JumpPorts
Quote:Tired of boring teleportation? Even from other plugins? Well, heres your solution. With many random ways you can teleport, this plugin is great for you! Create a pad, where you can trigger your teleportation with various effects all configurable, and even intercept other plugin's teleportation and add in an after effect.
Like the plugin? Want more features? Best motivation, donations! Donate via PayPal!
(Thanks to IngrownPenguin)
TruDan's Version: http:www.youtube.com/watch?v=NDf2TcuRuS8
Português (graças a AbsintoJ): http:www.youtube.com/watch?v=2ZfhneFQvvs
(Note, this video is for the JumpPorts 1.2, 2.0 has similar commands, but a new video will be up soon)
- Option to have a harmless lightning strike on the player and/or thunder sound
DONE! - Option to have per-port triggers (e.g. disable/enable some triggers per port)
- Option to have per-port after/before effects (So set different ports to have different potion effects from the default)
- BungeeCord Support
- Console commands as well as player commands to be executed inside a port
- - Get more suggestions?
Hold on... Are you about to comment an issue? Please check the Issue or Bug section above. Check if your issue is already there, if not, post it. It really makes a difference!
Is there a way to charge items for a teleport? With 1.3 I'm setting up an emerald economy and I would love to charge emeralds to teleport to special places.
This is an awesome simple plugin! but im getting this error and getting spammed:
2012-08-29 12:25:19 [WARNING] [JumpPorts] Task #3431 for JumpPorts v2.0-R2 generated an exception java.lang.NullPointerException at net.roguedraco.jumpports.Events.applyAfterEffects(Events.java:361) at net.roguedraco.jumpports.Events$3.run(Events.java:463) at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:52) at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:316) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:510) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:213) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
@Adelskrone
@HexaDroid
Latest dev build (#39) Download and use that. I will be uploading this to bukkitdev now. but if you need it working urgently. use #39 :)
@Adelskrone
Are there any errors in the console? I think this may be a language issue. Do you by any chance have another SpyroDev plugin installed?
Jumpport doesn't work anymore. I got Vault, as required, but nothing happens. That's what happen when i try to create a new jumpport:
>>Picture<<
@HexaDroid
Any errors? what are you doing to create them? Start with;
/jp select to toggle selction mode. select both points by right clicking the two region blocks (like in WorldEdit)
/jp create <portname> to create the port and save it
/jp enable <portname> to enable the port if it is not enabled by default (config)
can't create new ports with latest build. old ports work but not creating new ones.
@Dezibel1337
You haven't enabled the port. Do /jp enable <port>
To save doing this on every port, edit the config, and set enabled: true in the defaults section. :)
I have made both portals and selected there regions and created them as I want to link them together. and i've enter the portal and it says 'Port Not Active' or something along those lines. How can I fix this? What am I doing wrong?
@Be1ial
Here is one of my random test ports with multiple targets. To make just one target, remove the last three segments (you should be able to see)
Try it, however i dont think this will work, because it saves upon plugin disable. But there is clearly an issue somewhere. I would say it may be another plugin conflicting with player locations, but if it works until reload... Strange!
Another thing to check, in your server.log when you disable/reload does it say "[JumpPorts v2.0] Saved port: <portname>" or something along those lines? If so, please paste on here a segment of the log. Also, check for "Could not save config to" and see if that is near where it saves the ports.
Lastly, If you use /reload, try /stop then restart it. See if that works. That is how i restart my server. If not, i can see a solution that may work. But try this first. If there is a #32 or above on the Development Builds for JumpPorts, try that (that will be the possible solution fix)
@TruDan97
Reinstalling the plugin did not solve the problem, I just dont get it... everything else works fine. Can you post how a working port.yml file must look like? I´ll try to edit it manually and hope that will do the trick. Of course with the correct coordinates for the targets :)
@Be1ial
Although it is not ideal, you can edit them from the port.yml but if it doesnt save them, it will do the same thing as before. If possible, try and revert to the older version of JumpPorts and see if that works? I really can't see anything preventing these from saving within the code. It all appears to work fine. However, it clearly isnt! I use JumpPorts on my server, and i dont have any problems with it. You could try starting fresh (Removing plugin and plugin data. Re-installing plugin, let it create data etc)
@TruDan97
I created a new test port with multiple targets (3). The port works fine and ports me randomly to the defined targets, but it still does not save the targets. Where are the targets normally saved in? Is it possible to manually set the targets by editing the port.yml file or wherever they are saved in?
@Be1ial
Hmm, this is strange. It definately works after you set the target(s)? Try making a test port, with multiple targets. see if they save.
@TruDan97 @TruDan97 Bukkit: Craftbukkit 1.3.1 R1.0 Plugin: JumpPorts-2.0R1.1 Yesterday I set up 2 ports, server was running all the time and today the targets are gone again. All the ports are still there and enabled but with no destination.
@Be1ial
This is strange behaviour. What bukkit version are you using? and what version of the plugin?
Great Plugin, I love it, but... Are the PortTargets not permanent? Every time I stop my server the targets of the ports al gone. I also could´nt find any entry in the .yml files that points to the targets. Where are the Targets saved? My port.yml looks like this:
description: '' enabled: true instant: false price: 0.0 region: world: world min: x: -439 y: 68 z: 255 max: x: -439 y: 70 z: 257
Its just the Port, no target. It sucks to set up all the ports every time the server is restarted :-)
@bukOhTwo
Check your config, make sure the effects in the afterEffects are actual effects. or post your config on here and i'll take a look. That what i think it might be. If not. disable after effects
My console gets spammed with this. I have about 10,000 lines of this due to it repeating many times. Any idea what this is?
@deleted_7919568
There is not permissions currently, but i like that idea! and i will add it. At the moment, i and dwd are trying to get our Jenkins CI up and running, so we can have development builds up, and im also migrating to Maven projects (Although this is completely new to me). This will be added though!