MobHealth
Mob Health
This simple but invaluable plugin lets you know the damage you just caused to a mob (including other players), and how much health it has left.
Now with ActionBars!
If you have 1.8 bukkit/spigot then you can now enable actionbars by adding useActionBar: true to your config (or set to false to disable).
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Mob Health has a range of useful options including:
- Control over how messages are shown
- When messages are shown
- When messages are *not* shown (a useful feature!)
- Exactly what is displayed - including your own custom messages...
Current Release Version: 9.1.0
Updater Information
Note that unless you edit MobHealth configuration it will automatically update as new versions are approved by the Bukkit team.
You can edit config.yml
in the /plugins/MobHealth/
folder you can find the following settings.
updateCheck true
- Show notification of available updates.
doUpdate true
- Update MobHealth automatically when new download is available.
Change doUpdate to false to stop any file download, and updateCheck to false to stop notices about new versions in your startup log.
Got API?
MobHealth now has 100% more API included!
You can trigger damage notifications, if your plugin adds skills or spells for example. And far more usefully - you can query MobHealth to get the current health and max health of any Mob, regardless of which plugin is responsible for tracking it.
Think of it as Vault for mob health levels ;) You code for one plugin - I sort out the mess behind the scenes.
See the API page for more info.
NEW healthbars!!
As frequently requested, MobHealth can now display health bars above Mobs, and a health counter for players.
PLEASE NOTE: If enabled - these bars show above ALL players / mobs, regardless of any toggle or permissions settings.
Enable this feature with the following flags in config:
showPlayerHeadHealth: true
Enables health counter display below player names.
usePercentForPlayer: true
Changes health counter from HP to a percentage of health left (recommended).
showMobHeadHealth: true
Enable health bars for all mobs.
useBarForMobs: true
If true, use a health bar in format of [||||||||||] if false, show in format of "10/20"
Compatible Plugins
EpicBossRecoded
You shouted for it - here it is, Epic Boss support.
Thanks to ThaH3lper for adding in an entire API for MobHealth.
Spout
If Spout-plugin is installed and the client uses SpoutCraft (and disableSpout is on its default false setting) then notification will be shown with the achievement notification (as seen above).
ZombieMod
Exclusive to Imagicraft's Zombie Apocalypse RP (Zarp) server, ZombieMod creates several variaties of Zombie to terrorise players trying to survive in this post-apocalyptic server.
SimpleNotice
MobHealth now supports the Client Mod simple notice. Lets you show the messages elsewhere so your chat is spam free.
Thanks to FeildMaster for the pull request :)
Heroes
Heroes health and levelled up HP's are reported correctly as are mobs whose health levels have been adjusted in the config. Use of a Heroes skill will trigger a notification when it damages.
Mobs
Mobs adjustments to health are now tracked and reported in MobHealth.
Thanks to coldandtired for adding in MaxHealth and an API for me :)
Mob Arena
Bosses in a currently running Mob Arena report correct health and max-health. As do waves with a modified reduced health.
Thanks to garbagemule for adding MaxHealth to mob area for me.
LikeABoss/Corruption
MobHealth detects wandering bosses and correctly reports their health and name.
Thanks to bm01 and Erackron for integration help.
Monster Apocalypse (6.0b+)
If Monster Apocalypse is set to handle mob's health then these values are used for MobHealth.
Thanks to blainicus for answering my queries.
Video
See MobHealth in action here...
Thanks to WoopaGaming for the video.
Commands
/MobHealth reload
Reloads current configuration.
/MobHealth toggle [player]
Toggle notifications. [player] is ignored via chat and mandatory via the console.
Configuration
See the configuration page for full details.
Permissions
See the permissions page for full details.
Source Code
https:github.com/Sablednah/MobHealth
Stats Collection
Like many bukkit plugins, Mobhealth utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- The number of damage notices displayed (but not their content)
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Changelog
9.0.0: New ActionBar notifications.
8.3.0: Adds Rabbit, Endermite and Guardian mobs
8.2.2: Added fallback code for potential missing new methods.
8.2.1: Rollback gettextresource to get resources
8.2.0: Filter rogue &f colour code prefix's. Add scoreboard event (so it can be cancelled to preserve scoreboards).
8.0.1: Cleanup - removed unused class, update metrics to V7
8.0.0: Reworked Heroes integration. 1.7.2 compatibility fixes.
Download
Github no longer allows a "downloads" section, so I no longer mirror files there. If you'd like to test beta/dev versions follow me on twitter and ask there! But understand such files would not yet be approved by BukkitDev staff.
Known Bugs/Conflicts
- Plugins that alter mobs health levels usually return false health levels.
The plugins listed above are supported.
Donations
Donations of any amount are, of course appreciated :)
Contributions go towards maintaining my development server to encourage continued development, MobHealth is solo coded by me, and supporting so many other plugin takes a fair bit of time. So if you think that time is worth something then Hit the dontae button in the top right of this page :)
@wax5871551
Most of the gui options require client mods. Spout or SimpleNotice, both of which will be a struggle.
If you want Just the HealthBars and not the damage reporting then set...
I want to MobHeath no chatGUI , what use the config? Because the chatbox will be cover!
Info: Works well with MythicMobs generated creatures (Outcoming damage to mobs and names are fine - didnt test with incoming)
Working fine with Spigot Server 1.7.10... nice plugin!! Thanks!!
Can the latest build work on cb1.7.2-r0.3?
@markGod
You'd need to turn of the player health to disable MobHealth's scoreboard. Each player can only have one scoreboard at a time :/
I'm gonna add an explicit flag to disable scoreboards on the next release just to make it clearer.
Is this compatible with scoreboardstats plugin?
Does this plugin is compatible with scoreboardstats(http://www.curse.com/bukkit-plugins/minecraft/scoreboardstats) plugin?
@SpankyMcFlappers
Which stats plugin do you use?
I am running into an issue. I have a scoreboard plugin that I use for stats. When the scoreboard loads up it cancels out the health bar on everything. I know this is a conflict with most plugins but I was wondering if there was a way to fix it. If there is I would love to know :D
@griffenx
Yeah - I found it and just pushed out v8.2.0.
Turns out it was the opposite - something within Bukkit was adding &f (white colour) to the start causing it to clip the name. *Should* be all sorted now in v8.2.0 when Bukkit approve it let me know how it goes.
@SableDnah
It happens with all damage types for me. Players can just punch a zombie a few times and its nametag will be completely empty.
@griffenx
I've noticed this myself - damage effects like poison and fire seem to cause it. I'm mid debugging it now for the 1.7.9-r0.1 release.
I've been having an interesting problem with this plugin for a while now for many mobs, when they take damage, instead of decreasing their health bar, the plugin instead just chops characters off of the end of their name, until their name is completely blank. It's frustrating, and seems to work with invincible mobs, such as pets, player horses, and NPC's. Any idea what could be causing this?
@pepper82
Did you edit the healthBarCharacter in lang.yml? whilst it was running?
Can you raise a ticket with versions and contents of your lang.yml please.
@Aarthek
Thats right. That will prevent Villager Healthbars
Reload command not working for me:
"Invalid healhtbar type"
when doing:
/mobhealth reload
K so I have in my config file:
hideBarForVillager: true forceBarHide: - EnderDragon - Horse - Wither
That's all I need to do right?
@Aarthek
Yeah - there is a bukkit bug - they they refuse to fix it.
The name of a villager is used in the title of the GUI window for trading. However the custom name for villagers allows names longer than 32.
Bukkit could trim the name at 32 - but instead triggers that exception. MobHealth detects right clicks on villagers and trims the name to remove the bar.
You could add villagers to the list of excluded mobs (along with horses that suffer the same bug). I'm not sure why my workaround has stopped working for 1.7.9 but i'll investigate.
I updated to the newest Development build of Bukkit for 1.7.9 (#3078), and noticed that if I have a hurt villager (the bars are above his head) I'm not able to trade with that villager anymore, it usually causes me to lose connection with the server and gives a string was to long error.
Bukkit team do not feel this is there bug to fix, as they closed my bug.
I also noticed that if I remove your plugin for testing the hurt villagers still have the health bar on it.
I'm not sure where the issue exactly is, but thought I'd let you know about it.
I had to do a villager cleansing and get new villagers without the health bar above them to be able to trade again.