Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/
Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
@tonito1996
I have no idea, sorry.
@blainicus
Hi Blainicus ! You said that it's not possible to use action RPG mode anymore, why ? I really liked this feature it was actually fun to hit mobs at the speed of my clicks ! So do you have a way to put it back on or what plugin should I use additionally to complete MA with with feature ?
Hi, when I enable custom monster properties it seems to break flame and fire aspect on bows. Here's a link to my config file:
http://pastebin.com/bNzkAF7K
Great to see you still updating this plugin!
@MajorTomG
Enable spawning changes?: true Enable all other monster properties?: true
Just installed this mod as I want a simple way to stop monsters spawning above sea level in world. Under the "Natural" section, I set spawnymax for all monsters to 55. On testing there are still lots of monsters spawning above that value. Can you tell me what else I need to change? I only want peril underground :)
@SILELMOT
Yes, use spawn points.
can this plugin also respawn villagers? i just need this function :/(
@AttilatheHun1
It helps a lot if you also turn off monster spawns in bukkit/spigot settings.
Naturalistic spawns have to be proportionalized and have the rate set.
Zombie block breaking 'should' still work, I didn't test it with 1.9 myself though.
After doing a fair amount of testing and actually managing to update my java and stuff, I have found a few more things.
First, zombie world is scary again. That's good. Enough mobs are spawning for it to kill me.
Second, NATURALISTIC bonus spawns are completely failing. I have individually tested every command within both bonus spawns and naturalistic bonus spawns, I can only spawn slimes everywhere using bonus spawns. Using naturalistic spawns fails to do anything at all. Any advice? (This is with natural spawns turned off in MA, not sure where else you meant for me to turn them off)
Sorry to be such a bother, I just love your mod and want to play with it. :D
This is in 1.9 with spigot, my client, and MA all updated on a fresh copy.
EDIT: Is zombie block breaking still supported? It hasn't seemed to work, (can't hear them) but I do occasionally find a zombie with a leaf block
Version 19.0 notes:
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
@AttilatheHun1
Zombie world spawns few mobs like that yea. That's expected. There should have been some zombies though. And it's recommended to turn off hostile spawns in the bukkit/spigot settings when using zombie world.
Sorry to keep bothering you lol So far, it's still not working. However, interestingly enough, it only seems to be monster spawns that are failing. Rewriting the config to zombie apocalypse has enabled pure night and different movement for zombies (including airbridging and nerdpoling), but no increased spawns. This was achieved on a completely fresh server/config/download.
Is there any good reason for increased/different spawns to fail completely? (the only thing to spawn naturally in 10 minutes is about 15 skeletons total)
EDIT: Even more interesting, natural hostile mob spawns seem to have been turned off, as per usual.
EDIT 2: My old 1.7.2 world is still running normally.
@AttilatheHun1
It should be working. Has to be something on your end, but I have no idea what. Try doing more in-depth testing, in case it's working but you haven't noticed. I'd also recommend using a different plugin for drops.
I have only been using a fresh server, and i went back to 1.8.8 RO1, but it still didn't work. I am using a mac, but it's never caused problems before I tried using Spigot
@AttilatheHun1
Your config looks ok to me, I didn't try running it though. See if you can run a fresh server with that jar and no other plugins, using the zombie world config. It's possible spigot has updated beyond my plugin, I'll check on that.
Monster Apocalypse 18.1 is not working for me. I'm running the latest Spigot server, and the server log only detects errors in the code, but doesn't actually implement any changes. For example, it will tell me that my Ghast item drop config is wrong, but it will not implement any of the other changes in the config, whether that error appears or not. Attempting to overwrite my config using the zombie apocalypse preset does nothing, too. Any help?
@nashoxx
Try starting from the preconfigured zombie world setting and enabling pigmen from that.
Zombie Pigmen aren't attacking walls, even when I'm setting that to "true". I even copied the blocks they could destroy.What am I doing wrong? Zombies could break walls when I tested them.
@death75
Replied via PM.