MCTowns
MCTowns is a powerful way to manage towns.
- Create Towns, assign them Territories, and let mayors divide them up into Plots on their own.
- WorldEdit backend means you can use WorldEdit CUI and all of your favorite WorldEdit commands to create regions of any size and shape
- WorldGuard backend means lightning-fast performance and rock-solid stability
- Mayors can restrict town membership to only people they invite, or open it up to anyone who can afford a plot
- Saves you time and reduces the workload on your moderators!
- Mayors can manage regions within Territories that have been assigned to them
- No need to ask a mod every time someone wants to join your town, or you need a new plot created.
Contact
- Send me a PM on BukkitDev. I will always respond to these.
- Post a comment here. I'll probably respond to this.
- Email [email protected]. I will always respond to these.
Basic Commands
- /mct -used for adding and deleting towns, querying basic info, etc
- /town -used to manage towns, including inviting players and adding territories
- /territory -used to manage territories, including adding plots
- /plot -used to manage plots, including adding players to plots
Metrics Collection
MCTowns tracks some stats about who uses it. They're primarily for me to feel good about myself when I see people are actually using what I make, or (in the case of bug reports) are so that I can improve the plugin so that I can continue to feel good about myself when I see people are using the plugin.
MCTowns uses MCStats. To learn what is collected and how to opt-out of collection, see the following official MCStats page:
http://mcstats.org/learn-more/
Note that as of v2.1.0, most bugs will be automatically reported for you. See the page on Automatic Bug Reporting for more information.
Donate with Bitcoins: 1PYEc82xEK1A3jCsYTAZ7mnS9t34Et9bYh
Everything on these pages and associated wikis is licensed under the GNU Free Documentation License
Project Logo courtesy of th3cleaner_mcserver.
Hey @Everdras i keep getting this for no reason
[04:33:19] [SEVERE] Could not pass event PlayerJoinEvent to MCTowns v2.3.0-LTS
no one is on the server
So, if anyone is interested in contributing to MCTowns, you should check out the Programmer's Guide.
This is just the beginning- I'm working on setting up some in-depth documentation on the project's code. So, if you want anything in particular to be the first thing I document, go ahead and suggest!
Javadocs for MCTowns are available on this page.
2.3.0 LTS is now released.
http://dev.bukkit.org/bukkit-plugins/mctowns/files/48-mctowns-v2-3-0-lts/
@crunkazcanbe
Ah, thank you for posting this. Can you open an issue for it on GitHub?
https://github.com/jmhertlein/MCTowns/issues
@Everdras This is annoying IDK why i'm getting this error all the time all seems to be running fine though Pastebin
@Nyinja
You're in the right place.
@Blokizaki
1. You would indeed have a collision in the command names. I believe whichever plugin gets loaded first 'wins', so it may be PlotMe or MCTowns. MCTowns does offer an alias- '/pl'- but that usually collides with '/pl' which is an alias for '/plugins'. So, yknow what, I'll stick in an extra alias before I release this latest version. I'm thinking "/mtown" "/mterritory" and "/mplot", so now we just hope no-one makes a plugin called MePlot or MPlot or something...
2. I'd make the shopping complex inside of an already-existing Territory (or make a new one, doesn't matter), then make each room a Plot. Enable economy features in the MCTowns config, and then enable buyable plots for that Town. Then just make sure that only the shop plots are set as buyable.
3. Taxes is an open issue and is on the plate for v2.4.0. If you have a GitHub account, you can star that issue and you'll receive updates as to its progress.
If you have any more questions, feel free to ask.
This looks GREAT. I've been looking for something like towny that uses world edit for region selection for quite some time.
Hi Everdras!
Yes, I have more questions:
1. if I use MCTowns with a PlotMe generated world (since all the plots are nicely constructed), do I need to "turn-off" PlotMe usage (I'm assuming delete permission nodes in perms config)? Since MCTowns has a /plot command as does PlotMe, I'm worried about a conflict in claiming.
2. how would I create a shop plot with a marketplace building where players can buy shop rooms within the building? would I allow players access to the plot and then in the building, section off the rooms with worldguard regions?
3. if I wanted to collect taxes, it looks like this would have to be setup via an economy plugin, correct? I don't see an option in MCTowns' configuration for this . . .
Thanks,
~blokizaki
MCTowns v2.3.0 RC2 is now up. I'm hoping for a Sunday or Monday release.
Okay, we're officially waiting on only one issue now: https://github.com/jmhertlein/MCTowns/issues/25
Here's looking at a weekend release of 2.3.0.
Release Candidate 1 is up. Revel in its theoretically bug-free glory.
wow this plugin is awesome!! im looking foward to see what its coming in the future!! keep doing a great job!
Beta 3 is up!
There will be at least one more Beta and then a release candidate. The last beta will include the new metrics reporting system and a minor rework to the automatic bug reporting.
News Update:
As you've potentially noticed, MCStats.org is now officially down. The only real effect on MCTowns that this will have is that I now have to find a new way to gather usage stats. Unfortunately, this is something I'm not willing to release 2.3.0 without, and it's new/untested code that's going to be going into the plugin- which means I'll need to do more testing before I'm set for a release.
Beyond that, I need to decide if I'm going to try to host the metrics server out of my apartment, or if I'm going to rent a VPS for it. The VPS route is ideal, obviously, as a datacenter is much better equipped to handle the bandwidth than my apartment's internet is. Unfortunately, that costs money, and while the cheapest VPS plan is only $5/month, that's still $5 that I don't technically have to spare (ain't college fun?).
So, these are the remaining things I have to solve before I release 2.3.0.
If anyone is ansty, the betas are quite stable, and if you've noticed any bugs in latest official stable version, they're probably fixed in the beta. (If not, open a ticket!).
Thanks for all the support guys.
Just a quick heads up on a few things:
[GitHub plug incoming]:
If you answered yes to any of the above, then I have a show for you! MCTowns uses the GitHub issue tracker to handle all of the above things. It's super easy to get started:
Congratulations! You just opened an issue and are on-track to get your issue fixed, or your idea implemented, or whatever you wanted.
Using the issue tracker is useful, because
I hope you all now feel a little more comfortable with using the issue tracker!
@atomosie
https://github.com/jmhertlein/MCTowns/wiki/Permissons
The wiki is linked above, it's one of the big green buttons.
where are the perms are there any doesn't make sense if there is no perms for commands where are they on this screen? please read this comment
Quick little heads-up:
v2.2.1 is uploaded and awaiting approval. This fixes some small bugs.
I've started development on v2.3.0, which will finally contain the remote admin client. Additionally, a remote client for Android is also planned, though I have no idea when that might be out.