Parkour
Parkour is the original, most powerful Parkour based plugin available! First released in November 2012, and has been updated since. Parkour is now open source, and includes a large list of fun features.
Add a whole new element of fun to any server, highly competitive gameplay with rewards and leaderboards. Parkour is incredibly configurable and will work with any type of server.
- Incredibly powerful and customizable plugin
- Create unlimited courses, with unlimited checkpoints
- Setup is easy, will work with any server
- Simple commands, each with their own help section
- Fun and customisable Parkour Blocks
- Full sign integration
- Easy to understand and advanced configuration
- Leaderboards to store time and deaths
- Friendly and helpful creator
- Will always support existing versions
- Been supported and updated since July 2012!
Video Tutorial
Other Information
Auto-updater
This plugin has a built-in auto-updater, which connects to BukkitDev to check for updates. If you wish to disable this process, you can do so by setting 'Other.UpdateCheck' to false in the config.yml file.
Every time somebody begins my course, it puts them in survival when I want them to be in adventure, how do I fix this?
In reply to HeyItzNightshine:
Set "OnJoin.SetGameMode" to "ADVENTURE" in the config.yml
In reply to iA5H73Y:
Hi there, there is a problem that when a player during the course but the server crashes or any other plugin command comes into the lead and terminates the process, which the plugin will swallow the players' item, is there any solution to it?
Is there a way to make Multiple Checkpoints for like Checkpoint 1?
I have a Line of Checkpoints for a Speed Run Parkour Map and I'm able to do the /pa checkpoint 1 over and over again but I notice when I do the Test only one of the plates is actually activating the Checkpoint.
Might be a cool Feature.
In reply to DrippyPants:
Hi, there is a solution to your issue and it's in the form of a new ParkourMode called Free Checkpoint. It allows you to treat any pressure plate as a checkpoint, that way it doesn't matter which one they activate it will store it as their last achieved checkpoint.
More information here: https://a5h73y.github.io/Parkour/#/tutorials/parkour-modes?id=free-checkpoint
I changed my parkour kit a bit (just the finish block, and I've changed it several times), but now whenever I reach the block, it takes a second or two to "register" that I'm standing on it, therefore I can't have accurate finish times. Any way to fix this delay?
In reply to weirdofish4747:
It should be fairly instant, did you change the Parkour kits using the command or changing the file manually?
If you join the support discord we can support you faster.
In reply to iA5H73Y:
I tried changing it in the file, but it didn't recognize any of the blocks (even though I was using the Bukkit materials list), so I edited it in-game (I deleted the current finish block, then added my own)
hello, where i change die block ? i wanna change stone_brick to barrier :/ i try to create kit with barrier mode death block, but block doesnt kill player :/
In reply to Forge_User_74470154:
Please find the documentation here: https://a5h73y.github.io/Parkour/part4.html.
In summary you will want to remove STONE_BLOCK as a death block and add BARRIER as a death block from the ParkourKit you want to use.
In reply to iA5H73Y:
yeah now working thx :) and how i allow login commands because if anyone leave server on parkour mode the parkour plugin disables the /l (password) command when logging in (command /login (password) working
In reply to Forge_User_74470154:
In the config there is a command whitelist, you can add l as an entry there, or just disable the whitelist.
Will your Plugin be updated to 1.15.1? Would really be great.
In reply to realatsuga:
Hi, at the time of writing there isn't a 1.15 spigot / bukkit snapshot to use for developers, however this plugin should work fine with 1.15.X, let me know if you have any problems.
I'm having a issue on challenging a player with wager. If the looser forfeit/leave the course the money is not transferred to the winner. sorry for bad English
In reply to kenairock:
Hi, thank you for reporting this problem. A ticket has been raised for this and should be released with Parkour v6.0 when that comes out. Keep track of the ticket here: https://github.com/A5H73Y/Parkour/issues/164
One question, you can add an option so that when you finish or leave the parkour, the players are transported to the place where they were and not in the lobby. sorry for my poor english
In reply to debynaty:
Hello, someone has already requested this and there is a ticket for it: https://github.com/A5H73Y/Parkour/issues/144
Hey, I use this plugin and I want to add a Max Time for a parkour, but when I put the command it says "Live Time is disabled!" What is the solution?
In reply to Rubiz:
I've already answered your question on the Discord server, but for anybody else that needs help:
You have to either enable the scoreboard or install BountifulAPI, then set "OnCourse.DisplayLiveTime" to true in the config.yml