DiabloDrops
Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items
Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
Whenever I try to type a command, for example, /dd socket or /dd reload it just tells me /diablodrops [type] and does nothing.
Can anyone help me?
Would it be posible to have a system for making custom sockets?
Can the effects of socketing be applied just by changing the Lore? Also, can you add negative enchantments?
Suggestion: Support for making certain custom items spawn in only some worlds. For example a sword named "The-Wither-Sword" would only drop in the nether.
@oursoul
If you have the plugin Shopkeepers it makes NPC villagers and you can place identify tomes in that inventory so they can sell them. an Admin shopkeeper has unlimited of the items placed.
Could a look be taken at the adding of sockets to weapons? It is extremely bugged at the moment as sometimes sockets negate eachother (eventhough I removed negative valued sockets from the files) sockets dissappear, socket slots dissappear or the weapon lose all its stats and becomes a normal, minecraft item.
Really would like to know the specific ID for Identity Tome's so they can be sold in a chestshop. Written Books are 387 but that doesn't work. Does anyone have any idea or even know if it's possible?
When I use an Identify Tome it does nothing but open up a book with "MAGIC" formated words I get this in the server window when doing it.
Is it possible to get the drop chance below 1?
Any number lower than 1 in the config just seems to break it all together and they dont drop
@Death_marine
Any plans on updating Death? Cause i am getting 4 errors which id love fixed.
EntityDamageEvent
EntityDamageByBlockEvent
EntityDamageByEntityEvent
ChunkPopulationEvent
The server with these errors is running MCPC+ 1.5.1
Its fixed now :D
But can you put your drops below 1? I tested them at 0.9 and it didnt appear to work? Am I doing something wrong? Or do values below 1 not work?
@StealthyBrayden
This is the initial chance to retrieve an item# Percentages: ChancePerSpawn: 3
try changeing that to 100
what the hell.
I can't get any of these fucking items placed in essentials kit.
I went and got a fucking command delay plugin to fucking delay these commands
/diablodrops
/dd
/ddrops
set the delays for 1 day...
people are just spamming the command tossing items on the floor... wtf????
i ask around... IT SEEMS THAT THE COMMAND FOR THIS PLUGIN IS NOT CASE SENSITIVE...
so if you type /Dd or /dD or /Ddrops or /dDrops
or /diAblodrops
you can still use the command with no delays...
Someone realllllyyyyy needs to get this plugin fixed so the fucking commands are case
sensitive.
also it would be nice if there was a config/text document on how to fucking put items in a kit.
Anyone able to help me... I've used custom.yml and created a whole bunch of custom items that I know work and are spawnable by typing /dd custom. But I cannot seem to get them to drop by mobs... I enabled dropping of custom items by mobs and adjusted the chance to 100% for testing. And they still dont seem to be dropping... Any clue? I also de-activated the default mob drops.
This is my current config file
If anyone can tell me what im doing wrong, that'd be great! I just want my custom made items to drop!
Not sure if you are aware of this, but if you have 4 or more potion effects on armor (either self effects when you get hit, or effects that go on the attacker) the player will crash.
not sure if its a DiabloDrops bug or just the way minecraft is
@Lich197
When you add potion affects, the capital letters matter.
to get a slow potion affect you need to add
+1 SLOWNESS +2 SLOWNESS etc
to the defenselore.txt file. then when you add it to the lore of a weapon or armor, its the same, capitals matter
Is there a way to put the ID tomes in a kit? or maybe limit the /ddrops tome ... so that players can only use it like once an hour or once a day??
From the previous comment: @robmcdonald5:
All of those effects can be used they just need to be added to the offense or defense lore textfiles. Constant effects may be nice.
I tried to apply slowness into the lore.txt files by add +1 Slowness to both defense and offence . Even though the effect showed up in the armor piece you cannot seem to trigger it. I tried to make it work adding it as a potion of slowness (potion.moveSlowdown) still nothing. After battling with it for few hours i just gave up I even tried to look into the effects.java but found no trances of any other effects but the effects stated on you wiki page ( the ones that are already in the offence/defence .txt).
P.S. Just like previous comment questioned... how do you make your custom leather items to be spawned dyed?
Is it posible to make it so that you can make an effect sutch as if i'm holding a diablo drop wepon so that when someone hits me while holding that item it gives that person an effect?
Also for inserting effects from the Minecraft wiki to the defence/offence txt files doesn't seem to work. is there a certain name for eachone of them or something?
And thirdly how can I set custom diablo drop leather armor to be died?
@robmcdonald5
All of those effects can be used they just need to be added to the offense or defense lore textfiles. Constant effects may be nice.