MCTowns
MCTowns is a powerful way to manage towns.
- Create Towns, assign them Territories, and let mayors divide them up into Plots on their own.
- WorldEdit backend means you can use WorldEdit CUI and all of your favorite WorldEdit commands to create regions of any size and shape
- WorldGuard backend means lightning-fast performance and rock-solid stability
- Mayors can restrict town membership to only people they invite, or open it up to anyone who can afford a plot
- Saves you time and reduces the workload on your moderators!
- Mayors can manage regions within Territories that have been assigned to them
- No need to ask a mod every time someone wants to join your town, or you need a new plot created.
Contact
- Send me a PM on BukkitDev. I will always respond to these.
- Post a comment here. I'll probably respond to this.
- Email [email protected]. I will always respond to these.
Basic Commands
- /mct -used for adding and deleting towns, querying basic info, etc
- /town -used to manage towns, including inviting players and adding territories
- /territory -used to manage territories, including adding plots
- /plot -used to manage plots, including adding players to plots
Metrics Collection
MCTowns tracks some stats about who uses it. They're primarily for me to feel good about myself when I see people are actually using what I make, or (in the case of bug reports) are so that I can improve the plugin so that I can continue to feel good about myself when I see people are using the plugin.
MCTowns uses MCStats. To learn what is collected and how to opt-out of collection, see the following official MCStats page:
http://mcstats.org/learn-more/
Note that as of v2.1.0, most bugs will be automatically reported for you. See the page on Automatic Bug Reporting for more information.
Donate with Bitcoins: 1PYEc82xEK1A3jCsYTAZ7mnS9t34Et9bYh
Everything on these pages and associated wikis is licensed under the GNU Free Documentation License
Project Logo courtesy of th3cleaner_mcserver.
@Xikage
Districts don't exist anymore. Can you point me to the documentation that refers to them?
/territory add plot is the command you're looking for.
I just tried out this plugin using the 2.0 beta version and can't seem to get districts to work. Did you change something involving them that isn't in the documentation?
The /district command does nothing, and /territory add district does not work
@croftcw
Sorry, that's outside the scope of the plugin. Also, the devs over at Factions are rather top-notch and I don't think I could do a better job than them at a factions system.
@croftcw
I'm unable to reproduce your error, it works just fine when I try it on the three machines I have access to. (one running windows, other two running linux).
BTW I can't believe I forgot to mention this :P I extracted with WinRar and put the 2 jar files into my folder (just like normal) and this plugin isn't showing up...
I know this is really asking a LOT. But, if you could make a simple faction ability along with this... I would donate in a heartbeat. Factions crashes my permissions, and all others are too powerful. I just need to be able to let my players create a faction, join, and get land through killing mobs/players etc. If you can't... It's fine. Just thought i'd take a shot.
Hey, I'm consider getting this one, but I'm wondering what makes it better than Towny or in which way is it different? Or did Towny stop the development? I saw Towny has been taken down from Bukkit at least. Just wondering as Towny is/was quite widely used and the most popular plugin for town purpose I guess. (Therefore easier to find tutorials for and what not) Thankful for answers.
@Mick83Mack
I'm not familiar with Beastnode, but I assume it's some sort of server-managing software.
I'm not able to reproduce your issue on a normal *nix server, so I assume the fault is with beastnode.
Note that the download is ZIP archive, not a JAR. You'll need to extract it (there are two JARs inside) for it to work properly, unless beastnode allowed you to upload zips.
If you continue to have problems... Personally, I'm always a proponent of just ditching the (probably bloated) GUI and digging into the actual system below. SSH and bash are the best server administration tools I've ever used, and you don't run into issues like this (where your tool is misbehaving).
I am trying to load it through Beastnode for my server but it just won't install. Last night I left it to install for 2 hours and it just kept saying " Please wait for the action to complete." and never installed. Any suggestions???
@firefwing24
huge wiki list
Fixed that link, sorry about that.
permission nodes
Are on this page.
permission nodes don't seem to be found
Do you mean they're not being picked up by the plugin? If so, open a bug report, that means I goof'd some of the permissions code, or something.
manageregion
I think this permission got absorbed into the admin node, I'm not certain, I can't track down when it actually vanished from the code base. it looks like it was removed before I even switched from Mercurial to Git, so that was a loong time ago. Anyway, I'll take that bit out.
permission node to override building restriction to their own town
I don't understand what you're asking, exactly. Can you clarify?
I don't know if you've noticed. But there's a lot of documentation that seems missing. The "huge wiki list" is not available. All the permission nodes dont seem to be found. You say there's a permission node for "manageregion" but you didn't list anything like that. Is there a permission node to override building restrictions to their own town?
@firefwing24
Nope.
Is it possible to allow players to join more than 1 town?
@PanniCraft
I'll make sure the next build is a lot less spammy.
In the meantime, you can likely just sed repetitious lines out of your log.
@Everdras
Hi again,
the plugin is running in debug mode by default, which means it creates a huge server log, is there any way to turn this off?
@PanniCraft
Yeah, sometimes if you're right on my heels (I've made a post, and uploaded the file within the past hour or two) Bukkit won't have approved the file yet, so if you click "Download" right from the main page, it'll only take you to the most recently approved file.
In the future, just click the "Files" tab and look at the top entry.
@bzennnn1
I don't particularly like the idea of people being able to auction off, buy, or sell their own lots. That should be the mayor's decision.
Also, if a region market plugin uses WorldGuard regions, they should technically work with MCTowns, since MCTowns is very careful not to cache or do anything weird with any WG region data (and if it does, it's my mistake and I should fix it). People being "members" or "owners" of a Plot, for instance, are simply members/owners of the corresponding region.
So, you may just be able to use a different plugin for that functionality.
Love the new easyregio filter but could u add a simple region market like system to the regions so people can buy, sell , auction, ad rent plots?
@Everdras
Hey, nice to see you back again! ^-^ I tried to find the download link for the Beta-Build but I couldn't find it anywhere. :( Could you maybe post it here?
EDIT: Already found it.
Howdy guys. I've had some time to do some testing and finally iron out the last of the blatantly obvious bugs (I hope, anyway).
I've put up a beta build that's available for download.
Not a lot has changed feature-wise, but now I've completely moved away from Serialization-based saves and everything is YAML files now. Which has the benefits of being human-readable, and much less prone to "randomly" breaking than Serialization-based saves.
Sorry that I've broken all your saves, but with the new format, I should never have to break a save again.