LegendQuest
[ Main | Guide | Races | Classes | Skills | Default Skills | Effects | Skill Anatomy | Cmds | Perms ]
Compatible with craftbukkit-1.8/spigot-1.8, 1.8.3 and 1.8.4 builds (as well as 1.7.9)
Checkout the new LegendQuest addons:
ManaBar: An always visible ManaBar on the GUI
MagicItems: MagicItems that modify stats and have classic +X enchants, as well as a customisable RPG friendly enchanting overhaul, and 3 new skills for working with items.
LegendQuest was created to power SableCraft's RPG servers, and with it players are able to become heroes and shape their character with a wide range of races, classes and skills.
LegendQuest is designed from the beginning to be completely configurable, highly flexible, and totally adaptable to your needs. Consisting of a system of configurable races, classes and skills. LegendQuest is the core of your servers RPG setup, and powers all your RPG elements.
Server owners have the option of completely customising their RPG setup.
Want to go high fantasy Tolkien style? Setup Humans, Elves, Orcs, Dwarfs and Hobbit races, with fighter, mage, bard, ranger and more as classes.
Want a modern setting? Turn of races, and setup classes for mercenary, merchant, soldier, etc. Or use "race" for a body type - Brute, Athletic, Intelect...
Want a more classic MineCraft feel - Make races for Human, Ender, Wither and Pigmen. And classes for miner, farmer, hunter, crafter...
It's your RPG experience - your way.
As characters gain experience, they can gain more skills, health, mana. Either unlocking skills automatically as they level up - or by earning skill points to choose the skills they want. Its up to you the server owner which system to use, you can even mix and match both.
More importantly, each class and race can have limits placed on allowed, weapons, tools, armour and "abilities" such as crafting, smelting, enchanting, repairing etc... And you can (per class/race) turn them on/off, use the inbuilt groups (or add your own) to quickly give sets of allows, or control down to specific item at individual levels, as general or as detailed as you need.
LegendQuest also lets you use other plugins as skills by setting and removing permissions nodes and issuing commands complete with delays, build-ups, duration, cooldown, mana cost, cash, karma and material costs! Way beyond the simple on/off mechanisms of other systems.
For example this config lets you use essentials Fly, Jump and Workbench commands as skills:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
permskills: blinker: level: 0 cost: 0 perm: essentials.teleport.timer.bypass type: PASSIVE portabench: level: 0 cost: 0 cooldown: 6000 perm: essentials.workbench command: workbench fly: level: 10 cost: 0 buildup: 1000 delay: 1000 cooldown: 20000 duration: 10000 consumes: FEATHER perm: essentials.fly commandon: "fly on" commandoff: "fly off" blink: level: 0 cost: 5 cooldown: 6000 delay: 1000 buildup: 1000 perm: essentials.jump command: jump |
You can read more indeph info here.
Features
Complete, configurable RPG plugin.
Advance your characters by earning experience.
Completely configurable classes, races and skills.
Alignment tracking - are you being good, or evil?
Easy setup - drop in the jar, and go! Run with the default setup - or go wild with your own settings!
Feature Details
This plugin is now out of Beta (yay!) and has the following features...
- Worlds
- Configure LQ to work only in selected worlds, if required
- Stats + levels
- Classic RPG stat-line for all players
- Adjusts many game elements especially combat
- /stats command to view your stats, optionally view others
- Optional '/stats journal' to spawn a Journal book, that updates to always show your stats.
- Unlock skills, stats, health, mana, mana regen, item use, and many more as you level up
- Configurable max level to allow mastery of a class and unlock other dependant classes.
- Block repair level loss and (with MagicItems enchanting level loss).
- Configurable xp loss on death.
- Classes and races
- Permissions nodes to allow limitation of races and classes to certain player groups
- Stat mods for each class/race. Make your figters stronger, mages more wise, rouges more dexterous, dwarves more tough...
- Customise race and class names, chat tags and descriptions
- Configure ex gains by exp type such as kills, smelting and mining.
- Races
- Optional use of race types in your server.
- Fully customisable by adding/removing/editing config file for each race.
- Adjustable base health, mana, mana regen and skill points per race
- Adjustable mana, health and skill points bonus per level
- Classes
- Optional use of Class types in your server.
- Fully customisable by adding/removing/editing config file for each class.
- Each class can be limited to one or more races.
- Dual class system with option to limit class to prime or secondary.
- Flexible dependency system allowing you to build complex class-paths, from simple parent > child to sprawling chains with multiple requirements and optional lists.
- Health, mana and skill point modifiers per class to further modify base given by health
- Further adjustable mana, health and skill points bonus per level
- Item control
- Control weapons, tools, and armour user per race and class.
- With flexible overrides and per level item control.
- Control item use per level, for crafting, repairing, smelting, brewing and enchanting
- Use global race and class controls, item groups, or per item per level control. As broad or as complex as you want.
- Skills
- Each class and race can allow either unlocking classes at various levels OR accumulate skill points to allow players to select from a list of skills for each class/race.
- 58 skills and counting - most with numerous configuration options. For example Summon can summon any one of over 40 Entities, Hurt can be used to produce any number of ranged damage options and Hex; Aura; PassiveAura and Enchant can be used with any of 28 effects - that's 152 variants from just 5 skills without breaking a sweat :)
- Where appropriate skills can have build-ups, delays, durations, cooldowns, manacosts, permissions requirements, consume items, give xP, cost money and more!
- Use skills with /skill <skillname> - by /link to an item (or /bind) or via the flexible loudouts system.
- Native skills use a jar loading system to allow developers to code new skills and drop the jar in the skills folder. You can even package bundles of skills in one jar package.
- Reuse any skill with multiple alias' to perform different effects
- Flexible weaponmaster skill allows configuration of damage per item per level.
- Permission skills
- Either add permissions nodes as you level, or go the phole hog and use a permskill to allow any permissions node (or nodes) to be used solo in combination with a command or a start and stop command pair - to use 3rd party plugins as skills.
- Lets use use almost any permission based plugin as a skill. Complete with all the LQ skills power; cooldowns, delays, build-ups, durations, mana costs,
- Can provide passive always on effects, or active skills that use /skills <name> and can be /link'ed to an item or used in loadouts just like 'regular' LQ skills.
- Permissions
- your class, race level and optionally karma and stats are added as permissions nodes.
- Excellent for use with plugins like Quests to lock a quest to a class/race.
- Mechanics and Combat
- Global scaling for falling damage
- Combat system - Your statline will affect how often you hit, dodge and damage in combat.
- Configurable base hit chance, dodge change, block chance, height bonus and size difference modifiers.
- Health scale cap to limit hearts shown in client - even with extreme health levels.
- Mana system for powering skills. Adjustable per race/class/level and with configurable regeneration.
- Optionally, replace or reduce repair levels and add a money cost, item cost and/or mana cost
- Renaming blacklist to protect custom items
- loadouts - (NEW)
- Specify class items to use to quickly select and use skills.
- left click with one item to toggle skill selected
- right click with another (or even same item) to use selected skill
- Alignment
- Your deeds count!
- Option to track players actions and reward or remove alignment points as appropriate.
- Now with optional kamra rewards, penalties or requirements for skills.
- Persistence
- Use SQLite or MySQL for data storage.
- Parties
- Join with friend to share experience, give/receive buffs, stop PvP and teleport back to your group :)
- Adjustable Bonus XP for groups
- Adjustable party range
- party tp command to take you to where the "bulk" of your party is adventuring.
- Chat
- Built in chat prefix system
- or use your own and allow LQ to process {class} and {race}
- chattags for shorter char prefix tags.
- MChat and deluxe chat integration
- API
- LQ has many many events and a flexible PC (player character) object to make coding addons and skills highly flexible.
Interoperability
The following plugin API's add extra optional features:
- Vault - each skill can have a monetary cost applied.
- Factions - prevents some skills causing PvP damage and altering blocks in rival factions.
- GriefPrevention - prevents some skills causing PvP damage and altering blocks in other players claims without permissions.
- Towny - prevents some skills causing PvP damage and altering blocks in rival towns/plots.
- MChat - adds variables for use in MChat formats.
- Deluxechat Placeholders. See list of available codes here.
- WorldGuard - honour no PvP and protected regions.
Planned updates:
- CityWorld - because I can, because it's awesome ;) - mainly thinking detection of nature zones for ranger bonus's and urban zones.
- AntiCheat - So skills don't trigger cheat warnings. (You can always use perms to add the exceptions :) )
Please feel free to leave feedback - and let me know what you want to see in this RPG plugin.
Setup/Usage
See the following pages for help on each aspect of LegendQuest config and usage.
- Guide
- Races
- Classes
- Skills
- Default Skills Configurations
- Effects
- Anatomy of a skill
- Commands
- Permissions
Dependancies
CraftBukkit 1.7.9+ / Spigot 1.8.1+
SQLibrary For database persistence.
Please note that LegendQuest is built against Bukkit and is NMS/OBC free. Minecraft updates should not affect LegendQuest, only Bukkit API changes. This should make things much simpler during updates. (Each extra skill jar may or may not be NMS free.)
Source code
https://github.com/Sablednah/LegendQuest
https://github.com/Sablednah/LegendQuest-Skills
https://github.com/Sablednah/LegendQuest-Skills-Extras
Donations
Donate now to help keep LegendQuest alive :)
If you love LQ and use it on your server, especially if your server is generating an income, then please think of us and help us keep LegendQuest alive up to date!
You can support me via Patreon at https:www.patreon.com/sablednah
You can donate via PayPal (in £) - PayPal (in $)
Custom skills are also available on request, whether its something bespoke, or just adding particle effects - PM me for details
@Wingzzz_ I'd say it was a "probable" move to spout from convos with Keinzo and Sleeker...
@tjjerome
@NghtShad
Heroes isn't down, they've just currently moved over to the spout forums, and rely on the Libigot jar at the moment. Although they've expressed the possible (if not definite) move to the spout platform over the up coming Minecraft API. So, in summary, they're not gone as of yet (in-case you were unsure).
I cannot tell you how excited I am for this plugin! My server has been hurting ever since Heroes went down and this plugin not only looks to be an acceptable substitute; I imagine it will be even better. I love your description of the combat system and the split between races and classes, which I found very difficult with Heroes. The plugins you are hooking to are great and I can't wait to see how that turns out.
Just a few questions though: 1. Do you have an expected release date for the alpha? Even just a tentative one would be awesome because at the moment I am checking this page every day for updates. 2. How is the experience gain going to be set up? I really liked the exponential growth used by Heroes. 3. Will the damage for each weapon type be configurable? And if so will it be configurable by race or class? For example, have a dwarf race that gets a damage boost with axes that no other race would have. Other races could still use axes at the normal damage, though. It would be incredibly awesome if this damage boost would stack with any other normal damage boosts given through leveling up the player's class.
Once again, I cannot emphasize how excited I am for this plugin! Thank you and good luck!
I desperately need something like this as we were forced to remove Heroes and are currently limping along with McMMo until something better can be found. I would live to test this plugin out on our server. http://www.minecraftforum.net/topic/1688292-shadowrpg-247multiverseboseconomyfactionspvprpgno-whitelist/
is there a new ETA?
I've told my community that i'm going to open the RPG server on saturday.
I'm trying to save my dying community. Everyone's getting sick of vanilla minecraft and I can't stand those plugins like tekkit where the plugins basically play the game for you.
our server machine is rental is paid off for 2 1/2 more months so this is what i'm going for.
@DemonCatLord
Not at all - your coming over as "eager" not pushy :)
To keep you up to date - I have Skills, and races, with a variable health as you level - both class(s) and race modifiers factored in. Per class/race weapon, armour and tool limitations. With blacklists - e.g. a hobbit race can disallow use of boots :)
I've got some help with skills - so a skill loader is being written, whilst I work on combat mechanics. Hope to push some test code out soons :)
My community is really looking forward to having this RPG server.
We're gonna go with a generic. "4 kingdoms at war" pvp faction type deal.
I don't like any of the plugins that provide races or classes i've seen so far.
Best wishes. I don't mean to come off as pushy btw.
@DemonCatLord
Sorry, family emergency occurred this weekend - but I hope to have the alpha up ASAP.
I hope you get it up soon. I have the next 2 days off to play around with it!
Great!
I've been testing other RPG plugins, like MCMMO and some crappy NPC-Quest plugin.
I want to have and rpg server setup by the end of the month. I'll be sure to have this tested out as soon as it's available.
@MrBlockclock2
Thanks for the support guys.
I'll be pushing an alpha out this weekend.. so you can see how races, classes and characters work...
Will not have skills yet, but hopefully you'll all be able to see the direction its aimed :)
I am waiting for this plugin to come out. If it is anything like the Hereos plugin, it will be epic.
How's it coming?
I'm waiting on this to open up and rpg server. but I don't know how long I can wait. @w@
Merchant npcs that you can buy and sell configurable items with configurable values and currencies (Sorry for bad english)
Wow this is exactly what I've been looking for! I've subscribed and I can't wait for the release :D x
I was thinking more of an actual placeable crystal block thing.
for RP purposes.
Part of an idea for the server was four kingdoms at war and they can attack and or steal other kingdoms crystal. for power that i guess is really only gained in RP purposes.
Wow guys!!! So much support already! I'm updating progress above now but to answer all the questions below...
@shaneciora This is a replacement for Heroes style plugins, so it wont work with, it'll replace it.
@Tehkiah I do plan to offer as much as i can from Heroes - tho' I am attempting to remain pure Bukkit API - but I think 90% can be done. To compensate for the 10% loss - im adding loads of extra features - like races.
I'm planning on a skill system where a permissions can be toggled on and off as a skill is used. In theory any plugin offering a permissions node to add an ability - can then be used as a class skill.
@thecoolguy100 I'm planning to add a GM/DM set of skills/abilities. And planed to see if i could add spawning structures to said abilities.
@DemonCatLord Well with the ability to add schematics and the city world support, hopefully quests of a "visit building X" nature will be possible.
@DemonCatLord I'll look into what's possible with NPC AI.
I'm eagerly awaiting the release of this plugin and already have plans to use it on a server!
-Zekrom-
I really hope this will work, Cause i really need a plugin like this for my server, It would be really fun, And would help alot! Good luck witht his project!