ResidenceSigns
ResidenceSigns
Version 2.10.0 is out now!
(Download may be delayed due to approval time)
Instead of making your players use "/res market rent Town.HouseName", allow your players to right click signs to rent and buy land, or put down signs to set up renting or selling with the Residence mod.
Language Change
If you want to have ResidenceSigns translated into your native language, copy/paste the template found here, change the statements that are in quotes to your native language, and PM it back to me!
Current Features
- Placing a [Rent] or [ForSale] sign on a residence that is already set up for rent or sale will automatically fill in all other information.
- [Rent] signs allow you to setup a residence for rent using "Price/Days/AutoRenew [t/f]?" on the third line and an optional residence full name on the second.
- Right clicking a [Rent] sign will attempt to rent the house in your name.
- Right clicking a [Rented] sign that is rented will unrent the house for you.
- When someone rents a house using a sign, the bottom line of the sign will change from "Available" to the renter's name.
- [ForSale] signs allow you to sell a residence for "Price" on the second line and an optional residence full name on the third.
- Right clicking a [ForSale] sign will attempt to buy the residence.
- When someone buys the residence, the bottom line of the sign will change from "Available" to "Sold".
- Sign text should update if there are any differences in info whenever someone right clicks.
- Owners of Residence can break the sign to remove it from the Market/Rentable.
- Picks up Residence Events and automatically updates Residence Signs accordingly.
- You can change the default Language by changing the Language config option and having the correct .yml file in the Language Folder.
- Residence name is optional on the third line. By default, wherever cuboid the sign is located in, it will try to use that residence.
- Multiple signs can used for one Residence.
Planned Features
- Code Cleanup.
- Suggestions from players.
Better Sign Storing and control.
Different Language Alternatives.
Adding Permissions.
Change Log ===
Version 2.10.0: 5/12/2013
- Fixed major bug with some signs popping off upon server restarts.
- Made sign creation prices more '$' friendly.
- Updated to CB 1.5.2-R0.1.
Version 2.9: 8/26/2012
- Fully reworked auto updater system. This should all ALL NPE's when interacting with signs.
- Fixed remaining CME's in auto updater system, signs will now automatically change the instant Residence changes the Residences' status.
- NO MORE SIGNS AUTO REMOVING THEMSELVES DUE TO THE ABOVE BUGS!
Version 2.8: 8/22/2012
- Hopefully a permanent fix for the CME NPE issue occurring on the auto update system.
- Fixed simple display when creating Rent Signs, the AutoRent on the sign will now say "true" instead of "t".
Version 2.7: 8/22/2012
- New Auto-Update Feature. Signs will now auto update the names listed on the Signs when changed using /res rename Command.
- Fixed a bad save variable of ForSale Residences to the signs.yml.
- Added more experimental features to the sign load in system. If a sign fails to load for any reason, ResidenceSigns will try to regenerate the sign with all the proper information.
- Old code cleanup.
Version 2.6: 8/20/2012
- Added experimental safe checks for on Sign Interactions when Residence was throwing NPEs to the Signs, will remove Signs if this occurs.
- Attempt to fix Signs not loading in properly after a restart or two.
- Make sure you are using Residence v2.6.5. This should fix all other remaining NPEs being thrown on attempts to grab variables from Residence itself.
- Updated to CB1.3.2-R2.0
Version 2.5: 7/31/2012
- Fixed the issue with the NullPointerErrors spamming on the automatic sign update system. For some reason occassionally blocks were calling an NPE when trying to acquire their State. The sign will now remove itself from the Plugin.
- NOTE: This will not as of this moment remove the ACTUAL sign as its pulling an NPE for the block, I will have a fix for this in a later update.
- Fixed the issue with sometimes ResSigns calling NPE's when trying to acquire the Residences AutoRepeat variable. Thank you Bekvon for fixing this.
- NOTE: This MAY require the Dev version of Residence as the fix is not actually live but implemented in their current Dev build.
- Added the "Sold" variable for the Alternative Language System.
- NOTE: YOU WILL NEED TO DELETE YOUR LANGUAGE FOLDER! Stop Server, Delete Language Folder, Start Server, Allow ResSigns To Regenerate All Language ymls. If not done in this Order, you WILL get Errors.
- Updated to CB1.2.5-R5.
Version 2.4.1 : 6/26/2012
- Fix NPE with alternative Language System. For some reason the Brazilian translation file was lost, re-added.
- Added Polish locale for alternative Language System.
Version 2.4 : 6/25/2012
- Changed the task that updates signs to run more effectively, as faster.
- Tweaked the loading in and saving of signs to hopefully keep the signs.yml more effective.
- Switched a few variables that should hopefully help fix issues with false set reatables to work correctly with the Signs as well as fix any NPEs that were still occuring.
Version 2.3 : 6/4/2012
- Fixed a check for players trying to unrent Residences when their name was too long to fit on the sign, method now checks Renting Players' Name. Sorry!
- Tweaked the auto sign refresh feature to be slightly more effective with the Residence Rent_Expire Timers.
- Updated to 1.2.5-R3.0
Version 2.2 : 5/5/2012
- *NEW* Added a reload command to quickly reload your config.yml.
- /rs reload.
- Fixed a bug where on RENT_EXPIRE, Rent Signs would display the Residence as Available regardless of status, and would need to be manually updated.
- Added Spanish.yml to the default alternative language system.
Version 2.1 : 5/2/2012
- Fixed issue where certain sign creation exceptions weren’t getting saved into the signs.yml.
- *NEW*Added finally the ability to call and set Residences as false for Auto-Renew Rentable on sign creations! YAY! (Testing on this feature is appreciated to make sure I got the write call methods from Residence since they were recently added).
Version 2.0 : 5/1/2012
- *NEW* Totally revamped the way ResidenceSigns handles the signs by using some flat yml files to also store Sign data(signs.yml). This new feature allows for much better sign control when Events get thrown from Residence. It is highly advised to not touch this file for any reason.
- *NEW* ResidenceSigns should now automatically update upon Residence Events occuring, either by "/" commands or if rent expires and player can't afford or the autorefresh is set to false.
- NOTE: Not every exception has been added just yet as I was quite excited to get this release out to all of you!
- *New*Added New config.yml node for Unrenting on Sign Right-Click. NOW STOP QQing ABOUT IT! :P
- Readjusted the temporary fix to the sign by changing it to left-click updates. By left-clicking the sign if it is rented but not displaying that, it will update, and vice versa if not rented but says it is, will fix as well.
- Added German.yml to default written languages for the Alternative Language system.
- Added smoother components to the conversion methods, if you have still yet to convert to v1.4+.
- Adjusted Config.yml Handler to even better recognize Out of Date Config.yml, and to update it.
- Adjusted the LanguageManager to better handle writing new alternative language.yml's.
- Massive Code Cleanup, a few methods combined for more effective code.
Permissions!
ResidenceSigns now has Permissions support via Vault!
- rs.admin - This node gives the player permission to place/break ForSale and Rent signs regardless of ownership. Defaulted to OP.
Reporting Bugs/Issues
When Reporting An Issue, Please Do The Following
- Your Craftbukkit version.
- Current version of ResidenceSigns.
- Describe the exact situation in which the issue occured (listing all applicable info, names, what sign reads, etc etc)
- Copy/Paste the error from the Console Log.
Installation and Help
- Drop ResidenceSigns.jar into /plugins directory.
- Enjoy!
- Wiki Page Now with pictures!
Donations
Happy with my work? Want to help out? Just glad to see this plugin back?
Feel Free To Donate!
This plugin is based off of the old ResidenceSigns plugin originally written by Karnedge(giving credit where due) but all the code was redone by scratch.
When i reload either Residence or Residence Signs, the signs stop working and simply say Invalid Residence when clicked on.
Have latest Residence sign and craftbukkit
@Justiszsz
First you re-read how to report errors/ask for help.
@QweSteR2221
Anytime!
I put sign in created residence to sell land but sign doesn't change it just show text as normal. What to do?
THX!
Version 2.3 is out now!
@14manj01
This is not true.
@convictedsaint
Both issues were either not issues, or issues for Residence, not RS.
Hi, people on my server can't buy them without the residence.admin node? Any Help here
Posted 2 tickets
@xwireless
Probably wont add these right away, given the concept of RS and how its more/less ran through Residence, if you don't want renting, turn off Rent System in Residence, etc. and the rs.admin pretty much is ur create/destroy. Theres no need for anymore.
@minecraftbreda
You can provide the actual error, and also make sure you are using the most updated version :)
@9mvp9
Np, thats what I do!
Can you maybe add a permission for creating and using? example: rs.create rs.use
hello,
It is a great plugin but I have suddenly this message on my command screen:
10:45 AM [INFO] [ResidenceSigns] Enabling ResidenceSigns v2.1.1
10:45 AM [SEVERE] Error occurred while enabling ResidenceSigns v2.1.1 (Is it up to date?)
what can I do?
Works great! Thank you for easing my job as server owner :D
@daego
This is an idea for Residence, not ResidenceSigns. This is only an Addon to Residence.
ah thx, a link in "Table of contents" would be nice,
im looking for a sign system like this, but i miss always a feature,
a "restore snapshot region" feature
cause we work with auto protected items (LWC) example :
somebody rent a room and put a door in the entrance,
the next guy cannot use this room cause there is a door from last visitor.
what do u think ?
@daego
Try Pages
Installation and Help
Wiki Page Now with pictures
sry, wiki ? where ?
@powermix360
That would do it, gotta be careful with that file, if you clear it, your interactions WILL stop.
@ryanertel
Lol... Try reinstalling ResidenceSigns and Vault, this is a Vault issue.
@silentnight18
What can I provide I don't even get errors...
Anyways here's the startup log:
13.05 01:56:18 [Server] INFO [ResidenceSigns] Successfully Enabled.
13.05 01:56:18 [Server] INFO [ResidenceSigns] Enabling ResidenceSigns v2.1.1
And the config:
ResidenceSignsVersion: 1.5
ResidenceSigns
by Silentnight18
Configuration File
This option if you want the Residence to be removed from the market when the owner breaks the Sign.
RemoveFromMarketOnBreak: true
Due to the massive amount of T_T requesting this feature, you can now turn off Unrenting Apartments via right-clicking.
UnrentOnRightClick: true
The default Language you would like ResidenceSigns to use, you must have the translated yml file in the Language Folder.
Language: English
Edit: I just found out my signs.yml has been cleared...
When someone right clicks a rent sign i get this error in the command console.
20:42:33 [SEVERE] Could not pass event PlayerInteractEvent to ResidenceSigns org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav a:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j ava:459) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven t(CraftEventFactory.java:176) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.j ava:287) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:636) at net.minecraft.server.Packet15Place.handle(SourceFile:39) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:7 8) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NoClassDefFoundError: net/milkbowl/vault/permission/Permiss ion at brandenBoegh.ResidenceSignsListener.onSignPunch(ResidenceSignsListene r.java:332) at sun.reflect.GeneratedMethodAccessor46.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:301) ... 12 more Caused by: java.lang.ClassNotFoundException: net.milkbowl.vault.permission.Permi ssion at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:41) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 17 more
I know enough about java to know that this means something about bukkit not being able to tell ResidenceSigns that the person right clicked it but other than that im lost. I feel that this should also suffice as more info for someone elses comment who was having this same issue.
@gnarlerman
Not needed, as most of the checks are ran as well for Ownership check etc, it's also in tune with with Residence, so any other perms are irrelevant and unneeded. =)
@powermix360
Very descriptive, I'll get right on that ^_-
(^ Sarcasm, please provide a LOT more info =))