Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/
A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.
Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues
@MulverineX
The project is on github, you should probably look there if you are wanting a custom version of movecraft. A few people have made one, including one that was space-themed that sounds very similar to what you are after.
https://github.com/msummers123/Movecraft-3
@MulverineX
Either that or you add a command for teleport signs and add Multiworld support
Hello, I am currently setting up a Space RPG and my server developer needs an un-encrypted Movecraft Jar. It would be great if you could get back to me on this. Thank You for your time.
Any idea why crew bunks wouldn't be working on a 1.7.10 server?
@eirikh1996
I do have one, my own server is still 1.8. PM me and I'll get you a link.
@Loraxe42
Will there be a 1.8 compatible version too for those still using 1.8 on their server?
Ok, the 1.9.2 version is done, including support for rotating purpur stairs. I also added an important fix for some exploits where players could mine up blocks of a piloted ship and replace them. This can be used to crash your server, so I would recommend enabling it. Simply put:
ProtectPilotedCrafts: true
In your config.yml for movecraft. This will prevent players from mining up a piloted craft, although the craft can still be damaged with explosives and fireballs.
I'm sorry guys, I got slammed at work, then had to go out of town for a week. I'll get 1.9 done ASAP.
Can't wait for a compatible 1.9 version, I do hope its kept updated to not always throw it into compatibility mode when Spigot updates
@rockymountains1
teleport sign:
(f.e. 0,100,0 ... without spaces between coords!)
repair sign:
(unique id/name of the craft ... it's used for save WE schematic)
More info you can find here:
http:www.planetminecraft.com/mod/movecraft-reloaded
-loraxe42s-fork/What are the stuff to put in the signs, like teleporting a craft or repairing one,?
When is the oficial version for 1.9 coming out ?
I was thinking that if you had it to where the craft teleported to you in a new option or something, like with direct control mode and with a plugin or a command that teleports you to a multiverse world then the craft would be tp'ed to you and go there as well. I'm not sure if this would work though.
If anyone wants unofficial Movecraft for 1.9, feel free to contact me via PM, or on our TS3 server on IP: gcmc.cz
Super hyped for 1.9.
Good to know, thanks for the status update!
Work has been crazy for me, but I will get 1.9 done "soon". Probably by next week.
@SellswordMike
To give some clarification: I am still around and still read the emails. What I do not do is update or support this plugin - that role has been taken by Loraxe / Msummers who is doing a fantastic job at that.
I largely moved into ARMA 3 modding and MILSIM units but I still monitor the GitHub and provide assistance on the technical capabilities or algorithm designs in the mod when I can.
Hope this helps to clean up the conversation a bit.
@mwkaicz
Well aware that Loraxe42 is the main dev, but AJC lately merged another branch on the github into his master branch which means he is still around. Doesnt seem like anybody tries to compile with 1.9 tho and get things fixed, at least not at this point.
@SellswordMike
Maybe because AJCStriker isn't at the helm over year or two. Main developer is Loraxe42 at this point, but everyone has own duties in real life.