Giant Trees
Giant Trees
Giant Trees is a plugin for adding procedurally generated giant trees to your world. Giant trees are generated in three ways:
- Giant trees are grown in creative/survival mode by planting saplings and fertilizing with bone meal
- Giant trees are summoned with a command
- Giant trees naturally grow when new forested biomes spawn
Tutorials in other languages:
Planting Giant Trees
To plant a giant tree in creative/survival mode, perform the following steps:
- Flatten a 5x5 area of dirt
- Surround an emerald block with two rings of saplings
- Fertilize a sapling with a stack of 64 bone meal
- Stand back
The type of sapling fertilized will determine the species of giant tree that grows.
Commands
To create a giant tree with a command, use the /tree-create or /gt command, followed by the name of the tree. Tree names are found in the plugin's data directory. For example, to summon a giant acacia tree, use the command
/gt tree.ACACIA
To edit the model for an existing tree, or create a new tree model, use the /tree-edit command. This command can only be used from the server console.
/tree-edit tree.ACACIA
Naturally Growing Trees
By default, Giant Trees will grow naturally in newly generated chunks in the default overworld (the world called "world"). To add giant trees to more worlds, increase the frequency of tree growth, or disable natural tree growth altogether, edit the plugin's config.yml.
Tree Species
For the beta the following species of trees can be summoned with the /gt command:
- tree.ACACIA
- tree.BIRCH
- tree.DARK_OAK
- tree.JUNGLE
- tree.OAK
- tree.SPRUCE
More tree species will be added in future releases.
Undoing Giant Trees
Trees summoned with the /gt command can be undone using WorldEdit's //undo
command. This feature is automatically enabled if WorldEdit is installed.
Making Your Own Giant Tree Species
You can make your own species of giant tree. Start by using the /tree-edit command from the server console, giving it the name of the tree you want to edit or create. (For new trees, ignore the file not found error). As an alternative, you can double-click the Giant Trees plugin .jar file to start the visual tree editor.
Design your tree using the visual tree editor. When you are done, click save and exit the visual editor. To add roots to your tree, create another tree with the same name as your tree, with .root added to the end. For example, /tree-edit tree.ACACIA.root. Root trees are rendered upside down in the world and scaled to match their tree.
Is your new tree really awesome? If so, PM me the model and I'll include it in the next version of the plugin.
Permissions
- gianttrees.create (default OP) - Allows the creation of a giant tree using the tree-create command.
- gianttrees.grow (default true) - Allows a player to grow a giant tree by fertilizing a grid of saplings.
Source Code/Issues
https://github.com/rmichela/GiantTrees
Metrics
This plugin utilizes Hidendra's plugin metrics system. the following information is collected and sent to mcstats.org unless opted out:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- Plugin's version
- Server's version
- OS version/name and architecture
- core count for the CPU
- Number of players online
- Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
ALL COMMENTS BELOW ARE FOR THE OLD VERSION OF GIANT TREES. THEY NO LONGER APPLY.
@cadika_orade
It says bukkit can't find it. Please fix it.
(no)
@EpicATrain
As you wish: http://dev.bukkit.org/bukkit-plugins/gianttreesrevived/
@Jobsti2
With permission from the author, I am in the process of adopting and expanding this plugin. When I have something stable enough for a release, I'll ask the author to include a link to the new version here.
1.7 functionality is priority #1.
Heyho, an update for 1.7 would be great, with the new leaves and logs.
Work fine with 1.6.2.
It's work for me in 1.6.2 ! (I'm French)
Please Revive This!
Does it work with 1.6.2???
ok np , sigh, bad ol protocllib :(
@cricketcricketcricket
The problem is that ProtocolLib messes with Bukkit/Minecraft's internals which you are NOT supposed to do. It lets you do more things but it can also mess up lots of things. I've never been able to reproduce the problem on my own computer so I really am quite stuck. So either turn off naturally occurring trees or ditch protocol lib.
For the record you do not have to shut off Giant Trees completely! Just change "Allow naturally occurring giant trees(Y/N):" to "N" in plugins/Giant Trees/config.txt.
Sorry I can't be more helpful, my hands are tied here :/
P.S. Deleted your error message post. I read it and everything it's just too long for the comment section.
O would rather not turn off giant trees :( its like in the top 10 of plugins :). Hope you can tell what is going on.
Thank you much,
Larry
@cricketcricketcricket
Sorry marking it as verified must have locked you out. I commented and told you I need a list of plugins from you to look into it further, but that it is most likely the same problem listed below. Make sure SkylandsPlus and ProtocolLib are fully updated if you are using either of them.
As always, you can turn off naturally occurring trees if all else fails.
I just posted a ticket, but it appears it was deleted? I had put the error log from the console on it......
Excelent plugin, working on 1.4.7
@Jobsti2
So I looked into that error and thought I knew what the issue was, however I cannot reproduce it on my system. I got the latest build, installed skylands and multiverse, etc. and there weren't any problems with naturally occurring trees (surprisingly).
I see your version of SkylandsPlus is out of date. Try updating that to the latest version as well as the accompanying ProtocolLib plugin. If I had to guess, I'd say it's probably an issue with ProtocolLib, which messes with Minecraft's internals which is generally a 'no no'. It's something some devs need but it leads to lots of bugs.
I don't believe the issue is with Giant Trees. Worst case scenario you can always disable naturally occurring trees.
@Jobsti2
Looking into the issue, thanks for the report.
Broken with 1.4.7 and skylandsplus Plugin. (naturally occuring giant trees)
http://pastebin.com/vP5sJ92N
Errors on event CHUNK_POPULATED, CHUNK_LOAD and BLOCK_PHYSICS
Massive console-Error-Spam, but it works, we've got giant_trees on new chunks.
A fix would be great!
All other things are still working (Commands, %-Chance, Block next to spaling...)
CB RB 1.4.7R1.0
Skylandsplus 0.14.4
GT v0.4.3
still works in 1.4.7