config.yml

# Current version of the config file.
# Used by the auto config updater.
Version: x.x.x
Command:
  Ignore:
    # Sets a delay for /lab ignore to be effective.
    Delay: 120
  Spawn:
    # Sets a maximum amount of bosses per /lab spawn usage.
    Max: 50
# Formatting code can be used in the messages (color and style).
# {PLAYER} and {BOSS} will be replaced by their respective names.
Message:
  # Message sent when a player finds a boss.
  PlayerFoundBoss:
    ToPlayer: "&cYou're attacking {BOSS}!"
    ToOthers: "&f{PLAYER} &cis attacking {BOSS}!"
  # Message sent when a boss finds a player.
  BossFoundPlayer:
    ToPlayer: "&cYou're being attacked by {BOSS}!"
    ToOthers: "&f{PLAYER} is being attacked by {BOSS}!"
  # Message sent to a player after a certain amount of time when a boss is nearby.
  Proximity: "&4You feel an evil presence..."
  # Message sent when a player logs in
  Motd: "&6[Likeaboss] &eRunning version &f{VERSION}"
Task:
  # Actualization in seconds of the visual effect around boss, can be set to 0 to be disabled.
  DrawBossEffect: 1.0
  # Used for the proximity message and some abilities in the future.
  CheckEntityProximity: 0.5
  # Avoids memory leaks by removing bosses who no longer have a valid entity tied to them.
  CheckEntityExistence: 5.0
  # Interval in seconds at which an attempt to load player's data is made.
  LoadPlayerData: 2.5
  # Interval in seconds at which an attempt to save player's data is made.
  SavePlayerData: 600.0
Boss:
  # True to activate the anti-grinding option.
  # Players that trigger it will not receive extra drop / experience.
  PreventGrinding: true
  # True to replace original drops, false otherwise.
  OverwriteDrops: false
  # True to replace original equipments, false otherwise.
  OverwriteEquipment: false
  # True to allow certain spawning mechanisms.
  # http://jd.bukkit.org/rb/apidocs/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  SpawnReason:
    BREEDING: true
    BUILD_IRONGOLEM: false
    BUILD_SNOWMAN: false
    BUILD_WITHER: false
    CHUNK_GEN: true
    CUSTOM: false
    DEFAULT: true
    EGG: true
    JOCKEY: true
    LIGHTNING: true
    NATURAL: true
    SLIME_SPLIT: false
    SPAWNER: true
    SPAWNER_EGG: true
    VILLAGE_DEFENSE: true
    VILLAGE_INVASION: true