Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/
A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.
Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues
@Mouse1703
The Big Summer Release is still in beta. There were a huge number of changes and new features to test, and I'm not 100% comfortable with adding it to the public releases yet. However, there is a beta version you can get using a link in the video description where I show the changes. Here is that video, if anyone needs it:
https://www.youtube.com/watch?v=W5kbu3KNvo4
Here is a full list of my changes:
Also merged contributions from several other programmers, including:
Any estimates as to when the Big Summer Release will be, err, released? I'm greatly looking forward to playing with the new mechanics.
Also, is there any chance you'd consider allowing the fuel item(s) to be configured, rather than having it be hard-coded as coal/charcoal/coal blocks?
Thanks!
@RedstonePancake
It may be being blocked by worldguard or some other explosion damage prevention system.
HELP! Whenever I try to make the torpedo craft or WMD on my ship, they both collide with no terrien or block damage.
@axiomboy
1.10 will be a while. Haven't even finished 1.9.4.
PLZ, when are you Going to make it for 1.10
@SuperBower118
First off, if you really do have PVP disabled on the server, or the global region, and you still want crafts to sink, simply find:
WorldGuardBlockSinkOnPVPPerm: true
in your config.yml file and replace it with:
WorldGuardBlockSinkOnPVPPerm: false
(Or add that line if it does not already exist)
If you don't have PVP disabled, I need to see the complete most recent server log to figure out what is going on. You can submit a ticket here with the logs:
https://github.com/msummers123/Movecraft-3/issues
Hi Whenever something SHOULD sink on my server, let's say, removing every single redstone block from an airskiff, it doesn't. Instead, it gives this message. Player- Craft should sink but PVP is not allowed in this WorldGuard region And this happens ANYWHERE, even in the _global_ region, which is the global region.
@mwkaicz
I have no clue what the issue could be then. Followed the suggestion on the page you have on the .craft file and set it just above the ocean. I'll play around with it a bit more and see what happens. ^-^ Here's a snippet from that section of the file.
@Zomenomie
Are u sure that you have write these properties correctly in to the .craft file? When they are no set, they take min. and max. height of the world.
Nothing was changed in this part of code for few years.
Hello there, I seem to be having this issue where the maxHeightLimit doesn't apply. No matter how low I put the limit or how high I place a craft, it still pilots if I put water in it (as water contact is required). I tried combating this by adding the useGravity tag so the ship would just fall down to its limit, but that didn't seem to work either.
Also glad to see you're still working on this, despite being so busy.
@MulverineX
Before you start, check this: CrystalSpace, it's rebuild of BananaSpace plugin
@Ziptow
I'm afraid that it's not possible. Biome is always set to the chunk, but ship is not same size (16x16), second point is that you need relog (or teleport far away and back) to get new visage of the chunk with changed biome to your client.
metadata should move with the ship, but as I know biome texture (f.e. leaves color) isn't set in metadata.
Lets get this updated to 1.9.4 so were fully compatible again :)
Is there any way to get biomes to move with a ship? We use meta data blocks on my server and are able to get some quite amazing looking ships out of them, however of course the biome textures do not move with the ships, and change right back to default once moved one block. Is there any way to get those blocks, or biomes, to travel with the vessel uncharged? It would be great to be able to use the biome block textures on our ship builds.
Also crew bunks and repair signs still not working for me...
@CPierce7
Yes, this is a little feature from my own custom build that has made its way into the full release. It's not well documented, but you can use it. Put a sign somewhere on the ship which says "Pilot:" and the next lines is anyone authorized to pilot the ship, one on each line. The sign itself is not protected whatsoever, and should be protected with other plugins like WorldGuard. What this means is that a pirate can board your ship, kill you, and steal it by replacing the sign. But only in the wilds. In a protected region, they can't remove the sign.
Is there by any chance there is a way to "claim" a ship? If so it would help my server graciously. Such as putting the character names under the ship type? I understand that there isn't too much time to work on it but if possible it would help to have a grief protection.
@MulverineX Well, if someone wants to commit it back to the repository, I'll be happy to include it. I'm unlikely to implement it myself, as I have no use for it, and little free time these days.
Also, adding this feature to Movecraft would be a great addition for everyone. You should really consider adding this
@Loraxe42
Thanks for getting back to me, does this server happen to be StarQuest?