DiabloDrops
Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items
Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
How can I add slowness potion effect ?
I love this plugin. quick question, is there a way to set different configs per world? I know you can disable or enable per world, but I would really love to tweak the settings in each of my worlds
please update
Excellent Fan Video.
@DQone
Yes and the entire lightning effect was removed from developmental builds.
Hi,
Are you aware of the -2lightning glitch?
@n33dy1
I accuatly wrote a new Plugin wich will add Random Lores on Drops.
Before i use it with Lores+Lores-Atributes+DiabloDrops. It was funny. cause i when i use the Command /lore insert 2 "blabla" and your DiabloDrop Item hase maby a (Socket) in the 2nd line, than your (Socket) position will just go to line 3 and my "inserted" lore will stand betwen 2 socket.
But how i say...i write a plugin wich will generate RandomLores -> http://dev.bukkit.org/bukkit-plugins/randomlores/.
Its Allready done. Just need to support your Drops now. But thats for later
@Drehverschluss
How do I use this with the Lore Attributes plugin?
Would be awesome if you could make custom sockets also :)?
The slowness effect doesn't work
Worked a bit more today again. And just figured out thet your Plugin works pretty good together with the LoreAtributes Plugin. But there is still a high nessecary for Random nubers of Lore.
Also a give commaned Would be awesome too. Mainly for Custom Items. Cause there we could make more Lores thatn speciefied in "Config.yml".
And Again. Pretty awesome plugin :)
Would be awesome. MFG
Can you may give us a Description with all the Lore Effect and what they can and how they affect the dmge output? Or did you allready make it in your Wiki. I am getting a bit confused :P Like: is Leech working atm? If yes, than i made something wrong.
Otherwise this is a really good plugin. I love it and play around the Last 3 Days. pretty cool features. But how i sai. we still lack some informations.
Edit: Also i may have a Sugestion. Could you maybe make it more customise able for the Lores? So that the eacht Lore can also have a Chance to get on the item like.
And if its not to much for you maby at the config.yml theOption to set Minimum Lore and Maximum lore like the Sockets (Is it possible to become a LoreItem and a Socket Item together?)
I Figuered out that somtimes Lores are the Same type. Are the plugin supposed to do so? If yes than also an Option to turn than off would be nice. So than lores from the "defenselore.txt" should only be applyed once by name.
MFG
MFG
@Sypl
The mob heads are socket items I believe
@Sypl
Is this rlly the way how it works?
Also, is there a way to disable the dropping of mob heads from DiabloDrops mobs?
All items only have enchants that would work on the item. I liked how some would be useless, and others wouldn't be. Help?
@Typical_Name
The plugin is still compatible with 1.5.2 even, the dev most likely update it when it is no longer compatible with the latest craft bukkit build.
Any idea when an update might come out?
Is there a way to disable enchants like fortune 3 from dropping?
@h3xx3
This means the plugin is not working corectly. Somewhere in the custom file or one of the others something is formated wrong check http://yaml-online-parser.appspot.com/ to see where it is wrong. Also responding to your previous post about negative enchantments.. Why would you want to give people you hit enchantments..