LazyRoad
LazyRoad
Very simple mod that allows you to quickly build roads, bridges, tunnels and more. Just type a command and then walk, the road will create itself as you walk. You want to make a custom one? No problem, there is an editor tool provided and you can make your own road templates ! This is a lot faster than any other plugin and this is atm the only one capable of such thing.
Download Latest(v0.8.1)
LazyRoad Designer
GUI Version
LazyRoad Designer is a GUI Tool made to create custom roads. It is a desktop application, don't try to put it in your Bukkit plugin folder as it won't do anything.
Download Latest(v0.3.0) Win.
Download Latest(v0.3.0 Win,Mac,Linux)
NewLazyRoad In-Game Designer(LRIGD)New
A new plugin being developed by VeraLapsa for the designing and saving of new roads in-game for use with LazyRoad.
You can save both roads and pillars now with LRIGD.
Check out it's Project Page for more info and a download.
Road/Pillar Sharing
Hi guys I made a subforum for sharing your roads and pillars with everone.
Video
Install
- Download the latest file
- Put jar into plugins folder
- Run a /reload or server restart.
Update
- Download the latest file
- Put jar into plugins/update folder or what ever folder you've set for this in the bukkit.yml.
- Run the /reload command or restart the server.
Adding New Roads/Pillars
- Put the .ser file in the appropriate folder in the LazyRoad folder
- Run the /road reload command
Permissions
This plugin supports only Bukkit built-in Permissions, so BukkitPermissions, bPermissions, PermissionsEx, ... No Permissions 2.x/3.x or GroupManager.
Permissions Nodes
- lazyroad.build : Still gives full access to LR and as of v0.8.0 now gives permission for LazyMiner features too
As of v0.8.0
- lazyroad.user : Gives access to all the commands but not the roads or pillars, which bring me to the next 2 permissions.
- lazyroad.road.<RoadName> : Gives access to just the road named in RoadName so permission for the 'Basic' road it would be lazyroad.road.basic
- lazyroad.pillar.<PillarName> : Same as the road permission except for pillars not roads
- So now you can limit your users to specific road and pillar types without removing them from the folders.
- lazyroad.lazyminer : Gives permission to use the LazyMiner features
Commands
- command(alias) - the aliases is colored for easier distinction for below.
- /road(/lr)
- /tunnel(/lt)
- /bridge(/lb)
- /lazyminer(/lm)
Commands: Detailed Info
[fields] are optional, <fields> are required, and | means or
- /< lr|lt| lb > [PageNumber] : Display the loaded roads.
- /< lr|lt > <RoadName> [Starting Block] : Start building a road.
- Roads are Case Senstive.
- /< lb > <RoadName> <PillarName> [Starting Block] : Start building a bridge.
- Roads & Pillars are Case Senstive.
- /< lr|lt|lb > reload : Reload roads and pillars
- /< lr|lt|lb > stop : Stop building a road
- /< lr|lt|lb > undo : Undo roads
- /< lr|lt|lb > straight: Enable or disable straight mode (enabled by default). Permits you to go in diagonal, etc.
- /< lr|lt|lb > up : Forces the road to build stairs up
- /< lr|lt|lb > down : Forces the road to build stairs up
- /< lr|lt|lb > normal : Disables the up and down commands and returns building to normal
- The /road command will make roads that are leveled according to the terrain.
- The /tunnel command will make roads on the same level as the level you're on and one step ahead of you so you can dig though everything.
- The /bridge command will make roads on the same level as the level you're on and one step ahead of you. It will also generate the pillars underneath the road.
- Once you enable a /tunnel or a /bridge you can use /road to stop/up/down/normal the road it's not picky on the continued use of /tunnel or /bridge.
- Using the Up and Down commands is not recommended when building using /road. You can become stuck and suffocate. Tunnels work best.
- We may remove the ability to use with /road if it becomes a problem.
New Feature as of v0.8.0
- /lazyminer : Enables or Disables LM.
- /lazyminer ids : Displays the Ids that LM mines.
- /lazyminer addid <BlockID> : Adds an id to that list.
- /lazyminer removeid <BlockID> : Removes an id from that list.
- /lazyminer store : Places your mined blocks in the chest you're looking at.
You can use the tunnel command for all the tasks that requires the same level of roads. (for example on planet maps, you want to make bridges without pillars, use the tunnel command).
How does it work?
Reporting Bugs
Submit a Ticket.
Asking for a Feature
Submit a Ticket.
Support my work
Buy us some drinks, Donate
@adreide
Thanks for taking a look into it. I am working with the workaround now, but as it gets updated, will be greatly appreciated. Keep up the good work!
Thank you adreide, but i think i'll pass and wait for next release, i can simply just replace all regular cobbleslabs via worldedit instead, not much more work. ^^
@DarkMinecrafter man, you have at least one mod, don't you get upset when users just report something like "it doesn't work or it gives me errors"? I don't get errors and your the first to report it, so, based on the report, I would say that the bug is caused by the full-moon obviously.
@RedSea1 Ok, I'm gonna update it soon, in the meantime you can hack the AllOS version with WinRar or another similar tool. Go into com/creadri/lazyroaddesigner/img and add an entry in the yml file.
@bigsnake09 Thanks ;)
@Pyromancer3D I have checked, and, well, yeah, you spotted an annoying bug, I'm trying to resolve it.
This is awesome! Nice work, this will really save some time :D
When you stop the server than LazyRoad make errors
I noticed the brick slabs are missing? I'd like having them in there aswell ^^
@Pyromancer3D thanks for reporting, I'll check that.
@don4of4
that's the default behavior with /road. with /tunnel and /bridge it will go flat.
I do really like this plugin, saves so much time. Just encountering an issue that I'm not sure if it's intentional or not.
I'm trying to do a minecart alongside a regular road. Fairly simple, but trying to add a powered minecart rail every 40 blocks; aside from that, just have a part 1, and part 5 section. Part 1, is standard, Part 5, is standard + lighting, Part 40 is Standard + lighting + powered minecart rail + redstone torch.
My problem lies in the fact that Part 5 only happens once between 1-40, then again 5 after 40, and not again until after the next 40 section.
I got it to work by simply redundantly remaking the identical part 5 road as Part 5, 10, 15, 20, 25, 30, and 35. That gives me the result I wanted, just much more painstaking than the Acrid Minecraft Server Plugin Spotlight video shows (he does the same thing, but only has Parts 1, 5, and 60, and it works as I expected mine to)
Is there a way to make it lay roads only in a straight (not flat) direction?
can u update to bukkit #1185 ?
@adreide You're right, it's 17 hours and nothing :(
Edit:
Updated 5 days ago and no 0.6.1 yet.
Edit 2:
Hey @adreide
The link "LazyRoad 0.6.1 for CB 1185" give us the same file version 0.6 with 54.318 bytes. The classes inside the jar are dated 09/17/2011. Is that right?
CB build #1185 was released 09/22/2011!
@RGadelha Released 7 hours ago, just needs to wait for approval on bukkitdev
@adreide
Thank you, the designer is super!
Are you releasing version 0.6.1? Is there a link already?
@Dr_Proffesor remove any old version of lazyroad. But there was a silly bug too, thanks for the report, use 0.6.1.
@RGadelha exe fixed, thanks for the report
There's no way to download the designer :(
The first link, "LazyRoad Designer 0.2.2 Windows" gives an error
The second one "LazyRoad Designer 0.2.2 All Os" gives a zip with everything but the editor
Where is downlaod link ???
Videos are included on the original forum post of this plugin http://forums.bukkit.org/threads/fun-lazyroad-v0-5-2-make-roads-gui-editor-860-1000.20682/
ooh, this plugin must have a video! it sounds like it has so many possibilities!