mobmoneyy
This plugin brings a new way of money earning. With this plugin it will drop virtual money when a mob dies. This money can be picked up by players and will go directly to their economy account.
Support&Questions / Bugs / Feature Requests
If you have any questions/bug reports or feature requests. Please click on *Tickets* on top, and create a new one.
Thank you.
Features
- Extreme lightweight plugin
- Highly customizable
- Each mob can drop a custom amount of money event cent values (example (0.01))
- World Blacklists
Planned Features & Bugs
If you found a bug or have a suggestion, please use the ticket system
Commands/Permissions
Command | Description | Permission |
---|---|---|
/mobmoney reload | Reload the Configuration | mobmoney.reload |
- | Required to receive money from mobs | mobmoney.receive |
Config
config.yml
-
main: AllowSpawnEggs: true
- If true, Mobs spawned from spawn eggs will drop money.
-
AllowMonsterSpawner: true
- If true, mobs spawned by Monster_Spawners will drop money.
-
AllowCreativeMode: true
- If true, Players in creative mode will earn money from mob kills
-
pickupsound: ITEM_PICKUP
- The Sound which will be played on Money Pickup
-
pickupsound-volume: 5
- Sound Volume
-
pickupsound-pitch: 1
- Sound Pitch value
-
droppedItem: Gold_Ingot
- Item which will be used for money
-
sendpickupmessage: true
- If true, the plugin will send the player a message with the amount of money they picked up.
-
double_event: false
- If true, mobs will drop 2 "money" items instead of one (Good for event weekends etc)
-
ChanceToDropMoney: 100
- Chance to drop a money item (100 = 100% and 1 = 1%) -> You cant go lower than 1
-
EnableMetrics: true
- Enable Metrics statistic collection.
Metrics Statistic Collection
Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable this the Metrics statistic collection in the metrics config.yml
Donate
I'm developing this plugin in my free-time, if you like my plugin and want to help me, please donate. Donating is the best way to help me out, it goes towards more bug-fixing. Thanks! The donate button is in the top right corner.
Sponsor
This project and development is sponsored by Apex Minecraft Hosting
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Check out:
@codemanj94
Your error is caused by a invalid configuration file. Could you please upload your config to a paste site and post the link?
@DerekZil
Thanks for the suggestion. Will come with the next release.
Ticket system isn't working, Here is a pastie instead http://pastie.org/8531589 Could not start mobmoney 1.1
Here is my config http://pastie.org/8531741
EDIT: I figured it out. I deleted the droppedItem: gold_ingot, on accident. It's all good now!
Can you make it so you can get cents from it too?
Like: $1.52 from a drop?
@codemanj94
Will be added in a future release. Thanks for the suggestion and you'r feedback.
Do you think you could add per world configuration?
So I could kill an Enderman in Survival for 10, but in Creative for 1. I know you have blacklisted worlds already.
I really enjoy the gold ingot drops too. Thats different than other mob currency plugins Ive used. Good idea!
Hmm, strange. No restarts during my tests. But, thanks for the update I will test it tomorrow and let you know my findings. Thanks you very much for the world option. Well. I don't see it here, but in the update mail I got it was listed. Must take a while to process here. Lol.
@RemyPas
I've tested your MobSpawner issue. I cannot reproduce this bug.
As long as you don't reload or restart the server, it is working.
Mobs will drop items if they are spawned by a spawner and you reload the server. I just store the informations about spawned mobs temporarily. These stored infos are gone after a reload or restart ;)
I'm working now on world and permission support. Expect a update in the next days (Bukkit Dev team is currently busy and approval time will take a while)
@RemyPas
Thanks for your report.
I'll look into the mobspawner issue (I must say, i didn't test it) and fix it as fast as possible.
A per-world option and full permission support will come with the next update.
Donate button has been added (forgot that i have to enable it for each project manually)
Awesome plugin I'll certainly want to use. But testing it, I noticed the following:
I have an issue and a request.
When I set the config option to: AllowMonsterSpawner: false skele's and zombies spawned by spawners still give the item.
Is there a way to deactivate this for a certain world. Either by permissions or just a world option in the config.
Thanks!
RemyPas
ps. No donate button to be found. Or Am I just not looking right?
@GeorgeEpicGen
It works for every Vault supported economy plugin. So yes, it works for iConomy
Does this work for iConomy?
@ItsFallout
Thanks for your reply/suggestion, I'll add a config option in the next release.
Could you allow Mob Money to drop when your mcMMO pet kills them?