PortableHorses
[ Français ]
IMPORTANT: Spigot Builds > #1521 currently have a bug which corrupts PortableHorses! Do *NOT* Use this plugin with spigot > build #1521
Portable Horses allows for players to store their steeds in their inventory. By removing the saddle from a horse or donkey, the animal will vanish, safely stored inside the saddle itself. by clicking the saddle on the ground again, the horse will respawn ready to ride exactly as you left it.
You could even store a donkey in a saddle in a donkey in a saddle (donkey-ception?)
NOTE: This plugin requires ProtocolLib
Features
- Pickup/Spawn your horse anytime / anywhere just by saddling it.
- Option to store (or drop) Horses armor, and donkey's inventory.
- Horse details are displayed on the saddle's lore for easy identification.
- NO DATABASE - All data is stored in the saddle. There is no database or flatfile to worry about.
- Can optionally require a special 'portable horse' saddle in order to function. Normal saddles will work as they used to.
Tutorial
Pour les utilisateur Français de ce plugin Voila une Video de "Miodo" (V 1.6.2)
Para los usuarios que hablan Español, aquí hay un tutorial por FeerBreezy.
Для русскоязычных пользователей видео от Rissman
Commands
All commands are under the main /portablehorses
or /ph
command
/portablehorses reloadconfig
- reloads the config file.
Permissions
- portablehorses.saddle: allows players to save a horse to a saddle.
- portablehorses.unsaddle: allows players to remove a saddle (picking up the horse).
- portablehorses.spawn: allows players to spawn their horses
- portablehorses.admin: allows the 'reloadconfig' command.
Configuration
A fully commented config.yml can be found here
Source Code & Development Builds
Source code is available on Github
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Portable Horses Development Builds
Auto Updater
This plugin has a built-in auto-updater, which connects to BukkitDev to check for updates. If you, for some reason, wish to disable this process, you can do so by setting 'auto-update' to 'false' or 'notify-only' in the plugins' settings file.
Other Plugins
- ToughAnvils - Anvils that never break
- Scribe - Transfer enchantments from items to books using an anvil
- DigForDollars - Let's players earn money for mining.
- PotatoBombs - Allows players to craft poisonous potatoes into devastating and hillarious magical landmines.
- SalvageSmelter - Allows smelting unwanted tools/armor/anything into raw materials.
- Autocrafter - Turns droppers into redstone powered crafting tables.
@metalhedd
No Link
@Bodyash
The link for dev builds is in the main page under Source Code & Development Builds. (If I link it, the mods will edit my post).
can i download dev build?
@FireBreath15
ProtocolLib 2.7.0 works with 1.6.4 actually. Not sure why/how. but it does. The PortableHorses development build also does, but Ill probably hold off on doing a new release until a recommended build for 1.6.4 is released.
We're broken for 1.6.4 because we depend on Protocolib, which breaks with each update. As soon as that plugin updates to 1.6.4, PortableHorses will work just fine!
@metalhedd
Ah found it!
@krisdestruction
There's a development build available for 1.6.4 support. follow the link under Source code and Development builds above.
Doesn't look like it's compatible with 1.6.4...
21:51:16 [SEVERE] [PortableHorses] Plugin PortableHorses v0.1.12 has failed to register events for class com.norcode.bukkit.portablehorses.PortableHorses because net/minecraft/server/v1_6_R2/NBTTagCompound does not exist.
@MehanoPT
@erik1988
I just fixed this in 0.1.12 (pending bukkit approval now)
you'll just get the message "Sorry, you can't spawn a horse here."
@erik1988
The saddle disappears and the horse the WG blocks the spawn.
What happens if you try to use this in a WG region where mobspawning are denied?
Great Idea! Thank you for this plugin.
Possible for the instruction "/ nolagg clear".
Finally, I used a very strange way. :S
Off server
Delete orebfuscator_cache
Start server
Return to normal !!!
I am sorry for wasting your time. :'(
@Chikaze
Nothing has changed w/ PortableHorses and it still works fine on 1.6.2-R1.0 for me. Have you updated PEx recently? maybe it broke something.
I need some help
Yesterday, the normal use,
Today, the display does not have permission to use it.
config.yml
use-permissions: true
(been tested Flase)
CB 1.6.2-R1.0
plugin:
PermissionsEx 1.20.2
ProtocolLib 2.7.0
spawn: Sorry, you don't have permission to spawn your horse here.
Say /ph: I'm sorry, but you do not have permission......(I've been an admin)
Sorry, my English.
@Slickrigin
Look CraftBook Plugin.
From Craftbook config file:
boat:
remove-entities:
enable: false
remove-other-boats: false
no-crash: true
remove-entities-otherboats: false
break-return-boat: true
disable-crashing: true
speed-modifiers:
enable: true
max-speed: 1.5
unnoccupied-deceleration: 1.0
occupied-deceleration: 0.5
land-boats:
enable: true
remove-on-exit:
enable: false
give-item: false
@Slickrigin
if you hold shift while removing the saddle it does go directly into your inventory. I can look into making it always do that in the next version
is it possible to get something like the Pickboat plugin http://dev.bukkit.org/bukkit-plugins/pickboat/
where when you jump off horse or when you remove saddle it kicks it into your inventory like they have the boat do?
@Zilacon
Remember: A quick fix usually means it was a silly mistake that caused the error in the first place :D
@metalhedd
Awesome man, i wish all dev's could throw out fixes this lightning fast :D