LegendQuest v1.7.1 (zip pack)

Details

  • Filename
    LegendQuest.zip
  • Uploaded by
  • Uploaded
    Apr 21, 2015
  • Size
    568.27 KB
  • Downloads
    258
  • MD5
    75746070510fdbc40972a9f2ccc51157

Supported Bukkit Versions

  • 1.8.1
  • 1.8
  • CB 1.7.9-R0.2

Changelog

Beta Release.

1.7.1
New needPerm: node for skills. Limits skill to players with the permission you list. Great for limiting skills as a quest reward.
Also added WordGuard support (WG5+6) to canHurt and canBuild tests, to help stop skills damaging in no-pvp dones and block damage in no build zones.
And finally DeluxeChat support is expanded to also work with PlaceholderAPI and added the following placeholders: legendquest_shortstatline, legendquest_statlineheaders, legendquest_statlinenumbers, legendquest_statlinemods, legendquest_str, legendquest_dex, legendquest_con, legendquest_int, legendquest_wis, legendquest_chr,legendquest_strmod, legendquest_dexmod, legendquest_conmod, legendquest_intmod, legendquest_wismod, legendquest_chrmod
1.7.0
Add new CoreSkillEvent
Add new ManaTickEvent
Add new disallow overrides for item control abilities
Add new command "/lq admin level"
Update XP syncing to prevent lockups. Should reduce lag from XP orb collection.
Fixed uneditable config vars and lang vars
New /races full and /classes full command to view short descriptions in list view.
Split "max_level" into "max_level", "mastery_level" and "hardLevelCap" options
New "hideHitMessage" config option.
New renaming blacklist system. with config options "nameBlacklist", "nameBlacklistParts" and "broadcastRename".
New config "itemsAllMeansAll" forces ALL to mean all items instead of listed in data.yml (useful for cauldron and other modded servers)
New config "healthScale", sets max number of hearts to display in client.
Fix height modifier in combat (same height is now not higher)
1.6.3
Support for DeluxeChat
Hide mana and skill points from stats if not >1
show mana bar when reaching full mana (as well as each interval)
1.6.2
Allow non-armour shift+click
new skill BiomeSensitive
new skill WaterWalking
new skill Fireworks
new skill Ward
MChat variables.
Towny and GriefProtection plugin support.
1.6.1
Now with 99% less debug spam!
1.6.0
Fixes:
Affinity skill intervals transposing.
MightyBlow "weapons" node not reading correctly.
Invulnerability override not allowing negative damage
Immobilise radius not applying.
Bowsheild now active skill by default with passive option
Improved Shift+Click detection
New Loadouts system. Set an item to hold a skillset and another (or same)item to use.
syntax:
loadouts:
  Combat:
    skills:
      - might
      - charge
      - brawl
    activator:
      material: WOOD_SWORD
      customname: 
      lore: 
    repository:
      material: IRON_INGOT
      customname: 
      lore: 
    blockitemuse: false
  Spells:
    skills:
      - fireball
      - magicbolt
      - healingtouch
    activator: 
      material: STICK
      customname: Wand
      lore: "Skill Selector|Richt click to cycle|Left click to use"
    repository:
      material: STICK
      customname: Wand
      lore: "Skill Selector|Richt click to cycle|Left click to use"
    blockitemuse: false
1.5.10
Restore HashSet code for getTargetBlock - fixes various targeting skills.
Limit speed modifications to 1.0F
1.5.9
Fixed PvP blocking.
1.5.8
Fix skill points for single class characters
Fix MP regain for single class characters
1.5.7
Made database keep-alive interval optional.
Fixed various default skills.
Optimised database open check before writing.
Updated support for factions to 2.7.1
1.5.6
Scoreboard Skill cooldowns.
Cooldown timers in text messages.
Admin reset command ("/lq admin reset <playername>" use wisely!)
Admin karma command (/lq karma <playername> <amount>)
Class info command + class descriptions
Race info command + race descriptions
Party command (/party <name> to create>, /party join <name> to request, /party accept <playername> to accept request.)
Per player persistent datastore
Combat bonus if higher
Combat bonus defence is blocking
Adjustable base target for attack defence rolls.
XP gain setting per skill (default 0)
Optional money cost per use for each skill.
Optional cost for class switching
Optional race switching - adjustable xp loss and cost.

Requires 1.7.9-R0.1+ and SQLibrary

Also note that SQLibrary currently requires Java 7 - you can find a Java 6 version here... http://ci.dakanilabs.com/job/SQLibrary-Java6/

Also note: Cauldron server will need extra libraries e.g. SQLite that SQLibrary needs to run.

Does anyone read this bit?