When booted, MineResetLite retrieves information related to recent updates made to the plugin. If your version is out of date, alerts will be send to those with this permission when they join.
/mrl list
Permissions: mineresetlite.mine.list
Simply enough, this command lists the names of all mines.
/mrl p1 (-feet)
Permissions: mineresetlite.mine.create
This command will set your first MRL selection point to the block you are looking at. If you execute the command with the -feet argument, it will set your first point to the block you're standing on.
/mrl p2 (-feet)
Permissions: mineresetlite.mine.create
This command will set your second MRL selection point to the block you are looking at. If you execute the command with the -feet argument, it will set your second point to the block you're standing on.
/mrl create <mine name>
Permissions: mineresetlite.mine.create
To create a mine, make a selection via either WorldEdit or /mrl p1/p2, then use this command to save the mine to memory. Mine names are allowed to have spaces.
/mrl info <mine name>
Permissions: mineresetlite.mine.info
To view information about a mine, such as its composition, automatic reset settings, or world, use /mrl info.
/mrl set <mine name> <block>:(data) <percentage>%
Permissions: mineresetlite.mine.composition
Example usages:
Set the mine to contain 98% stone: /mrl set <mine name> stone 98%
Set the mine to contain 50% birch log: /mrl set <mine name> log:2 50%
Setting the percentage of a block already in the mine will always overwrite the old value in the mine. You cannot have a mine whose composition totals to be over 100%, however, you can have a mine with a composition of less than 100%. When a mine resets, if the composition is less than 100%, it is padded with air until the composition does equal 100%.
/mrl unset <mine name> <block>:(data)
Permissions: mineresetlite.mine.composition
To remove a block entirely from a mine's composition, such that the mine will no longer contain that block, use /mrl unset.
Example usages:
Remove stone from the mine: /mrl unset <mine name> stone
Remove birch logs from the mine: /mrl unset <mine name> log:2
/mrl reset <mine name> (-s)
Permissions: mineresetlite.mine.reset
/mrl reset will immediately reset the specified mine, also crediting the player who ran the reset command. If you wish to not have the mine broadcast the fact it was just reset, use /mrl reset <mine name> -s.
/mrl flag <mine name> <setting> <value>
Permissions: mineresetlite.mine.flag
/mrl flag most importantly modifies settings for automatic resets. Each flag is detailed below:
resetDelay: The integer number of minutes between every mine reset. For example, if the resetDelay was 10, the mine would reset every 10 minutes.
resetWarnings: A comma separated list of integer minute values to warn players of the imminent mine reset. For example, to display a warning at 10, 5, and 1 minute before the reset, set the value of resetWarnings to: 10,5,1
fillMode: Boolean, whether or not to activate fill mode on reset of this mine. Fill mode means only blocks that are air will be changed. This mode is not commonly used on prison servers.
surface: A block type. When set to anything but air, sets the top block of the mine to always be the specified block after a reset. This hides "surface ores" that are freebies. When set to air, the flag is cleared.
slient: Boolean. If true (the default), the mine will announce when it has been automatically reset. When false, the mine won't announce that. This flag doesn't apply to command-initiated resets.
/mrl erase <mine name>
Permissions: mineresetlite.mine.erase
To completely and irrevocably remove a mine, simply delete it with /mrl erase.
hello could someone please help me normally players cant build because of worldguard which is needed for the walk way so it crosses over the mine how do you make it so they can build and still have the no build in it? please reply ASSAP
You can keep worldguard but make another region inside of it So make that region as the mine then type in this command /rg flag [regionname] passthrough allow
I have a problem! I am making a prison server. But i have the mines in a protected area.
but if i make a region for the mine it, people cant mine the prioritys,parents and passthrough is not working
Hi so if you have multiple worlds and you have mines in one world if the person is in the world without the mines you can go to the coordinates and "glitch" into the mines. Can you fix this?
i found i had to do
1 : /region define (name of mine) then do
2 : /region setparent (name) (name)
3 : then i do /region set member (minename) g:(group to access)
4 : repeat three for all groups to use that area
5 : i used pex added the node group.(group name) to each rank as needed
this should allow just the group you specify to be able to mine in the mines
6 : This is were i set up the flags i wish to use - i normaly use pvp:allow and build:allow also make sure your parent region has the flag chest access allow if anyone is gonna be able to interact with furnaces and chests etc.
hope this helps people who are confused
Btw awsome plugin i love it
Hope this help, i know world guard can be a little off at times
Okay so basically I am resetting my prison server. I am going to have multiple mines (A-Z) and when they reset I don't want it to flood the chat.
I know other servers that use MRL and are able to set it so when the mines reset it says (Every-Mine Reset) instead of (A Mine Reset, B Mine Reset, C Mine Reset, Ect). I have also referred to the custom reset announcements that MRL provides but I am still having trouble figuring it out.
If anyone can help me figure out how to fix this I would be so thankful.
I have a mine set and all made, and no one can mine in it, it says nothing it just doesnt mine, part of the mine is mineable, the other isnt. Plz Help?
hello could someone please help me normally players cant build because of worldguard which is needed for the walk way so it crosses over the mine how do you make it so they can build and still have the no build in it? please reply ASSAP
In reply to _ForgeUser9858240:
Im very sorry how late this is but if you ever see this make a second /rg define and use the command /rg flag name build true
@mudgie19
This one is easy...
You can keep worldguard but make another region inside of it So make that region as the mine then type in this command /rg flag [regionname] passthrough allow
Hope you understood
I have a problem! I am making a prison server. But i have the mines in a protected area. but if i make a region for the mine it, people cant mine the prioritys,parents and passthrough is not working
Message edit: Solved... :P
Hi so if you have multiple worlds and you have mines in one world if the person is in the world without the mines you can go to the coordinates and "glitch" into the mines. Can you fix this?
@yoshiz2
i found i had to do 1 : /region define (name of mine) then do 2 : /region setparent (name) (name) 3 : then i do /region set member (minename) g:(group to access) 4 : repeat three for all groups to use that area 5 : i used pex added the node group.(group name) to each rank as needed this should allow just the group you specify to be able to mine in the mines 6 : This is were i set up the flags i wish to use - i normaly use pvp:allow and build:allow also make sure your parent region has the flag chest access allow if anyone is gonna be able to interact with furnaces and chests etc.
hope this helps people who are confused
Btw awsome plugin i love it
Hope this help, i know world guard can be a little off at times
Can someone help? Every time i do /mrl set A coal 50% it keeps saying Please select a block. And i did, and it keeps saying I didn't. Please help D:.
@NerdHed
The right name for coal is coal_ore
Anyways, is this Plugin still active? I want to know if there is a way to restrict the reset Warnings on a custom radius around the mine?
I dont want the other players to get annoyed by this messages, and there are a lot of msgs ^^
if this is still active could you add this:
Set mine, set reset so on then place a sign to have a count down till the mine will reset.
Okay so basically I am resetting my prison server. I am going to have multiple mines (A-Z) and when they reset I don't want it to flood the chat.
I know other servers that use MRL and are able to set it so when the mines reset it says (Every-Mine Reset) instead of (A Mine Reset, B Mine Reset, C Mine Reset, Ect). I have also referred to the custom reset announcements that MRL provides but I am still having trouble figuring it out.
If anyone can help me figure out how to fix this I would be so thankful.
@MiixtureHD
ones who say every mine reset are just improvising. Just make all mines reset same time but make announce flag only on one!
silent flag is not working
Help?
I have a mine set and all made, and no one can mine in it, it says nothing it just doesnt mine, part of the mine is mineable, the other isnt. Plz Help?
@shadowkittyz
u made mine inside spawn area i guess..
what is the permisiion for default players to break blocks in the mine
@Retro_Gaming
there is no permission. make worldguard region with mine inside it, and allow build in it.
@NerdHed
If you want a coal block do coal_block if you want coal ore to coal_ore
can you add a type like tree so i can make a log farm?
@FlorriPorri
ya all you have to do is mrl set log 100%