LazyRoad
LazyRoad
Very simple mod that allows you to quickly build roads, bridges, tunnels and more. Just type a command and then walk, the road will create itself as you walk. You want to make a custom one? No problem, there is an editor tool provided and you can make your own road templates ! This is a lot faster than any other plugin and this is atm the only one capable of such thing.
Download Latest(v0.8.1)
LazyRoad Designer
GUI Version
LazyRoad Designer is a GUI Tool made to create custom roads. It is a desktop application, don't try to put it in your Bukkit plugin folder as it won't do anything.
Download Latest(v0.3.0) Win.
Download Latest(v0.3.0 Win,Mac,Linux)
NewLazyRoad In-Game Designer(LRIGD)New
A new plugin being developed by VeraLapsa for the designing and saving of new roads in-game for use with LazyRoad.
You can save both roads and pillars now with LRIGD.
Check out it's Project Page for more info and a download.
Road/Pillar Sharing
Hi guys I made a subforum for sharing your roads and pillars with everone.
Video
Install
- Download the latest file
- Put jar into plugins folder
- Run a /reload or server restart.
Update
- Download the latest file
- Put jar into plugins/update folder or what ever folder you've set for this in the bukkit.yml.
- Run the /reload command or restart the server.
Adding New Roads/Pillars
- Put the .ser file in the appropriate folder in the LazyRoad folder
- Run the /road reload command
Permissions
This plugin supports only Bukkit built-in Permissions, so BukkitPermissions, bPermissions, PermissionsEx, ... No Permissions 2.x/3.x or GroupManager.
Permissions Nodes
- lazyroad.build : Still gives full access to LR and as of v0.8.0 now gives permission for LazyMiner features too
As of v0.8.0
- lazyroad.user : Gives access to all the commands but not the roads or pillars, which bring me to the next 2 permissions.
- lazyroad.road.<RoadName> : Gives access to just the road named in RoadName so permission for the 'Basic' road it would be lazyroad.road.basic
- lazyroad.pillar.<PillarName> : Same as the road permission except for pillars not roads
- So now you can limit your users to specific road and pillar types without removing them from the folders.
- lazyroad.lazyminer : Gives permission to use the LazyMiner features
Commands
- command(alias) - the aliases is colored for easier distinction for below.
- /road(/lr)
- /tunnel(/lt)
- /bridge(/lb)
- /lazyminer(/lm)
Commands: Detailed Info
[fields] are optional, <fields> are required, and | means or
- /< lr|lt| lb > [PageNumber] : Display the loaded roads.
- /< lr|lt > <RoadName> [Starting Block] : Start building a road.
- Roads are Case Senstive.
- /< lb > <RoadName> <PillarName> [Starting Block] : Start building a bridge.
- Roads & Pillars are Case Senstive.
- /< lr|lt|lb > reload : Reload roads and pillars
- /< lr|lt|lb > stop : Stop building a road
- /< lr|lt|lb > undo : Undo roads
- /< lr|lt|lb > straight: Enable or disable straight mode (enabled by default). Permits you to go in diagonal, etc.
- /< lr|lt|lb > up : Forces the road to build stairs up
- /< lr|lt|lb > down : Forces the road to build stairs up
- /< lr|lt|lb > normal : Disables the up and down commands and returns building to normal
- The /road command will make roads that are leveled according to the terrain.
- The /tunnel command will make roads on the same level as the level you're on and one step ahead of you so you can dig though everything.
- The /bridge command will make roads on the same level as the level you're on and one step ahead of you. It will also generate the pillars underneath the road.
- Once you enable a /tunnel or a /bridge you can use /road to stop/up/down/normal the road it's not picky on the continued use of /tunnel or /bridge.
- Using the Up and Down commands is not recommended when building using /road. You can become stuck and suffocate. Tunnels work best.
- We may remove the ability to use with /road if it becomes a problem.
New Feature as of v0.8.0
- /lazyminer : Enables or Disables LM.
- /lazyminer ids : Displays the Ids that LM mines.
- /lazyminer addid <BlockID> : Adds an id to that list.
- /lazyminer removeid <BlockID> : Removes an id from that list.
- /lazyminer store : Places your mined blocks in the chest you're looking at.
You can use the tunnel command for all the tasks that requires the same level of roads. (for example on planet maps, you want to make bridges without pillars, use the tunnel command).
How does it work?
Reporting Bugs
Submit a Ticket.
Asking for a Feature
Submit a Ticket.
Support my work
Buy us some drinks, Donate
I just had a amazing idea for a new feature I may make, design the road section in game and save it for later use.
@xSokix That sounds like your folder doesn't have write permissions, the should be set automatically though hmm.
@VeraLapsa I get an error: [WARNING] [LazyRoad] Unable to load undo file
Also, thanks for updating this. :3
Guys just download VeraLapsa's updated version.
adreide has been offline since Jan 14, 2012.
He obviously died or got a life.
What is the eta on the update? I've placed the jar in my plugins folder and restarted my server but the lazyroad folder does not appear.
@VeraLapsa
I found something in my log that may help...
http://pastie.org/3546950
@disciple218
Yeah I can't figure out why sometimes the config loads and sometimes not, it dosen't effect the building of road part of it just all the messages don't print.
I'll work on it soon, Ive had a busy week switching my server over to 1.2.
Thanks for updating! I'm getting an error running in CB 1.2.3-R0.1:
messages.beginBuilding is not set. Check configuration.
Thank you so much VeraLapsa for picking up the torch! :D
@VeraLapsa
Thanks a ton for updating it! :D
I've added a few things I requested a while back in this build
Here's the build zipped with the designer LazyRoad 0.7.1.zip
@hikingmonk Thanks, Monk.
Here's an exe for the designer LazyRoad Designer.exe
The Jar for the designer below didn't work with out the external libraries but the exe does.
@VeraLapsa
Well done! I will check it out later.
http://launch4j.sourceforge.net/ is a great .exe tool for Java.
Thank you very very much !
Updated version at same address
LazyRoad.jar
Also I have an updated Designer Build I've been working on all night.
LazyRoad Designer.exe
I haven't tested if all the new data value things are working yet. I'm going to test the diodes next
@blubberduff @disciple218 @don4of4 I've updated and compiled my fork of LazyRoad today since Adreide hasn't done anything in 2 months.
I updated it to the new event system and added new block placement code for Upside down stairs, Dispensers, Chests, Furnaces, Ladders, Wall Signs, Stone Buttons, Pumpkins and Jack-O-Lanturns, Redstone Repeaters(all ticks), trapdoors(open or closed), Pistons, and fence gates(opened or closed). I haven't tested these yet because my next task is to update the designer. Here's the commit I'm going to submit a push for https://github.com/wolfwoodbrbu/LazyRoad/commit/be168be2e4d06dd470b51001226108604019c88f
Here's a download of my build I've run it on the 2032 dev build of craftbukkit. http://mc.brbuninstalling.com/test/LazyRoad.jar
Please Update it I need this one! Best Plugin!!
Please update to CB 1.1-R6!! Would hate to lose this one!
Please update so it works with the new events system.
This plugin seems to work fine with 1.1-R4. Thanks for the good work!