RandomLores
RandomLores
This Plugin is made to work together with MobManager and Lore-Attributes. It Generates Random lore Text by a set MinAmount and MaxAmount out of a list which YOU can define. There is still a Simple setup for Lore-Attributes Plugin, but if you want to use another Plugin than just go ahead and change the Lores to what you need.
Why MobManager?
Very simple. Because you can define specific Armor to Mobs. If this happen by Bukkit via implemented MobArmor, you cant set the Lore for the item cause it doesnt really exist. Weird, i know but it is so ;)
Why Lore-Attributes?
This is not recommended. But it works nice and is easy to use. Every plugin which would listen to Lores and set stats for it would work, but Lore-Attributes does this in a very simple way. So i recommend to use this.
!!!NEW!!!
Command (this is for V0.0.3 or higher)
- You can now type "/rlore" ingame and if the ItemInYourHand is a Valid type to become a RandomLore than it will be so :)
- Also a Command which can be executed by Console "/rlore <player>"
- It will search for the defined <player> if he is online and will check his ItemInHand. If its Valid he got RandomLores on it.
- It will search for the defined <player> if he is online and will check his ItemInHand. If its Valid he got RandomLores on it.
Permissions
- randomlores.command
- Default is OP but this will not effect the Console command ;)
Weapon: Minimun: 1 Maximum: 3 #This amount must be Minimum the amount of Lores wich can be choosen for this Item. Lores: #In this example 5 would be wrong and would cause Errors. - +1-2 Damage, +1-3 Damage, +1-4 Damage, +1-5 Damage, +2-3 Damage - +1 Attack Speed, +2 Attack Speed, +3 Attack Speed, +4 Attack Speed - +1% Crit Chance +2 Crit Damage, +2% Crit Chance +2 Crit Damage - +1 Life Steal, +2 Life Steal, +3 Life Steal, +4 Life Steal Helmet: Minimun: 1 Maximum: 3 Lores: - +1 Health, +2 Health, +3 Health, +4 Health, +5 Health - +1 Armor, +2 Armor, +3 Armor, +4 Armor, +5 Armor - +1% Evasion, +2% Evasion, +3% Evasion, +4% Evasion - +1 Attack Speed, +2 Attack Speed, +3 Attack Speed - +1-2 Damage, +1-3 Damage, +1-4 Damage - +8 Regen, +12 Regen, +14 Regen, +16 Regen, +18 Regen, +20 Regen Chestplate: Minimun: 1 Maximum: 5 Lores: - +1 Health, +2 Health, +3 Health, +4 Health, +5 Health - +1 Armor, +2 Armor, +3 Armor, +4 Armor, +5 Armor, +6 Armor - +1% Evasion, +2% Evasion, +3% Evasion - +1 Attack Speed, +2 Attack Speed, +3 Attack Speed - +1-2 Damage, +1-3 Damage, +1-4 Damage - +8 Regen, +12 Regen, +14 Regen, +16 Regen, +18 Regen, +20 Regen Leggings: Minimun: 1 Maximum: 3 Lores: - +1% Crit Chance +4 Crit Damage, +2% Crit Chance +4 Crit Damage - +1 Attack Speed, +2 Attack Speed, +3 Attack Speed - +1 Health, +2 Health, +3 Health, +4 Health, +5 Health - +1% Evasion, +2% Evasion, +3% Evasion, +4% Evasion, +5% Evasion - +1 Armor, +2 Armor, +3 Armor, +4 Armor, +5 Armor - +1 Damage, +2 Damage, +3 Damage - +8 Regen, +12 Regen, +14 Regen, +16 Regen, +18 Regen, +20 Regen Boots: Minimun: 1 Maximum: 2 Lores: - +1 Health, +2 Health, +3 Health, +4 Health, +5 Health - +1 Evasion, +2 Evasion, +3 Evasion, +4 Evasion, +5 Evasion - +1 Armor, +2 Armor, +3 Armor, +4 Armor - +1 Damage, +2 Damage, +3 Damage - +8 Regen, +12 Regen, +14 Regen, +16 Regen, +18 Regen, +20 Regen
The lores.yml
If you watch the code above you will see the lores.yml In this yml you can define for each amor type the Lores which should be generated. With a MaxAmount and MinAmount. Lets do an Example
- If the Mob drops Boots and you have a "Maximum" of 2 set, than the Plugin will take Random stats (But Maximum just 2 how you set it) from Boots sector in lores.yml (which hase 5 diferent stats that can be choosen in the code above).
Please, someone continue this work..
Please add a command like :
/rlore all ( all items in inventory become a randomlore ) and add random names like If have more than 3 lores they add the name "Legendary" to item preffix and something like lore for some items : diamondsword: '1-2 Damage' stonesword: '1-1 Damage' woodsword: '100-100 Damage' Like this :D (sorry about my english i'm brazilian)
@jessefjxm
use lore craft
Oh not rly...just have also another big project going on. I will look into this plugin again if i have anough time. Plz forgive me about beeing so slow...im not the best coder :(
Abandoned? Sad ):
Same as Alek below, the /rlore command would be cool to have, but it's very unclear what else this plugin does. It randomly adds Lore to items dropped from mobs, but not from MobManager mobs? It's unclear :/
An idea/suggestion: Get random lores when crafting weapons (with permissions) :)
Can you add config where you can disable item lore on mobs, all I want to use is just the random lore command /rlore
this weekend i start to work around for some new features... also i will bring one depency away. so i will try to make Lores on Items with mobs will drop. not on items with mobs hase equipted. so you dont need MobManager anymore. maby...cant promise ;)
is there a way to spawn preset lore items with just one command, I want to add these items to epic boss loots.
Hmm well yea i acctually like that idea. Working atm on another project. But i see what i can do. And for Item Drops is the best you use MobManager. But the Lores are not affected to the Drops. They can only have Lores if the Mob wears the Item and drops it after death. So if a mob just randomly drop any Item this will never have a lore from my side. Need to take a look deeper for that, sry
I have an idea. Can you guys apply this config but for leather, chain, iron, diamond and gold armor?
Like, for leather gear have this config, for iron another one in the sequence..
This would be AWESOME. And what plugin should I use to enable items drops? Because it didnt work with Epic Boss..
Thanks
all players doesnt work sry
How do I give it out via the console to all players?
You can download 0.0.3 here: http://dev.bukkit.org/bukkit-plugins/randomlores/files/3-random-lores-v0-0-3/
You should subscribe to the uploads so you can get the latest version of the plugins.
Hey, I have been trying to get this to work with Mob Manager, and the config file for that plugin is VERY extensive and is also very confusing. I tried to get this plugin to work by randomly enchanting weapons and armor dropped by mobs, but I couldn't seem to get it to work. I can specifically add certain lores to each item dropped, but I don't want to go through the MAJOR hassle of listing every possible lore for every possible drop, THEN go through and set the chance drop for everything... it would take way too long and be too large a hassle. Is there a possibility of getting this plugin to have a feature to just enchant any dropped mob item randomly, or have a feature to have crafted armors/weapons have a chance of obtaining lores? Also, one last question/suggestion. Is it possible to have a chance at 0 lores? I set the minimum to 0 but it seems every item always has at least one lore when using the /rl command.
@GrandRealms
BukkitDev moderators are doing the best they can. It still can take a few days to approve a new version. Just wait until you see a new downloadable jar ;)
@Drehverschluss
When will we be able to download v.0.0.3 all I see is v.0.0.1
DiD you read my Commit?
It says when the V0.0.3 gets approved!
V0.0.1 doesnt hase any command!
No command....
/rlore ??