DropHeads
DropHeads
Let the head hunt begin!
Using quality heads 99% supplied by Minecraft-Heads.com & Nano Team ❤️
Highlights
- Super configurable
- Heads as a loot drop, or with a command
- Huge variety (e.g., snow fox, lime sheep, zombified swamp farmer villager, …)
- Behead messages and translation support
- Regularly updated heads from the latest Minecraft snapshots
- Complete API for other developers to hook into
Configuration
Default values picked to fit well on most servers,
However, if you like getting into configuration, here's just a taste of what you can do:
- Adjust drop rates based on mob type
- Adjust drop rates based on ticks-lived
- Adjust drop rates based on what weapon is used
- Adjust drop rates based on spawn conditions (Breeding, Spawners, /summon, ...)
- Require using specific weapon(s) to get heads to drop
- Enabling charged creeper head drops
- Change any head textures, or add your own
- Optionally require killed by a player (configurable what counts as 'killed by a player')
- Opt-in automatic updates
- ...and more! Check out config files in the GitHub repository
Permissions
For an always update-to-date list, check here.
dropheads.canlosehead: Can drop a head upon death
dropheads.canbehead.<mob_type>: Can get heads from killing the given mob
dropheads.alwaysbehead.<mob_type>: Get heads for 100% of kills (unless canlosehead is false)
dropheads.silentbehead: Avoid triggering a global behead message in chat *
dropheads.canplacehead: Can place a head as a block
dropheads.clickinfo: Can see the name of a head by clicking it *
dropheads.spawn: Can get heads with a command *
dropheads.droprate: Can check head drop rates with a command
* = has sub-permissions
Troubleshooting / F.A.Q.
Q: Heads are not dropping!
A: There a many possible causes; here is a quick checklist of things you should try:
* Check if another plugin is causing the issue (compatibility)
* Check if you have the dropheads.canbehead permission
* Check head-drop-rates and spawn-cause-modifiers configs (e.g. spawn egg rates are nerfed!)
* Keep in mind the time-alive, weapon-used, and looting modifiers.
* If killing a player, check if they have the dropheads.canlosehead permission
* If you have modified your config files, check them carefully for other causes
Q: Does this plugin cause lag?
A: It shouldn't! I hear it is much faster than Xisumavoid's datapack :)
Q: Can I edit the head textures (i.e., to match a resource pack)?
A: Yes! Look in the head-textures.txt file
Q: Migrating from another heads plugin?
A: It should be an easy drag-n-drop replacement, but if you have any issues let me know!
Q: How do I install on Forge/Fabric/Singleplayer?
A: DropHeads currently only works on Bukkit and its forks (Spigot, etc); try the MMH-Nano datapack
Q: Where do I get help / report a bug?
A: You can post a comment below, create a bug report, or DM me :)
Q: Older versions of Minecraft?
A: Currently, DropHeads runs on 1.13+. You can find older DropHead jars for 1.12 in the Files tab, otherwise seek out a plugin with support for legacy versions, such as PlayerHeads.
Planned
- Fabric support
- Improve existing textures
- Tropical Fish heads (have the 22 common ones, still need the 3104 rare varieties ☹️)
- Horse variants (for the different patterns)
- Carpeted llamas
Please reach out if you find bugs or have a texture suggestions!
Does the latest version work on 1.18.2 or do I need to wait for the update?
In reply to siulung201314:
Yes it works for 1.18.2, I will update the file description
The plugin works good but wither skeletons don't drop skulls (neither vanilla wither skeleton skulls nor that from the plugin)! No, it's not bad luck, not farm with dog. I used looting 100 sword to kill one and it didn't drop a head! Please help
In reply to ItsRBus:
Hmm that definitely sounds unusual, can you DM me a copy of your config files so I can take a look? (also, do any other heads drops, and did you check permissions plugins?)
In reply to EvModder:
i have an operator and another thing is that when i set the wither skull drop rate to 100%, the first skeleton i found dropped skull and then another 100 wither skeletons didn't drop even one
In reply to ItsRBus:
Check /droprate while looking at each entity before you kill it, and let me know what is says (in private message), it might be 0% if they are from spawn eggs (which is a default config setting)
Is there a way to Increase the dropchance of the Wither_Skelleton_Skull?
In reply to 4imlessboi:
Yeah, it's in the head-drop-rates.txt file with the other heads :)
EDIT: You will also need to set "vanilla-wither-skeleton-skulls: false" in plugins/DropHeads/config.yml
To test this plugin I edited the axolotl head drop chance to be 100% (1.000). When I joined my server and killed an axolotl it didn't drop its head. However, when I used the command to see the chance of the head dropping it says it is 100%. Sorry if I am missing something obvious. I used WinRAR to edit the jar file so maybe that is the problem.
In reply to coreyorsomething:
Hmm, try using the command while looking directly at an axolotl. (It's possible the drop chance was 0% x 100% = 0%, if the config has heads turned off for spawn-egg mobs)
Note: Sorry for the late reply! For some reason Bukkit/curseforge decided to stop giving me notifications for comments
this drop head is brutal plugin but plugin dont have 1.18.1 version can you add ?
In reply to srkiplayer:
why doesn't it work on 1.18.1 for you?
Some players reported to me that the head of MAGMA_CUBE|LAVA_INSIDE, all colors of SHULKER|SIDE_UP and SHULKER|SIDE_DOWN cannot be dropped.
I am not sure if those heads cannot be dropped by killing those mob.
In reply to siulung201314:
The MAGMA_CUBE|LAVA_INSIDE is not used right now, so it's just an extra texture in the file. (I might replace the regular magma cube head with it but I am not sure)
The Shulker heads for SIDE_LEFT and SIDE_RIGHT only drop when a shulker opens itself (when attacking), however they both have the same item name (in English: "Sideways Shulker Head"). You can check they are different items though because one of them looks left and the other looks right when you place them against a wall.
Note: I *did* notice a bug in the Bukkit/Spigot API for the direction a Shulker is looking that makes it sometimes drop the wrong type of head (left vs right), but both are still obtainable if you change which wall a shulker sits on. I will also make a patch for this & report the bug to the Spigot devs.
Note: Sorry for the late reply! For some reason Bukkit/curseforge decided to stop giving me notifications for comments
In reply to EvModder:
Thanks for the reply.
In head-texture.txt yml, there are a few kinds of shulker heads.
There are SIDE_LEFT, SIDE_RIGHT, SIDE_UP and SIDE_DOWN.
The players in my server can get the heads for SIDE_LEFT or SIDE_RIGHT.
However, they never get the heads for SIDE_UP and SIDE_DOWN.
Does it mean that the Shulker heads for SIDE_UP and SIDE_DOWN are not used?
In reply to siulung201314:
Oh sorry I was confused in my last message. There was a bug with getting the direction a Shulker was looking so SIDE_UP and SIDE_DOWN were impossible before but it should work now (in v3.6.15)
It seems that the custom-droprate-multiplier-permissions does not work.
It is my config of custom-droprate-multiplier-permissions.
custom-droprate-multiplier-permissions:
dropheads.group.droprate2x: 2.0
Then, I have set myself not as an operator and given myself the permission of dropheads.group.droprate2x.
I use the command to check the droprate.
Multipliers does not show that Permx2.
Moreover, I want to ask about time-alive-modifiers.
If the drop rate of a mob is 0.7% and I set 0s: 1,
the drop rate become 0.7% x1.01 = 0.707% or 0.7%+1%= 1.7%?
In reply to siulung201314:
I figured out the bug with custom-droprate-multiplier-permissions, and it will be fixed in v3.6.15 (basically, the YML format of the config file was confused because of the dots in the permissions. A temporary fix for old versions of the plugin could be to put quotes '' around the permission name, but that won't be necessary after the fix)
Answer for time-alive-modifiers:
The modifier is "(1 + modifier) x chance", so if 0s: 1 and drop rate 0.7%, the result is (1+1)x0.7% = 1.4% (Sorry the modifier system is a bit confusing, I should have made all the modifier/multiplier settings consistent in the plugin but it's a bit too late now for some of it. I updated the comment in the default config to explain how it works a bit better to help in the future).
Note: Sorry for the late reply! For some reason Bukkit/curseforge decided to stop giving me notifications for comments
I just want to ask how could the plugin recognize my skin (from namemc)? Everytime the plugin drops my head when I die, it always use steve or alex's texture?
In reply to amaris_shiro:
Hmm, not sure why it isn't working. Is your server running in offline mode? (sometimes cracked servers block the skin-lookup check)...
If that's not the issue, then if you can give me some info on your setup so I can try to recreate the issue I can look into fixing it :)
(bug tracking here: https://github.com/EvModder/DropHeads/issues)
Note: Sorry for the late reply! For some reason Bukkit/curseforge decided to stop giving me notifications for comments