LazyRoad v0.8.1
Details
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FilenameLazyRoad.jar
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Uploaded by
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UploadedApr 11, 2012
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Size74.94 KB
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Downloads51,540
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MD52dab7fec5721ecabcb60a0eb12d34458
Supported Bukkit Versions
- CB 1.4.6-R0.3
- 1.3.2
- 1.2.5
Changelog
Version 0.8.1
- Fixed /lt and /lb not working correctly
Version 0.8.0 Big update :D
- New Feature: LazyMiner - For the people who want to get blocks that making a road replaces
- Commands
- /lazyminer : Enables or Disables LM.
- /lazyminer ids : Displays the Ids that LM mines.
- /lazyminer addid <BlockID> : Adds an id to that list.
- /lazyminer removeid <BlockID> : Removes an id from that list.
- /lazyminer store : Places your mined blocks in the chest you're looking at.
- Can add and remove new BlockIds for LM to save.
- Can view currently set Ids LM checks for
- Has permission node default op.
- If the block's mined by LM, LR will not put that block in the undo.
- Mined blocks, Checked Ids, and if LM is enabled is saved between sessions, so no worrying about server restarts and disconnects.
- /reload s of the server may mess it up though. I'll fix this in 0.8.1.
- Commands
- New Permissions
- lazyroad.build : Still gives full access to LR and now gives permission for LazyMiner features too
- lazyroad.user : Gives access to all the commands but not the roads or pillars, which bring me to the next 2 permissions.
- lazyroad.road.<RoadName> : Gives access to just the road named in RoadName so permission for the 'Basic' road it would be lazyroad.road.basic
- lazyroad.pillar.<PillarName> : Same as the road permission except for pillars not roads
- So now you can limit your users to specific road and pillar types without removing them from the folders.
- lazyroad.lazyminer : Gives permission to use the LazyMiner features
- Aliases for commands
- /lr = /road
- /lt = /tunnel
- /lb = /bridge
- /lm = /lazyminer
Version 0.7.6
- Fixed Dependency problem with MineUtil classes not being included in the jar in v0.7.5.
Version 0.7.5
- Fixed road not being built under stairs when you are ascending.
- Added a "Wall" road and "Wall" Pillar to the default zips. defaultRoads.zip defaultPillars.zip
Version 0.7.4
- Fixed the bug where the upside down data for stairs was not getting used.
Version 0.7.3
- Added more items to rotate correctly.
- Bug: Upside down stairs are not placing correctly. Found after release.
Version 0.7.2
- Delete old config.yml if messages aren't working.
- Added a new handler for placing items with directional data.
- So upside down Stairs/Half Slabs are working.
- Despencers, Wall Signs, Buttons, Pumpkins, Jack-O-Lanterns can be placed in the different directions.
- Trapdoors and Fence Gates can be placed in every direction open or closed.
- Diodes can be placed in all directions and with every different tick delay.
- Pistons have had all directions added.
- Updated the blocks that Pillars and Walking ignore
- Pillars additionally will replace lily pads, snow, ice, vines, and nether wart
- Walking additionally ignores lily pads, vines and nether wart
- Added the ability to force the tunnel/bridge to go up or down.
- You can do it while placing /road but it can trap you when going up.
- To use when placing road you can do /[road|tunnel|bridge] [up|down|normal]
- "normal" return the system to placing with out the forced direction.
- Removed the Update Advertiser.
- Corners might remove lights of roads.
- Torches directions are handled correctly but since sometime the torches are placed before the block supporting it, the torches just drops
- Even width roads don't place or work after a corner.
- Some of the item, like chests, have the rotate code in here but because of the meta data may not rotate correctly.