bosses.yml

# Name and identifier of the boss, any name can be used.
Blaze:
  # Entity type, obviously a required field.
  # http://jd.bukkit.org/apidocs/org/bukkit/entity/EntityType.html
  EntityType: Blaze
  # Probability for the entity type to become a boss.
  # The second value is used for mob spawners.
  Spawn: 3.0 0.25
  # Health, damage multiplier, experience worth.
  Stats: 125 2.0 50
  # Equipments of the boss, the names must match the ones in equipments.yml.
  # The value after the colon is optional and represents the assignation chance
  Equipment:
  - Something:100
  # Abilities of the boss, the names must match the ones in abilities.yml.
  # The value after the colon is optional and represents the assignation chance
  Ability:
  - Something:100
  # Different immunities for bosses, they're all optional.
  # Possible immunities: http://jd.bukkit.org/rb/apidocs/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  Immunity:
    Fire: true
    Lava: true
    Fire_tick: true
    Fall: true
    Contact: true
    Drowning: true
    Suffocation: true
  # Drop table
  Loot:
    # The roll name doesn't matter. You can add multiple roll.
    # Only one item per roll may drop.
    # The sum of the probability inside a roll shouldn't exceed 100.
    FirstRoll:
      # The item name doesn't matter. You can add multiple item.
      # Values are Material ID:Data, probability, minimal amount, maximal amount
      # Data is optional.
      FirstItem: 370:0 20.0 1 1
CaveSpider:
  EntityType: CaveSpider
  Spawn: 3.0 0.25
  Stats: 100 2.5 50
  Equipment:
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 376:0 20.0 1 2
Creeper:
  EntityType: Creeper
  Spawn: 3.0 0.25
  Stats: 80 2.0 50
  Equipment:
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 46:0 20.0 1 2
Enderman:
  EntityType: Enderman
  Spawn: 3.0 0.25
  Stats: 150 2.0 50
  Equipment:
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 121:0 20.0 1 2
Ghast:
  EntityType: Ghast
  Spawn: 3.0 0.25
  Stats: 80 2.0 50
  Equipment:
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 348:0 20.0 4 8
LavaSlime:
  EntityType: LavaSlime
  Spawn: 3.0 0.25
  Stats: 150 2.0 50
  Equipment:
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 341:0 20.0 1 3
PigZombie:
  EntityType: PigZombie
  Spawn: 3.0 0.25
  Stats: 125 2.0 50
  Equipment:
    - GoldenSword
    - IronHelmet:7.5
    - IronChestplate:7.5
    - IronLeggings:7.5
    - IronBoots:7.5
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 266:0 20.0 1 1
Silverfish:
  EntityType: SilverFish
  Spawn: 3.0 0.25
  Stats: 75 3.0 50
  Equipment:
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 350:0 20.0 1 2
Skeleton:
  EntityType: Skeleton
  Spawn: 3.0 0.25
  Stats: 125 2.0 50
  Equipment:
    - Bow
    - IronHelmet:7.5
    - IronChestplate:7.5
    - IronLeggings:7.5
    - IronBoots:7.5
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 261:0 3.5 1 1
      SecondItem: 262:0 20.0 2 4
Slime:
  EntityType: Slime
  Spawn: 3.0 0.25
  Stats: 150 2.0 50
  Equipment:
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 378:0 20.0 1 3
Spider:
  EntityType: Spider
  Spawn: 3.0 0.25
  Stats: 100 2.5 50
  Equipment:
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 35:0 20.0 1 2
Witch:
  EntityType: Witch
  Spawn: 3.0 0.25
  Stats: 125 2.0 50
  Equipment:
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 384:0 20.0 1 3
Zombie:
  EntityType: Zombie
  Spawn: 3.0 0.25
  Stats: 125 2.0 50
  Equipment:
    - IronSword:5.0
    - IronHelmet:7.5
    - IronChestplate:7.5
    - IronLeggings:7.5
    - IronBoots:7.5
  Ability:
  Immunity:
  Loot:
    FirstRoll:
      FirstItem: 288:0 20.0 1 3