NBTEditor
NBTEditor allows easy customization of many aspects of Minecraft, through the modification of NBT tags, on Spigot and CraftBukkit servers. Creating custom potions and tools with powerful enchantments is as easy as running a few commands. And with the help of the Book of Souls, it's possible to create highly complex entities and spawners with ease.
Features include:
- Robust system to edit of all entities and spawners using a book based UI (Book of Souls);
- Conversion entities into '/summon' commands;
- Customization of items (name, lore, unbreakable, modifiers, colors on leather armor etc.);
- Item enchanting with no limits;
- Creation of custom potions;
- Conversion of items into '/give' commands;
- Tile customization (spawners, beacons, chests etc.);
- Conversion of tiles into '/setblock' commands;
- and more...
Edit now, spawn later: The Book of Souls is most powerful feature of the NBTEditor, it allows for easy entity customization. Create bosses, custom villagers, flying creepers or anything you like. No data files, no one-time customization, just keep the book safe and you can spawn as many entities as you like.
Included is also an 'Item Storage' command to keep track of your Books of Souls and other edited items.
The variable system used by the NBTEditor ensures that only valid NBT changes are performed while providing a standard way to make those changes. Arbitrary NBT modifications are not possible.
All Items, Entities and Spawners are fully compatible with the Vanilla Minecraft!
Great for creating adventure maps!
Documentation
FAQ
Source Code (GPLv3)
Jenkins Server (Dev. Builds)
Dev. Builds have not been approved by the BukkitDev staff. Use them at your own risk.
User Creations / Contributions
- Tutorial Videos
Jenkins Server byAndrokai(thanks)- Armor-Stand-Be-Gone (BoS to remove armor stands) by Taperpapers
- The awesome NBTEditor logo (orig) was made by Sy_Gibbon from the french Minecraft community nefald.fr, they also have the documentation of NBTEditor and other plugins in french. Check them out.
- Cauldron Flower Pots by robertoccu
HELP / Troubleshooting / Reporting Bugs
Please Read the FAQ before asking questions.
For questions about features and general help you can use the comments below or PM me.
Using the comments may help others that have the same problem.
For technical questions (errors/bugs) PM me directly.
Please check that you are using the most recent version of the plugin.
To report bugs, on the latest version of the code, you can use the Issues Page at GitHub.
Don't use the Issues Page to ask questions.
Global Statistics
On version 2.0 the NBTEditor started using MCStats for usage statistics. MCStats is now offline.
Since version 3.0, bStats is used to gather general usage statistics. You can read here about bStats, what data is sent, and how to opt-out from sending statistics from your server.
@BlueDwarf
Yup, Multiverse Inventory bug...
@Mr_x_socks
That is probably not very well explained, to set the head dropchance you do:
"/bos dropchance 1 0 0 0 0" (head 1, chest 0, legs 0, feet 0, head 0)
When i place /bookofsouls dropchance head 1 it didnt work
how do i need to write it fine? wath im writting bad? i tried everyting D:
The names of Books of Souls seem to behave weird with the Multiverse Inventories plugin. Each time you switch worlds and come back, the book name has some extra characters like A's with different accents over them. Kind of weird.
Edit: Actually, it adds extra characters all throughout the book so the book doesn't work at all anymore. Bummer. This is probably a Multiverse bug.
@goncalomb
That worked, thanks. I'll post if something doesn't work again. :)
Okay even the color codes work now, exept of one: It shows "?bBook of Souls - Zombie" where Zombis is red as item tooltip and "?bBook of Souls - Zombie" where Zombie again is red in the inventory.
@ImonlyI
I just tested with java 7 on Linux Mint and it works fine. You could try extracting the language files and try to change the encoding. I don't really know sorry..
§ is the character for colors, you may have seen & on other places, this is because it's easier to type in the chat, internally & needs to be converted to § by a plugin.
Found this run the command "locale", it should show UTF-8 on all entries. You could try to do "export LANG=en_US.UTF-8" that might work for the current session, then run craftbukkit on the same terminal.
Other than that I can't help, your system seams not be using UTF-8 by default..
@goncalomb
I noticed you use "§" for color codes. This doesn't work, could you maybe use "&"?
@goncalomb
I'm using CraftBukkit 1.5.2-R0.1 (Beta build), Debian minimal x64 and Java 7. I can't use Java 6 because of the PetitionPlugin3 which only works with Java 7.
@ImonlyI
That looks like an old Linux error that was fixed on a prior version.
Are you using CraftBukkit 1.5.2-R0.1? Which OS are you using?
I can´t replicate that on Windows or Linux using Java 6
I get this error when starting the server: http://pastebin.com/9swpjT8a Would be nice if you could fix that. I looked into tha jarfile and I have no idea what's wrong, everything looks okay in the english language file. :)
@goncalomb
Alright then. Yes, that's close enough to what I meant. My thanks!
Wow. This is awesome. Freaking awesome. o.O
@_DioM_
What do you mean by firework particle effects?! If you want to create a spawner that just spawns the firework explosion, without the firework actually flying, it is possible.
Create a Book of Souls for FireworksRocketEntity then set the rocket (that you made, using the crafting table) with /bos items. Then opening the book you will see two variables, life and lifetime, set life bigger then lifetime. (eg: lifetime = 0, life = 100). This will explode the rocket right after spawning it. Test with left-click. Put it in a MobSpawner.
Here on how to edit Books of Souls.
@MegaAlenMinecraft
You could do that with an anvil.
Is it possible for one to create a spawner that makes firework particle effects?
@ecianice
sorry ... It was the mac :D the Program unpacked instant-unpacked the Jar ^-^ thank you for the help :)
@iFritz
Yes and inside that zip file is a single .jar which is what should be it on your server just like all other plugins. I don't see how you opened the .jar up but.. Yes.
@ecianice
If you click "Download" what do you get? i get a .zip file...
@iFritz
I can't help you if you don't know how zip files and simple bukkit plugin installations work. Seek more basic knowledge.
It actually sounds like you renamed the .jar into a .zip. Those files/folders are what is inside a plugin.
Where to report bugs?
Your lovely plugin breaks to all hell with MobHealth or Health-Bars. Also there appears to be general incompatibilities with any plugin which modifies or deals with entity damage/health events.
@ecianice
Inside my .zip is the plugin.yml, meta-inf-folder and the com folder.... I dont think i should but this in the plugins folder...