FloatingIsles
Imagine floating gracefully through the air, gliding between epic islands suspended in the sky, as if they had been torn from the earth. Flying up to, gliding between, and drifting down from these mystical isles is a breeze with this plugin, currently under development.
Features
- Two jar files for the different sections of the plugin
- Generation of floating islands world with some customization
- - Supports Bukkit.yml or can auto-generate with ease!
- When you fall out of the sky world, you get teleported back to the top of the normal world
- Travel features for convenience:
- - Cannon to travel to the sky world from the normal world
- - Glider to fly between islands
- - Parachute to land softly on the ground from the islands
- Worlds in which these travel features are usable is configurable
- Constantly sunny in sky world
- Configuration for various settings
Features to come in the future:
- Improved algorithms for better-looking islands with better terrain features
- Caves, lakes, and other awesome terrain features
- Mineral deposits for resources
- Might make it a biome for the wip plugin BetterGen
Near future updates:
- Completely change generation method to be much more epic
- Add mineral deposits
- Work on getting lakes and caves in
Traveling to, from, and within the sky lands
The cannon:
To make it, place a tnt on the ground, then stairs on either side facing towards it, and then a block of iron on top of that. Stand on top and ignite the tnt by any means and it will launch you to the sky world. When you get there, you will be in the nearest safe place in the sky lands, so long as nobody's made a hole in an island there. It can also launch just about anything else to there. Once there, you can get back by jumping off, but then you may splat on the ground, unless you're lucky or have a parachute.
Alternatives to the cannon:
There are two alternate methods for getting to the sky world: Command and creative flight. The command is /skytravel, but there are alot of alternatives, such as /up, /sky, and just about anything you could think of! You can also fly in creative mode to above the build height and you will be transported there.
Parachutes and gliders:
Parachutes and gliders are used in similar ways. They both have a primary item which you hold, and surround it with 2 of a secondary item, and then right-click with the primary item to use it. They also both can only be used in the sky world.
Parachute: This is for getting down safely from the islands. The primary item is 8 leather, and the secondary is 4 string(2 on either side). When you use it, it immediately slows you down and you float gracefully to the ground, taking no fall damage.
Arrange the items in your inventory as follows: [2xS] [8xL] [2xS]
Glider: This is for flying between the islands. The primary ingredient is 2 sticks, and the secondary is 6 feathers(3 on either side). To use it, jump and right-click. You will move up slightly, and then glide forwards at a speed slightly faster than running. It lasts for 6 seconds before you fall, for a maximum distance of about 30-40 blocks. Movement for gliding is a bit different than walking, as you constantly move forward and can't use A/D to move sideways.
Arrange the items in your inventory as follows: [3xS] [2xL] [3xS]
Generation Setup
Default generation:
If you just want to use regular generation like before this update, simply place the FloatingIslesGen.jar in the plugins folder and once the new config is generated you can edit the settings. If you want to change the name of the generated world, change gen-world to whatever you like. If you are using the mechanics you will also have to change the config of that for it to work properly.
Bukkit.yml generation:
Currently there is a bug where it isn't possible to prevent the world from generating, but you can use Bukkit.yml and change the mechanics if you like. In the next update, setting gen-world to "false" or "none" will prevent it from generating.
Mechanics setup
When setting up the mechanics config, make sure to have the world-names.sky and world-names.below values matching your worlds in order for it to work properly. The travel type allowances can have values of true, false, anyworld, a world name, or a list of worlds, such as [world1, world2].
The three cannon travel types were created to make it more customizable. Teleport allows travelling to the sky world with from said world(s), unless it's the sky world in which case it won't. If launch isn't allowed then the tnt will just explode as normal and no cannon-ness can occur. Cannon-entity determines whether or not non-human entities can be launched, and they will be teleported if it's allowed.
Config
Here is the default config file for the FloatingIslesMechanics.jar
world-names: #What to call the generated world sky: SkyLands #what world you can get to/from there below: world travel-types: #What worlds/whether to allow the use of these in worlds #Can be true, false, anyworld, or a world name #true means only for the intended world, false means no use at all, and anyworld means any world use allowance: cannon-teleport: true cannon-launch: anyworld cannon-entity: anyworld parachute: true glider: true fall-travel: true materials: #changes the top block of the cannon construction cannon: iron block #sets the primary/secondary items for these features, the /# is amount parachute: [leather/8, string/2] glider: [stick/2, feather/3] world-settings: #whether to have the sky lands be constantly sunny constant-sunny: true
Here is the default config file for the FloatingIslesGen.jar
gen-world: SkyLands #world generation settings world-gen: scale: 64.0 threshold: 0.5 seed: default more-trees: false
Permissions
The permissions let you control what can and can't be done, here's a list of them and their descriptions:
fi.*: description: Base command for FloatingIsles. fi.travel.*: description: Base for all travel permissions. fi.travel.cannon: description: Allow use of cannon. default: true fi.travel.fly: description: Allow travel to the skylands via creative flight. default: true fi.travel.command: description: Allow travel to the skylands via command. default: op fi.travel.parachute: description: Allow use of parachutes. default: true fi.travel.glider: description: Allow use of gliders. default: true
Maybe it's stupid but how do I make a parachute I try everything with 8 leather with 2 strings on both sides but every time that I jump to return in the world below I die out of the world?
I want to return home sometime :)
There, just uploaded it, also make sure you're standing on top of it.
@waffle944
I will upload some pictures at least, maybe some videos in the future, but my computer isn't exactly good enough to make a good minecraft video.
hey i cant get the cannon to work, i put the jar file in my plugins folder and i restart my server but then when i make the cannon it wont work. could you make a tutorial video? or tell me what im doing wrong lol.
Okay, this is stupid, it seems as though any method other than native world generation takes forever. Idk why this would be, but if anyone would know I would appreciate some advice. GRRRRR!!! >:(
Edit: I'm thinking now that maybe it's just that my computer is shitty, so it would be nice to know if other people are having this issue.
Okay, I've decided to use Multiverse in order to avoid the huge generation time bug, so it's gonna require Multiverse. But, if ppl could tell me if they aren't having this issue then it might not be necessary, it could just be me. Please comment whether or not you're having this issue.
Thanks!
@snap64
OK thank you :>
@Dr_Proffesor
The next update will have a config for that, but I recommend you use those features, as they're more realistic. I will probably make the items required for each configurable as well.
@snap64
I actually got a seperate plugin calle skyfall so can those be optional configs? the parachute cannon an glier
Just made a big update in alpha 1.2, will edit description alot
For some reason, when I generate the world automatically with code, it takes 10 minutes rather than 20 seconds. So it may be slower at first when you get the next version, but it'll be worth it for the isles being separate and auto generated, as well as some nifty new features, and it will be faster after the initial generation.
@Dr_Proffesor
Okay, I'm making it so that you can travel to the world without having to use the yml or multiverse. This will be done using a sort of cannon and you will need a parachute to get down. I don't know why you were having any of those troubles, it works fine for me and I'm not using essentials, but it is 128 blocks high.
Ok so i get here and i can not build. popup saying max build height is 128 idk y in server settings its 256 and when i do /depth with essentials im nowehere near that 60-70 blocks high. bukkit 2371 edit: when i break blocks they disapear but no drop and theres like an ivisible border i run into....fall radius in config?
Nvm i got it. I cant teleport to it cuz it says hole in floor though
Ok trie to use bukkit.yml thing an its not working either. http://pastie.org/4833223
@snap64
I woul like to generate this worl with multiverse, how woul i o ths? p.s. guess which key is broken on my keyboar :P no joke
When I make it like an actual sky world, would ppl still wanna be able to set it to only generate by force, using the bukkit.yml?
Currently working on adding a configurable size/distance of islands, should be on soon. My next project after that will be the travel/auto world generate, and then the height variation.
Stay tuned for the updates!
There, just finished writing a paragraph on how I think I will make it work. :)
@Dr_Proffesor
Yes, perhaps in a future update that will happen, and also maybe auto-generate the world and have some way to get to it. But for now it will just be a world generator. I'll go add that to the to-do list. :)