mobmoneyy
This plugin brings a new way of money earning. With this plugin it will drop virtual money when a mob dies. This money can be picked up by players and will go directly to their economy account.
Support&Questions / Bugs / Feature Requests
If you have any questions/bug reports or feature requests. Please click on *Tickets* on top, and create a new one.
Thank you.
Features
- Extreme lightweight plugin
- Highly customizable
- Each mob can drop a custom amount of money event cent values (example (0.01))
- World Blacklists
Planned Features & Bugs
If you found a bug or have a suggestion, please use the ticket system
Commands/Permissions
Command | Description | Permission |
---|---|---|
/mobmoney reload | Reload the Configuration | mobmoney.reload |
- | Required to receive money from mobs | mobmoney.receive |
Config
config.yml
-
main: AllowSpawnEggs: true
- If true, Mobs spawned from spawn eggs will drop money.
-
AllowMonsterSpawner: true
- If true, mobs spawned by Monster_Spawners will drop money.
-
AllowCreativeMode: true
- If true, Players in creative mode will earn money from mob kills
-
pickupsound: ITEM_PICKUP
- The Sound which will be played on Money Pickup
-
pickupsound-volume: 5
- Sound Volume
-
pickupsound-pitch: 1
- Sound Pitch value
-
droppedItem: Gold_Ingot
- Item which will be used for money
-
sendpickupmessage: true
- If true, the plugin will send the player a message with the amount of money they picked up.
-
double_event: false
- If true, mobs will drop 2 "money" items instead of one (Good for event weekends etc)
-
ChanceToDropMoney: 100
- Chance to drop a money item (100 = 100% and 1 = 1%) -> You cant go lower than 1
-
EnableMetrics: true
- Enable Metrics statistic collection.
Metrics Statistic Collection
Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable this the Metrics statistic collection in the metrics config.yml
Donate
I'm developing this plugin in my free-time, if you like my plugin and want to help me, please donate. Donating is the best way to help me out, it goes towards more bug-fixing. Thanks! The donate button is in the top right corner.
Sponsor
This project and development is sponsored by Apex Minecraft Hosting
Want a cheap and reliable Minecraft Server with an easy to use control panel?
Check out:
@conetopia3000
Nope, just add add the cents to minumum and max. value
Like min: 0.05 max: 1.75 and it should work.
@crysis992
Is there a Cent Option in the config we have to configure?
@conetopia3000
The 0.01 feature is already possible, just forgot to edit the project description :)
Thanks for your feedback :)
100% working as intended. Currently Using Bukkit 1.7.9 Beta . Wanted to stop by and say thanks for making this nice basic & simple plugin. Could be very useful for many.
Today was 1 rare day off work, was bored figured i would see how many 1.6 and 1.7 plugins I could get to work with the 1.7.9 beta server.
I used advanced towny and lots of RPG plugins like My major RPG plugins
Mcmmo = leveling up tool effects / repairing / fishing / and dodge rating via falling
trainticket = You have to buy permission to dig below y=60 , and to ride a boat or use carts ect , its pretty interesting as to what you can limit.
itemlorestats = gives healt / regen / armor / damage and other fire/psn damage % increases , this will be applied on tools/armor
Mythic drops = Unique by Teir random and extra enchants / effects. Uncommon/common/rare/epic/legendary teir items with text color. sockets included.
rpghealth = works great with everything, this will modify your game so you can have more than just the normal 10 hearts. You can adjust your health and mobs health ect.. and give you life per level.
rpgtrades = easy /trade .... opens inventory... trade / accept via wool block in inventory lol.
Rest of plugins in picture.
as you can see here, I don't want the server to be pay to win. all of these plugins work via bukkit 1.7.9 I only allow players to modify the land that they own via , to prevent griefing. This also prevents spawn traps, and random holes in the ground, and helps prevent lava monsters ect. Since its a new server, and there is no mall or shops setup yet.
The mob money plugin I think is great for beginning servers, but for me It will be a lifetime plugin. Towny will be unlimited claims, that cost 100$ per 16x16 blocks. I figured players will want to modify lots of areas, so killing tons of mobs is a great way to earn money. It will cost them 100$ a day to keep all of that land ect. Otherwise others can claim it.
So if they want to expand the area they want to build, they will have to kill X amount of mobs / day. Thats why i think this mob money plugin is great, and it works with the latest beta build of Bukkit.
Please note : Unless you add the permission mobmoney.receive you will not be able to collect anything from the mobs. Yes ( even if you are OP ) you will not get any of the money from killing mobs. ^ I think that idea /situation is great for an admin / owner , incase we want to test drop rates of items, or even mcmmo, and not have to worry about getting unfair amounts of money and having to reset it or roll it back to before.
Can't wait to see that new feature for $0.01 :D
Ummm i can't make it work when i do /pl MobMoney is red does it Cope with Vault ? i would love to know
@kikotte
Yes, Since yesterday, I think Been getting it a lot.
[16:18:45] [Server thread/ERROR]: Could not pass event EntityDeathEvent to MobMoney v1.2.3 org.bukkit.event.EventException
Anybody else getting this error is there anything I need to update to get it to work?
Feature request: Give the double money option a permisison, I do not want all members to get double money.
Can you make it so the player can drop money too on the ground?
Like a percentage of his money?
Edit: Also maybe a permission for a multiplier for the gold? 2x, 3x, etc. (Great for donator ranks.)
awesome plugin for economy survival server!
@Majestic44
Thats currently not possible. You need a empty spot in your inventory to receive money. Thats a bukkit limitation.
Are there plains to make it to where the inventory does not affect the drop for there money
@Majestic44
If they have a full inventory, they cannot pick it up and get no money. Also make sure they have the mobmoney.receive permission.
@MaxBFalcon
I've just tested it, and i cannot reprocude the bug. I killed a mob in "world" teleported to "world2" and tried to rename it -> It still blocks the renaming.
Hello very nice plugin but some of my players are not getting the money drops when they kill a mob. I have the config set to 100% Myself I always get the drop but they do not.. Any idea what might be the cause?
@MaxBFalcon
I will take a look into this Issue as soon as I'm back at home which will be this weekend.
Sorry for the problems/bugs :(
Hey, its me again. Just wanted to tell you, the renaming of items still works… All you have to do is switch worlds with the money item in your inventory. So, I kill a mob in the survival world, then I take it to the spawn world and rename it there, and I get the money… Please fix.. Only three players have found this out so far...
Info:
Uploaded version 1.2.3 which fixes SpawnEggs/MonsterSpawner and config reload command.
Waiting for Bukkit Dev Staff for approval
@FURRYDREAMZ
This cant be changed, theres no other way to do that execpt picking the item and removing it directly from inventory.
One thing a few of my Players have complained about is that they have to have a empty slot in there pockets to pick up the money this is very annoying to have to lay something down just to get paid for the kill and quite dangerous if your heading back from an adventure with pockets full of loot
Does this plugin give money for any mob killed? I ask because I want to use something like this with some other mods that add mobiles. Oh nevermind I see how it works. Very nice!