DropHeads
DropHeads
Let the head hunt begin!
Using quality heads 99% supplied by Minecraft-Heads.com & Nano Team ❤️
Highlights
- Super configurable
- Heads as a loot drop, or with a command
- Huge variety (e.g., snow fox, lime sheep, zombified swamp farmer villager, …)
- Behead messages and translation support
- Regularly updated heads from the latest Minecraft snapshots
- Complete API for other developers to hook into
Configuration
Default values picked to fit well on most servers,
However, if you like getting into configuration, here's just a taste of what you can do:
- Adjust drop rates based on mob type
- Adjust drop rates based on ticks-lived
- Adjust drop rates based on what weapon is used
- Adjust drop rates based on spawn conditions (Breeding, Spawners, /summon, ...)
- Require using specific weapon(s) to get heads to drop
- Enabling charged creeper head drops
- Change any head textures, or add your own
- Optionally require killed by a player (configurable what counts as 'killed by a player')
- Opt-in automatic updates
- ...and more! Check out config files in the GitHub repository
Permissions
For an always update-to-date list, check here.
dropheads.canlosehead: Can drop a head upon death
dropheads.canbehead.<mob_type>: Can get heads from killing the given mob
dropheads.alwaysbehead.<mob_type>: Get heads for 100% of kills (unless canlosehead is false)
dropheads.silentbehead: Avoid triggering a global behead message in chat *
dropheads.canplacehead: Can place a head as a block
dropheads.clickinfo: Can see the name of a head by clicking it *
dropheads.spawn: Can get heads with a command *
dropheads.droprate: Can check head drop rates with a command
* = has sub-permissions
Troubleshooting / F.A.Q.
Q: Heads are not dropping!
A: There a many possible causes; here is a quick checklist of things you should try:
* Check if another plugin is causing the issue (compatibility)
* Check if you have the dropheads.canbehead permission
* Check head-drop-rates and spawn-cause-modifiers configs (e.g. spawn egg rates are nerfed!)
* Keep in mind the time-alive, weapon-used, and looting modifiers.
* If killing a player, check if they have the dropheads.canlosehead permission
* If you have modified your config files, check them carefully for other causes
Q: Does this plugin cause lag?
A: It shouldn't! I hear it is much faster than Xisumavoid's datapack :)
Q: Can I edit the head textures (i.e., to match a resource pack)?
A: Yes! Look in the head-textures.txt file
Q: Migrating from another heads plugin?
A: It should be an easy drag-n-drop replacement, but if you have any issues let me know!
Q: How do I install on Forge/Fabric/Singleplayer?
A: DropHeads currently only works on Bukkit and its forks (Spigot, etc); try the MMH-Nano datapack
Q: Where do I get help / report a bug?
A: You can post a comment below, create a bug report, or DM me :)
Q: Older versions of Minecraft?
A: Currently, DropHeads runs on 1.13+. You can find older DropHead jars for 1.12 in the Files tab, otherwise seek out a plugin with support for legacy versions, such as PlayerHeads.
Planned
- Fabric support
- Improve existing textures
- Tropical Fish heads (have the 22 common ones, still need the 3104 rare varieties ☹️)
- Horse variants (for the different patterns)
- Carpeted llamas
Please reach out if you find bugs or have a texture suggestions!
why it only drops steve head when i killed a player?
In reply to heybangsie:
I don't know.. it doesn't do that for me -- it will only work for players with full Minecraft accounts who have set a custom skin on mojang
eyo
i know its kinda stupid question but what is the modtype?
like when i want to set dropchance ?
In reply to p1p1k__:
If you are referring to the drop chances in this file, then it is a percent from [0 to 1]
(In other words, 0.70 means a 70% chance of dropping)
Hi, just wondering if any updates will be needed for 1.17/1 please? Thanks
In reply to MentalDaveUK:
Probably not, the heads and supporting drop chances etc. for 1.17 are already included, but I guess we won't know 100% for sure until it comes out
In reply to EvModder:
Ok brilliant thanks didn't know they were already in there 😁
In reply to EvModder:
Hi, thanks for the update, I tried updating the server to 1.17 but dropheads just throws errors. The commands show /spawnhead etc but don't generate a head.
In reply to MentalDaveUK:
Hey there! I'm having the same experience here. I guess we'll have to wait for the developer to release a 1.17-compatible version, but it's not really problematic, since the end product will probably be as great as the previous versions.
In reply to MentalDaveUK:
You can copy and paste the errors shown in console here so the developer can see what the issue is.
In reply to MentalDaveUK:
Hey sorry it took me so long to get back to this, I wasn't expecting the 1.17 update issues and it came at a time when I just got busy IRL.
Fortunately the fixes were very straightforward and I've uploaded a jar that will work on 1.13 thru 1.17, hopefully it will be done uploading by the time you read this :D
In reply to TheSayrusGaming:
Thanks for the compliment and sorry it wasn't working sooner, the compatibility problems took me by surprise 😅
I just uploaded a jar that should work for 1.17 (as well as previous versions)
I am using 3.6.5 version.
Some players report to me that charged creeper still drops normal creeper heads not charged creeper head when it is killed by another charged creeper.
In reply to siulung201314:
Hmm, I am not 100% sure but I think I fixed that too, it should work every time in 3.6.6 (soon)
I may find a bug but I am not sure if it is.
Some players report to me that all tropical fish only drop the common tropical fish head.
Therefore, I have tested.
I set myself to have 100% to get a head
And then I kill a tropical fish (threadfin).
It does not drop the head of TROPICAL_FISH|THREADFIN.
It drops the the common tropical fish head only.
In reply to siulung201314:
Thanks for finding this bug, (it looks like it has been happening since v3.6.0).
It will be fixed in the next version
In reply to EvModder:
Some players also report to me that
angry bee drops normal bee head
trader llama drops normal llama head
I think they may be related to this bug too.
And I have used a plugin called CoreProtect. https://www.spigotmc.org/resources/coreprotect.8631/
It has a function that can rollback the player action.
If the player broke a placed head (e.g. enderman head) and his action is rollbacked, the placed head will become the normal player head.
Can the issue be solved or it is impossible?
In reply to siulung201314:
The bee heads will be fixed in v3.6.6 too, thanks for letting me know about it.
For CoreProtect issue, it can be fixed but unfortunately only the author of the CoreProtect plugin can do it themselves.
Love the plugin! It has made for some cool games on our server. I only have one problem: for some reason I can't manage to turn off the behead notification/message in chat.
This is what my config looks like:
behead-announcement:
default: 'OFF'
player: 'OFF'
# wither_skeleton: 'OFF'
# Replaces death messages if player behead announcement is GLOBAL
behead-announcement-replaces-death-message: false
It still gives the behead message in chat. Does anyone have an idea how to fix this?
In reply to QuirkyQuokka15:
What version are you using? There was a bug up until recently where it was still sending the behead messages (but JUST to the player that killed the mob, not anybody else)