Parkour
Parkour is the original, most powerful Parkour based plugin available! First released in November 2012, and has been updated since. Parkour is now open source, and includes a large list of fun features.
Add a whole new element of fun to any server, highly competitive gameplay with rewards and leaderboards. Parkour is incredibly configurable and will work with any type of server.
- Incredibly powerful and customizable plugin
- Create unlimited courses, with unlimited checkpoints
- Setup is easy, will work with any server
- Simple commands, each with their own help section
- Fun and customisable Parkour Blocks
- Full sign integration
- Easy to understand and advanced configuration
- Leaderboards to store time and deaths
- Friendly and helpful creator
- Will always support existing versions
- Been supported and updated since July 2012!
Video Tutorial
Other Information
Auto-updater
This plugin has a built-in auto-updater, which connects to BukkitDev to check for updates. If you wish to disable this process, you can do so by setting 'Other.UpdateCheck' to false in the config.yml file.
Hey everyone, quick update.
I've created a quick website to essentially manage my Parkour 4.0 development builds, if you have any suggestions / improvements then please comment them here, thank you.
www.parkour.netne.net
@lazarus618
The version provided was actually an accident, it was supposed to be a working 3.7 version. Unfortunately the Parkour 4.0 version provided is very outdated and doesn't include a deathblock.
@Clqrity
The "/pa cmds" hasn't been updated at all for Parkour 4.0 until I'm confident that the commands development has finished and nothing is going to change. The command has changed to "/pa setfinish" and a corresponding "/pa ready".
Thank you for the suggestion, I will be using "/pa firstreward" :)
@A5H73Y:
I'm trying to make a parkour stage, and so far this is working great. I'm using the 1.9 version. Whenever I go to do ./pa finish, it says "Unknown Command" and tells me to do ./pa cmds, even though in ./pa cmds it says ./pa finish is available. Any suggestions?
"the command is "/pa rewardonetime (course)", although this is prone to change if I think of a better name for it :P" and just an idea, perhaps ./pa initialreward or ./pa firstreward?
I'm using the 1.9 version and It works great, but which block is the death block?
@jeppepeppe55
Hello, this was a regularly requested feature and I'm happy to say it's included in 4.0 thanks to the new leaderboard system. At the moment I've got it so it will only reward you once on your first completion, but I will look into giving them a default prize after they've got the main prize.
If you have got a recent dev build from myself, the command is "/pa rewardonetime (course)", although this is prone to change if I think of a better name for it :P
Hope this helps.
Hello! i just want to start of by saying rly great work on this plugin. but is it possible to make it so that people get a different reward the second time they finish a map??? i mean otherwise they could just farm the easy ones and still level up and stuff?
@Staffbukkit
Hello, you are using a rather outdated version of 4.0. Please be aware that the plugin can change drastically from week to week, which is why it's a development build.
Until I have a better system, please add me on Skype and I'll be happy to send you the newest version.
@A5H73Y
@enterih
I can't help you on the join signs, but you can disable the message in the config.yml on line 82:
– TheVillagersLP :)
Why does the join sign after the game change to a statssign? Could it disable it? And the Join message from the plugin can also disable?
@TheVillagersLP
Hey, thanks for the feedback, appreciate it! :)
That's a very good idea and possible, I will add it into the next version. As a matter of preference, please post your requests in the forum.. it makes it easier for me to manage new changes.
Hi :). First of all: Amazing work. Your plugin is really cool. Second: Is there any way of spawning the player back at the last checkpoint when he leaves and rejoins? Thanks <3
@Staffbukkit
Hello I'm not entirely sure what you mean.
In regards to using Parkour 4.0 (a development build), I'd rather you contacted me directly on skype as I can provide a more tailored and appropriate response that isn't necessary on this page.
In this configuration, the Parkour version 4.0.can't find a setting unit death. Сould you tell me the line number in the settings.
@KondziouPL
Hello, I usually hand the latest dev versions to people on my skype that request it. I am looking into setting up a continuous integration environment for dev builds, I'll keep you posted.
Is there any possibility to download devbuild version of the plugin? Or any jenkins page?
@Joshii2201
Hi, I've been busy with life this week, I plan to finish development this month with any luck then test for a couple of weeks before a public release.
I apologise it's taken so long, but I want it to be feature packed and stable so it doesn't need updating any time soon.
When u would release an update for 1.10. Many people still waiting...
@A5H73Y
Thanks for the response. I look forward to the update!
@Drqgon
That's very odd and I've never seen that before, it looks like the Schedulers I made have failed... if it means anything it will be fixed in 4.0 :P