corrupt themselves like that, the problem is happening when multiverse inventories tries to read it's own data back, and it does so incorrectly in some cases.
Try a development build of MVI maybe?
Yes im using MVI and heres the complete serverstart message: http://pastebin.com/unBw5LzN
Are you using a plugin that manages multiple inventories or something like multiverse inventories? I've seen SOME pllugins like that cause this problem.. Its because they don't store everything properly. Open a ticket with a complete server startup log and plugin list
Sometimes i log into my Server my Saddle named "§$%&/()=?§$%&/()§$%&/()§$%&/( and i cant use it anymore =/ have to get new horse and later its same =D - Sry for my bad english ...
is there an error message in the console? or do you get a 'you do not have permission' message? it sounds like you're just missing the correct permission node, you will need to have
and by default they are only given to ops.
Can put saddles on horses, but can't take them off, used dev build and released build, neither worked.
0.3.2 is now available and contains the logging options as well as requiring a larger clearing to spawn a horse.
I can add it as an option, but I'm also interested in preventing any sort of exploits like that. It's already impossible to spawn a portable horse inside a 1-tall space, but it is possible to spawn them on the other side of a 1x1 hole and mount them 'through' the wall. (the same is also possible with a boat or minecart of course, assuming there is water or rail on the other side)
One possibility is to require a larger clear area around the spawning area. like 3x3x3 or something. that would probably help considerably.
would it be possible to have some sort of logger integrated?
i really like the plugin but i often see how people abuse the plugin to glitch through walls and stuff. If there would be a simple file where every spawn/despawn (+coordinates) of a horse will be logged, it would be easier to track those bugusers down.
Hopefully the download will be approved soon, PortableHorses is a rather complex plugin, so it often takes several days for staff to approve it.
Thanks for the quick fix, our players and staff are excited!