Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/
A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.
Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues
@SamB440
I can give u my version for 1.10, it's without latest changes but also without support for new blocks. I builded it a month ago.
@GMI3
Yes, all versions should be backward compatible using
@eirikh1996
You can find answers for most of your questions here: http:www.planetminecraft.com/mod/movecraft-reloaded
-loraxe42s-fork/Really need this for 1.10 please!
Does the latest update work for 1.8.8?
Information on permissions, commands and flags in craft files are not yet updated. And what is the permission nodes for assault, siege, AA/cannon directors, and which flag do I use for enabling/disabling directors on certain crafts. And what do I type to add moveblock?
Hey, nice plugin! But I have a problem. Once I clicked the sign with Cruise: OFF, my cruise starts.
But when the craft is moved it copies all the blocks, but not the sign data... So I can't stop the craft / rotate it around.
I hope this can be fixed soon :)
Greetings,
p.s. My Spigot version is 1.10.2
I just finished a new video showing raw combat (not staged) using some of the new features including the AA directors, cannon directors, and everything. It's a very entertaining video, I recommend you take a look if you are at all interested in Movecraft combat:
https://www.youtube.com/watch?v=dLM8xzeRaQ0
As far as 1.10 compatibility, yeah they must have changed something. I'll try to figure it out. It does work fine on 1.9 though.
The new version of movecraft if spamming my console with the following error Using Spigot 1.10.2
http://pastebin.com/NWnP1BcA
@christianmanners
Nah, not one for snowballs
@Loraxe42
I think the projectile can be set to tnt... i was just wondering seeing as there is directors for tnt and fire if there may be a director for snowballs (the cannon default projectile).
@christianmanners
I don't think it would work with cannons, unless the projectile could be set to TNT somehow
Seeing as cannons plugin is a featured plugin for movecraft, does the cannon directors work with the cannons plugin too? or just with tnt cannons. if it does not work with cannons is it possible that may be implemented in the future?
When will this be updated to 1.10?
Hi I'm getting a bug every time the ship moves it leaves behind the signs please fix
I apologize for not being clear on the https://github.com/msummers123/Movecraft-3/issues/211 feature request. My hope is that you can use the GriefPrevention API to disallow moving craft through GP claimed areas without permissions as you appear to have working with Towny/ WorldGuard code.
@Fanawtik
The issue with creating such a feature is that crafts aren't saved when released. Each time a craft is piloted, Movecraft detects all blocks connected to the pilot sign that are listed as allowed blocks in the appropriate .craft file and adds them all to the craft, and when the craft is released, those blocks just stop being part of a craft. Adding an [Edit] sign as you suggested would require all crafts to stay in memory upon release, which could severely slow down a server, and would present issues if crafts are moved via WorldEdit or similar plugin.
Is it possible to have torpedoes explode and deal block damage underwater? Since the explosion is originating inside the torpedoes' blocks, should it be able to deal block damage underwater, or am I misunderstanding the mechanics involved here? I had initially assumed that having disableSpillProtection set to false in the config was preventing this, but after setting it to true, still no damage is being done. Is there a setting that I'm missing? Is this a bug? Or has this just never been a feature? Running Movecraft version 4.6.
My craft file for the torpedo: http://pastebin.com/qRekTZvX
Hello! Im not sure if you are aware, but there is a large Movecraft server that just shut down called StarQuest, they have been keeping their own forked version of Movecraft for years, with tonnes of extra custom features of movecraft, they just released the code to the Public. Can you please look through all the code and merge any fantastic features/fixes they have added over the years; https://github.com/StarQuestMinecraft/StarQuestPrivate
Also, can you please move to Spigotmc, where nearly all developers have moved too, then we can track updates when they are pushed.
I have a suggestion.
Maybe add a new sign that's required on all ships called [edit] or something. It can be toggleable, and other blocks can only be added and merged to a ship if this is set to on. That way, vehicles can land in parking bays made of parts of their craft without having to worry about merging, or 2 vehicles can park beside each other.
If you're on a server with roads made of blocks that can be put on crafts then cars won't have to worry about merging.
Is there a way to sell ships using an economy plugin?
I'll be working on some of these issues early next week. (Specifically the 1.10 errors).
JaffaMC, if you are still around, the most common misunderstanding about crew sign beds is that they are still minecraft beds and must follow the minecraft bed placement rules. You can google that elsewhere, but the simple test is to lie down on the bed, then get back up. If you get up standing on an empty block next to the bed, your bed placement is probably good. If you wake up standing on top of the bed, or on a block above the bed, your bed placement is not good and it will not work.