RandomLores

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

RandomLores

This Plugin is made to work together with MobManager and Lore-Attributes. It Generates Random lore Text by a set MinAmount and MaxAmount out of a list which YOU can define. There is still a Simple setup for Lore-Attributes Plugin, but if you want to use another Plugin than just go ahead and change the Lores to what you need.

Why MobManager?
Very simple. Because you can define specific Armor to Mobs. If this happen by Bukkit via implemented MobArmor, you cant set the Lore for the item cause it doesnt really exist. Weird, i know but it is so ;)

Why Lore-Attributes?
This is not recommended. But it works nice and is easy to use. Every plugin which would listen to Lores and set stats for it would work, but Lore-Attributes does this in a very simple way. So i recommend to use this.

!!!NEW!!!

Command (this is for V0.0.3 or higher)

  • You can now type "/rlore" ingame and if the ItemInYourHand is a Valid type to become a RandomLore than it will be so :)
  • Also a Command which can be executed by Console "/rlore <player>"
    • It will search for the defined <player> if he is online and will check his ItemInHand. If its Valid he got RandomLores on it.

Permissions

  • randomlores.command
    • Default is OP but this will not effect the Console command ;)
Weapon:
  Minimun: 1
  Maximum: 3  #This amount must be Minimum the amount of Lores wich can be choosen for this Item.
  Lores:        #In this example 5 would be wrong and would cause Errors.
  - +1-2 Damage, +1-3 Damage, +1-4 Damage, +1-5 Damage, +2-3 Damage
  - +1 Attack Speed, +2 Attack Speed, +3 Attack Speed, +4 Attack Speed
  - +1% Crit Chance +2 Crit Damage, +2% Crit Chance +2 Crit Damage
  - +1 Life Steal, +2 Life Steal, +3 Life Steal, +4 Life Steal
Helmet:
  Minimun: 1
  Maximum: 3
  Lores:
  - +1 Health, +2 Health, +3 Health, +4 Health, +5 Health
  - +1 Armor, +2 Armor, +3 Armor, +4 Armor, +5 Armor
  - +1% Evasion, +2% Evasion, +3% Evasion, +4% Evasion
  - +1 Attack Speed, +2 Attack Speed, +3 Attack Speed
  - +1-2 Damage, +1-3 Damage, +1-4 Damage
  - +8 Regen, +12 Regen, +14 Regen, +16 Regen, +18 Regen, +20 Regen
Chestplate:
  Minimun: 1
  Maximum: 5
  Lores:
  - +1 Health, +2 Health, +3 Health, +4 Health, +5 Health
  - +1 Armor, +2 Armor, +3 Armor, +4 Armor, +5 Armor, +6 Armor
  - +1% Evasion, +2% Evasion, +3% Evasion
  - +1 Attack Speed, +2 Attack Speed, +3 Attack Speed
  - +1-2 Damage, +1-3 Damage, +1-4 Damage
  - +8 Regen, +12 Regen, +14 Regen, +16 Regen, +18 Regen, +20 Regen
Leggings:
  Minimun: 1
  Maximum: 3
  Lores:
  - +1% Crit Chance +4 Crit Damage, +2% Crit Chance +4 Crit Damage
  - +1 Attack Speed, +2 Attack Speed, +3 Attack Speed
  - +1 Health, +2 Health, +3 Health, +4 Health, +5 Health
  - +1% Evasion, +2% Evasion, +3% Evasion, +4% Evasion, +5% Evasion
  - +1 Armor, +2 Armor, +3 Armor, +4 Armor, +5 Armor
  - +1 Damage, +2 Damage, +3 Damage
  - +8 Regen, +12 Regen, +14 Regen, +16 Regen, +18 Regen, +20 Regen
Boots:
  Minimun: 1
  Maximum: 2
  Lores:
  - +1 Health, +2 Health, +3 Health, +4 Health, +5 Health
  - +1 Evasion, +2 Evasion, +3 Evasion, +4 Evasion, +5 Evasion
  - +1 Armor, +2 Armor, +3 Armor, +4 Armor
  - +1 Damage, +2 Damage, +3 Damage
  - +8 Regen, +12 Regen, +14 Regen, +16 Regen, +18 Regen, +20 Regen

The lores.yml

If you watch the code above you will see the lores.yml In this yml you can define for each amor type the Lores which should be generated. With a MaxAmount and MinAmount. Lets do an Example

  • If the Mob drops Boots and you have a "Maximum" of 2 set, than the Plugin will take Random stats (But Maximum just 2 how you set it) from Boots sector in lores.yml (which hase 5 diferent stats that can be choosen in the code above).

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