wiki/Arena Abilities

In King of the Hill v1.0.1+, there are basic arena abilities that a player can use during a match. These abilities are item-based, and perform various functions. Items that perform abilities must be given to players when they choose a class.

Have any ability suggestions? Leave a comment below! Please include the block type and what the ability is meant to do!

Pets

Wolves

You can spawn wolves. To spawn a wolf, give a player a bone. When the player right clicks the bone, a wolf will spawn. This wolf will be owned by the player and behaves like any wolf would. The bone is removed from the player's inventory. The wolf has normal health and normal properties, but is automatically tame and will not harm the player who spawned it. Be careful though! Your teammates can attack the wolf..

Zombies

A new touch to spice the game up, you can spawn in zombies! The KotH zombies are relatively strong, and are vulnerable to wolves. Zombies are 'trained' not to attack the player who spawned it, or the spawner's teammates.

This zombie immediately targets an enemy of the spawner, and teleports to the new target every time the zombie loses a target. This zombie has 50 health when spawned (opposed to the original 20, which a player has). This is to balance the zombie against the possibility of burning under the sun.

To spawn a zombie, have the player right click a rotten flesh during the match.

Note: This ability is very buggy, as the zombie sometimes is able to walk through blocks and attack his target from very far away. I would recommend not giving players access to this ability if you can avoid it.

Horses

You can spawn custom horses. Horses are randomly selected to have a iron barding, gold barding, diamond barding, or no armor. All horses are equipped with a saddle for the spawner, and when spawned, the player automatically rides the horse. The horse is also randomized to have a certain variant. Therefore, the horse can be either normal, a donkey, a mule, undead, or a skeleton. This has no effect on gameplay but is merely an aesthetic choice I made. To make the horse a formidable force, but not overpowered, the horse is given 5 times the health of a normal horse when spawned.

When a player uses a hayblock to spawn a horse while currently riding a horse, their current horse will be killed upon the new horse spawning.

To spawn a horse, have a player right click a hay block.

Traps

Landmines

Players can create landmines. These landmines create an explosion of a similar caliber to TNT when triggered. Landmines do not harm the environment. The landmine recognizes the player who placed it, and does not blow up their teammates. However, the landmine will blow up the player who stepped on it when triggered. After heavy testing, landmines seem to do up to 7 hearts on average, but can definitely kill a player with weaker armor.

To create a landmine, give a player a stone pressure plate (wood will not work!). When the player places this plate, they will be notified they placed a landmine. When the landmine is triggered, an explosion will be simulated, and the landmine will disappear.

Snares (v1.2.9+)

Players, as of v1.2.9, can now create snares. To place a snare, simply allow your players to place cobwebs by giving it to them as part of their class. These snares, when activated, balloon into a 3x3x5 box of webs, which promptly explodes in 3 seconds, damaging any enemy in a nearby radius. To activate the snare, just place it and await for your enemies.

Miscellaneous

Chain Lightning (v1.2.9+)

Beginning in v1.2.9, players can use what is known as a chain lightning affect. Upon right clicking a gold axe, all enemies in a 15 block radius, including horses, zombies, and wolves will be struck by lightning. This lightning bolt itself does no damage, does not disrupt the environment and is silent. However, players struck by the lightning are damaged 25% of their health and move 5x slower for 5 seconds. This ability has a cooldown grace period of 15 seconds between successive uses and the gold-axe breaks after 11 uses.

Fireballs (v1.2.4+)

As of version 1.2.4, players may now shoot fireballs! If you give players fireballs in-game, they can be left-clicked and launched into the air. These fireballs do not damage the environment in any way, and have a custom algorithm to pack a mighty punch to anyone hit by them. Players will be notified if they shot a fireball. Fireballs may only damage players on the enemy team. However, if a player is hit by a fireball, they will not be notified because they will be spammed with messages.

Permissions (v1.2.9+)

As of v1.2.9, all abilities have permissions for use. By default, players have access to every ability, provided they have the ability item in-game. To remove access to all abilities, give players the negated form of 'koth.abilities'. For example, if you use GroupManager or PEX, this is -koth.abilities. Each ability has their own permission and you can give individual negated permissions for those.

AbilityPermission
Wolfkoth.abilities.wolf
Zombiekoth.abilities.zombie
Horsekoth.abilities.horse
Landminekoth.abilities.landmine
Snarekoth.abilities.snare
Chain Lightningkoth.abilities.chain
Fireballkoth.abilities.fireball

Comments

Posts Quoted:
Reply
Clear All Quotes