Irradiated
Not being happy with the existing radiation plugins, I decided to create my own. This plugin introduces radiation into your bukkit world, with a range of effects. This mod turns specific block types (customizable via config) into irradiated blocks, giving off an amount of radiation to any players nearby. The more irradiated blocks you're near, the more likely you'll take damage - and the more damage you'll take.
The default config causes Redstone, Soulsand, and Glowstone to all give off varying amounts of radiation. Redstone torches in an 'on' state will also give off trace amounts of radiation. The plugin also supports IndustrialCraft2, with the default ID's for Uranium Ore and Nuclear Reactors giving off large amounts of radiation.
Current Version: 0.7
Current Features:
- Players take radiation damage from exposure to irradiated blocks. Blocks and the rate of irradiation can be controlled via the config file.
- Players can use a Geiger Counter (default: Blaze Rod, configurable) or the appropriate command to check their nearby radiation level.
- Grass dies off in highly radiated areas (reverts to dirt). Grass will also no longer spread.
- Gold Armour acts as a HazMat suit, significantly reducing radiation exposure if a full set is warn.
- Ability for players with the appropriate permission node to ignore radiation effects
- Ability for players with the appropriate permission node to reverse radiation effects (i.e. radiation heals them)
- Leaves decay near radiation (with a config option to enable/disable sapling drops from radiation decay, default disabled)
- Shelter blocks - blocks that reduce the amount of rad exposure to those nearby, customized via config
- Option to make a player in water take additional rad exposure
- Option to make a player in rain take additional rad exposure
- Radiation levels increase over time. As your radiation levels increase, you will begin to suffer from a number of negative effects.
- Radiation levels decay VERY slowly over time, as long as the player is not exposed to radiation.
- Eating a Golden Apple (configurable) will remove 200 points of radiation from the player (dropping them one radiation sickness level).
- Option in config to allow nearby players to reduce the radiation levels of one another.
Planned Features:
- Option for some food items to be irradiated, increasing radiation sickness levels when consumed.
Possible Features:
These features are under consideration, but may not make it into the plugin. This will mostly depend on how difficult/possible these are to implement effectively.
- Random/Op-created radiation "hot-spots" that cause radiation damage to those nearby.
- Ambient radiation - irradiated blocks touching air will leak rads into the atmosphere over time, slowly increasing the level of background radiation all players are exposed to. Shelter blocks touching air will absorb a small amount of rads from the atmosphere over time.
Commands
- /irradiated : Displays confirmation that the plugin is loaded
- /geiger : Take a geiger reading of the surrounding area, useful if you don't have the geiger counter item
Configuration
Please see the default configuration page.
Permissions
- irradiated.* : Grants access to all irradiated permission nodes
- irradiated.user : Grants access to all user-level permissions (currently only irradiated.geiger)
- irradiated.geiger : Allows the player to use the /geiger command or the geiger item defined in the config
- irradiated.ghoul : The player will be healed by radiation rather than harmed by it
- irradiated.hazmat : The player will not be harmed by radiation
Servers
Are you using Irradiated on your server? Send me a PM with the details and I'll list it here.
Hello, love the plugin. couple questions
Is there a way for admins to get rid of an infected area
is there a comand to heal players ofradiation
New version is up, but it ended up being mostly bugfixes as I'm having some issues getting the new commands to work. Still working on them though, and will have another version up as soon as they're working.
No sillying around with the files now author. I need you to maintain this wonderful radiation plugin. Also, boats will not stop radiation from water *hintnextpatchhint*
@darkmyre
Also, if you want to post my server on the plugin page you can. I'll send you a pm with the server details :)
@telephonekiosk
Should be in the next few days, I've managed to find a way to extract the source but it's not compiling, so when I get some free time (probably Monday) I'll be setting it up fresh in eclipse, copying the source back in, and updating it with new awesomeness.
Hi! Not trying to rush you or anyone, but I was curious as to when the ETA for the next version was, as I'm really looking forward to it :)
Hey dornalmidian, got the bug report, and pretty sure I know how to fix it.
Slight problem with that, the other bug thats been reported, and the planned updates, it seems when I setup my new PC, I missed the Eclipse workspace folder so I've managed to lose the source to the plugin lol
Trying to find a way to extract it or something from the jar so I can do some more work on this
Heya! We are thinking about using this plugin on our server. One small problem though. It seems that if a player is dead and not released, the plugin spams the console with errors about "Health must be between 0 and 20". Will mail you the whole error. Other than that, nice work! Keep it up :P
A new version will be up sometime this week including commands to alter radiation, an option to make nearby players act as shelter blocks, and irradiated food. I'll also be looking at the ambient radiation option, but not sure if that will make it into the new version.
If you're currently running the plugin and would like your server to be listed in the plugin page, post a comment or shoot me a PM with the details.
Really cool plugin, I'll probably use it.
Just wanted to suggest this in case no one has:
Perhaps add some commands to alter the player levels of radiation be it adding, removing or setting. Having these sort of commands as an OP could be rather useful.
Hi,
I am exploring ways to increase community building in a radiation filled map. Would it be possible to create an option where the proximity to another player causes radiation to be slowed or even reversed by a multiplier? This could create a reason to gather together in a post-apocalyptic themed server.
New version is finally up!
New version has been delayed due to RL work commitments, but will be out as soon as possible
I think all possible features, except maybe the armour one, should be implemented, and all planned features should be added.
Sorry, had a slight typo in the link, it should work now
If I click on download, it download the 0.4 version (still doesn't work, I try). If I click in the "current version 0.4.1, it goes in a error page. Page not found. And there no 0.4.1 version en the recent files.
I'm sorry. :s.
However, the 0.3 work fine :p
Suggestions
@brassqund
Try v0.4.1, the issue should be fixed now :)
I love it except ... in version 0.3, everything was fine, but, in 0.4, all my players had the damage animation (withouth taking any damage) even with 0 of radiation, no rain, no water, nothing.
(sorry for my english...)
@antoinne30
I like the idea, but my goal with this plugin was to only add features directly related to radiation, so I'll probably make that as a separate plugin.
@colony88
Great idea, I'll look into seeing if that is possible once I'm finished with Hotspots and Radiation Sickness.
Suggestion:
The compass shows how much radiation is near? The more to the right the compass points, the higher the radiation value.