config/World
animals:
animal:
tameable: true // If the animal is tameable.
can_spawn: true // If the animal can spawn.
monsters:
monster:
target_if_hit: true // If the monster shouls target the player if he hits it (overrides no_target).
can_break_door: true // If the monster can break doors.
no_target: false // If the monster should target players.
can_damage_player: true // If the monster can damage a player.
can_spawn: true // If the monster can spawn.
can_change_blocks: true // If the monster can change blocks (eg. pick up or place them).
ambient:
ambient animal:
can_spawn: true // If the ambient animal can spawn.
golem:
golem:
can_spawn: true // If the golem can spawn.
npc:
npc:
can_spawn: true // If the npc can spawn.
explosives:
explosive:
can_damage_player: true // If players will be damaged by the explosion
yield: 0.3 // The block drop rate (1 = 100%).
radius: 1 // The radius of the explosion.
fire: true // If the explosion should cause fire.
can_explode: true // If the explosive can explode at all.
can_remove_blocks: true // If the explosion can remove blocks.
blocks:
leaf_decay: true // If leaves will decay.
leaf_drop_sapling_rate: 0.0625 // How often leaves will drom saplings (1 = 100%).
physics:
fire_spread: true // If fire is able to spread.
water_flow: true // Water flow.
lava_flow: true // Lava flow.
leaf_drop_leaf_rate: 1.0 // How often a leaf will drop a block when the player is destroying it with shears (1 = 100%).
leaf_drop_apple_rate: 0.005 // How often leaves will drop apples (1 = 100%). Apples will only drop from "regular" leaves.
general:
pvp: true // If the players are able to hit each other.
creative: false // If the world should be a creative world.
data_id: 0 // What id the world has.
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