DiabloDrops
Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items
Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
This plugin is prety amazing but there're a few things that I think would help a lot for the plugin. First of all it would be rly cool if you could add all the effects for minecraft listed here http://www.minecraftwiki.net/wiki/Status_effect secondly it would be rly usefull if you could make an effect passive sutch as if I set an effect for slow on armor so when the user is wearing that armor they are constantly slowed.
Thanks, rob.
This still getting updated?
Hey i have an idea. You can add the possibility to spawn baby zombies, giant zombies, villager zombies, baby villager zombies and some bosses zombies (configurable) with more Heal Points and your drops naturally?
The abilities and effects of weapons don't seem to work.
Hi i'm currently using this awesome plugin for my server (just playing with friends). Anyway at first everything went well but after a bit no one can open all the chests, they become locked and only i can open them(admin). But when i opened them, they are empty ...
HOLY $HIT the Durability is horrible... broke 1 block of dirt. went to half durability in just 1 break... then 1/4th left after block 2...
seems that for every block .. durability goes down 50% + 1 to 5 durability. Wood Sword enchanted with diablo stuff.
could use faster movement speed enchants...
is there going to be a update anytime soon?
Haven't found any scrolls of ID raised chanced to 65%... and basically i still haven't found any.... and it seems that it increased the chance to get UNID items from a mob? .....
Is there an ID for this for essential signs? 387 didn't work.... i did /id with an id plugin... it says the item name is null.. and that didn't work either. any ideas? I need to get this item on the market asap... /diablodrops is the only way to get a damn scroll... besides crafting... can't even do a /kit b/c i have no id name or anything. :( grrrr for now i will just have to sell the crafting materials.
Hey, do you think we could add some light radius? Glowing effect, or maybe a graphics cheat.
I am not going to lie, this is fucking awesome ! every 10 to 15 mobs that i spawn via /mob zombie or skeleton ect... Sad thing is that, mostly pants are dropping... the first mob had pants and a sword... and was insanely hard to kill... items had good stats /durability.
How do i Edit the chances for enchanted mobs to spawn? How do i decrease the chance of something deadly spawning... don't wana be 1 shotted again.
is there a way to have None enchanted mobs drop ID scrolls.. and or other items such as iron ingots or maybe even just non-enchanted items?
@Death_marine
So the guy who was telling everyone that the plugin was dead and that we should use MythicDrops was lying?
I'm looking forward to the next update. Looking at the two plugins, DiabloDrops looks substantially better than MythicDrops.
Can you make it so when the safe enchantement option is on it will only do item specific enchantments but they can still go over the default level?
Update Please :D
@TheHandicrafter1234 find an are not render yet on your map, this will not generate dungeons on sections already generated before this plugin was installed. you can load a new map or move from areas already explored and they will start to appear.
there is no error in the console. do i need a new map for the plugin to work ?
it's wired i can craft the identify-book but theres no dungeon anywhere. is there somethin i have to add or do you got any idea what the problem is ?
regards, hcm
@Death_marine
thanks for making minecraft better! death_marine
I have a question: Is this plugin multiworld compatible because I own a skyblock server but I also have a survival world, so if I can only have DiabloDrops in the survival world that would be great.
My server address is: mcgalaxy.beastnode.net:25565
I think adding Worldguard/Factions compatibility would solve a lot of problems.
Fire and thunder should not be able to hurt others inside protected Worldguard or peaceful Faction land.
Just a suggestion, otherwise, amazing work!