MCTowns
MCTowns is a powerful way to manage towns.
- Create Towns, assign them Territories, and let mayors divide them up into Plots on their own.
- WorldEdit backend means you can use WorldEdit CUI and all of your favorite WorldEdit commands to create regions of any size and shape
- WorldGuard backend means lightning-fast performance and rock-solid stability
- Mayors can restrict town membership to only people they invite, or open it up to anyone who can afford a plot
- Saves you time and reduces the workload on your moderators!
- Mayors can manage regions within Territories that have been assigned to them
- No need to ask a mod every time someone wants to join your town, or you need a new plot created.
Contact
- Send me a PM on BukkitDev. I will always respond to these.
- Post a comment here. I'll probably respond to this.
- Email [email protected]. I will always respond to these.
Basic Commands
- /mct -used for adding and deleting towns, querying basic info, etc
- /town -used to manage towns, including inviting players and adding territories
- /territory -used to manage territories, including adding plots
- /plot -used to manage plots, including adding players to plots
Metrics Collection
MCTowns tracks some stats about who uses it. They're primarily for me to feel good about myself when I see people are actually using what I make, or (in the case of bug reports) are so that I can improve the plugin so that I can continue to feel good about myself when I see people are using the plugin.
MCTowns uses MCStats. To learn what is collected and how to opt-out of collection, see the following official MCStats page:
http://mcstats.org/learn-more/
Note that as of v2.1.0, most bugs will be automatically reported for you. See the page on Automatic Bug Reporting for more information.
Donate with Bitcoins: 1PYEc82xEK1A3jCsYTAZ7mnS9t34Et9bYh
Everything on these pages and associated wikis is licensed under the GNU Free Documentation License
Project Logo courtesy of th3cleaner_mcserver.
I need some help.
Whenever I do /mct addtown test DeadWedge, nothing happens. Actually, whenever I do any of the commands - nothing happens. The plugin is on my server and it's working because everytime I do a command, it responds with "/plot (add : redefine : remove : active : list : sign : info: flag : economy)" It doesn't do that with just plot though. It does that with MCT, town, and territory.
So the plugin is working, but it's not doing what it's supposed to do. Do you have any insight? Do I have to do something in the MCTOWN config or something?
Thanks
@LordKainzo
MCTowns does support spigot as of 2.4.0, which is available here: http://dev.bukkit.org/bukkit-plugins/mctowns/files/52-mctowns-v2-4-0/
Incidentally, MCTowns is a Bukkit plugin, so it technically shouldn't matter which server you use (glowstone, spigot, old craftbukkit, etc) as long as it implements the Bukkit API.
Spigot or die
Quick note about all the Bukkit drama:
If Bukkit 1.8 comes out, MCTowns will support it.
@Mhcraft
I can. Can you open a ticket for this on GitHub? You'll need to make a github account if you don't have one, but they're extremely quick and easy to make.
Issue tracker is here: https://github.com/jmhertlein/MCTowns/issues
Thanks!
Great Plugin ! Can you make more permissions for the plguin ? Like restricted commands as /town add assistant <resident name> ?
@Everdras
future versions will be backward compatible? :3
@DeaShiva
Well, as long as Cauldron implements the Bukkit API (which spigot does), you should be able to use MCTowns on a Cauldron server.
MCTowns tries very hard (and succeeds, if I might add) to strictly use only the Bukkit API, and does not do anything craftbukkit-dependent.
So, MCTowns will run wherever WorldGuard will run.
@Everdras
Cauldron is new mcpc+. [(CraftBukkit + Spigot) + Forge(mod/heavymod] = Cauldron.
Before mcpc+(1.6.4). More before mcpc(1.4.7). (since 2010 exist this project).
Spigot has the same functionality of clearlag for example. Forge, obviously for heavy mod.
Now with new team, forge and cauldron, are at the same pace with the updates of minecraft. Indeed is rly stable now.
I have tried many plugins(Factions,MyChunk,GriefPrevention,PlotMe,WorldGuard,Flags,CraftBook and over..), but your inspires me the most. Is very difficult to find a plugin that works well with the mods.
I hope you succeed in your project. If additionally you add supports for the mods, I LOVE YOU. XD
Link: http://cauldron.minecraftforge.net/
@DeaShiva
Can you link me to what "cauldron" is?
Chat prefixes are not currently planned, if you would like this feature please open an issue on github. https://github.com/jmhertlein/MCTowns/issues
You will add support for cauldron (newmcpc +)? If y, will you give compatibility for 1.6.x and 1.7.x server?
Also, will you give the chat prefix for every town?.
Great plugin!
Is there a way for a player that is part of a town to leave by himself?
If there is what is the command? I checked the documentation over at GitHub but didn't find it. Thanks :)
@theangeldemqn
There's not at the moment. If you would like such a feature added, please open an issue on github requesting it.
https://github.com/jmhertlein/MCTowns/issues
You'll have to create an account, but it only takes a moment to do, and github helps both you and I keep track of the feature's progress.
I have an Rp server and i have admin owned guilds I set up another plugin which is command signs and i wanna know if there is a way to force players to join a town with command sign aka console instead of inviting them
@TheCoolGuy123_5_Minecraft_
https://github.com/jmhertlein/MCTowns/wiki/Joining-and-Leaving-Towns
How do I get someone to join?
I asked to join, how do they accept
Or how do you invite someone?
Yeah, big thank for your interest :3 !
@technowix
I'll look into it
Hey, a skript (http://dev.bukkit.org/bukkit-plugins/skript/) support can be really a advantage, like a event with the name of the player etc when you buy, and nearly anything readable with skript, this can be a good plus, and a way to see unlimited application for your plugin :D
@LordKainzo
It is currently only for protection.