Commands

  • dcban <player(s)> [duration] - dc.ban.self/other
    • Bans the player for [duration]. If no duration is inserted, the player will get banned forever. If the player is already banned and no duration is inserted, the player will get unbanned.
  • dccreateworld <name> <environment>[:generator] <structures> [seed] - dc.createworld
    • Creates a world named <name> with the environment <environment>. <structures> decides weather the world will generate structures or not. [seed] will set the worlds seed. If no seed is inserted, it will generate a random one.
  • dccuboid <material>[:data] - dc.cuboid
    • Fills your marked region with <material>.
  • dcdc <load/save/config> - dc.dc.load/save/config
    • load <world/general/strings>
      • load world <world>
    • save <world/general/string>
      • save world <world>
    • config <world/general/strings>
      • config world <world> <key> <value>
      • config general <key> <value>
      • config strings <key> <value>
  • dcfeatherflight [player(s)] [on/off] - dc.featherflight.self/other
    • Sets the players ability to fly with feathers. If no player is inserted, it will enable or disable this for you.
  • dcfly [player(s)] [on/off] - dc.fly.self/other
    • Sets the players ability to fly as in creative. If no player is inserted, it will enable or disable this for you.
  • dcgamemode [player(s)] <gamemode> [id] - dc.gamemode.self/other
    • Sets the players gamemode to <gamemode>. If no player is inserted, it will set your gamemode.
  • dchealth [player(s)] <health> [id] - dc.health.self/other
    • Sets the players health to <health>. If no player is inserted, it will set your health.
  • dchide [player(s)] [on/off] - dc.hide.self/other / dc.hide.see
    • Hide the player. If no player is inserted, it will hide or reveal you.
  • dchunger [player(s)] <hunger> [id] - dc.hunger.self/other
    • Sets the players hunger to <hunger> If no players is inserted, it will set your hunger.
  • dcignoremob [player(s)] [on/off] - dc.ignoremob.self/other
    • Enables or disabled monsters ability to target you for the player. If no player is inserted, it will enable or disable this for you.
  • dcinstakill [player(s)] [on/off] - dc.instakill.self/other
    • Makes the player kill everything he hits instantly. If no player is inserted, it will enable or disable this for you.
  • dcjoin [player(s)] <world> - dc.join.<world>.self/other
    • Makes the player join <world>. He will teleport to the worlds spawn location.
  • dcjump [player(s)] - dc.jump.self/other
    • Makes the player teleport to the block you are looking at.
  • dclevel [player(s)] <level> [id] - dc.level.self/other
    • Sets the players level to <level> If no player is inserted, it will set your level.
  • dclightning [player(s)] - dc.lightning.target/self/other
    • Strikes the players with lightning. If no player(s) are inserted, it will strike the block you are looking at.
  • dcnodamage [player(s)] [on/off] - dc.nodamage.self/other
    • Makes the player invincible. If no player is inserted, it will enable or disable this for you.
  • dcnopickup [player(s)] [on/off] - dc.nopickup.self/other
    • Make the player unable to pick up items. If no player is inserted, it will enable or disable this for you.
  • dconline [page] - dc.online
    • Lists all online players.
  • dcplayers [page] - dc.players
    • Lists all players who have played on the server.
  • dcpvp [player(s)] [on/off] - dc.pvp.self/other
    • If enabled, the player will not be able to hit or take damage from other players. If no player is inserted, it will enable or disable this for you.
  • dcregenerate [radius] - dc.regenerate
    • Regenerate chunks around you. If radius is 0 it will only regenerate the chunk youre standing in. If radius is 1 it will regenerate 9 chunks around you (in a square).
  • dcsetspawn - dc.setspawn
    • Sets the spawn location of the world you're currently in to where you are.
  • dcsetspawner <type> - dc.setspawner
    • Sets the mob type of the monster spawner you are looking at to <type>.
  • dcspawn [player(s)] - dc.spawn.self/other
    • Sends the player to the spawn location of the world he's currently in. If no player is inserted, it will teleport you.
  • dcspawnmob <type> [amount] - dc.spawnmob.<type>
    • Spawns <type> at the block you look at is.
  • dcteleport [player(s)] <target> - dc.teleport.self/other
    • Teleports the player to <target>. If no player is inserted, it will teleport you.
  • dcteleportback [player(s)] - dc.teleportback.self/other
    • Teleports the player to his last teleport location.
  • dcteleportposition [player(s)] [world] <x> <y> <z> - dc.teleportposition.self/other
    • Teleports the player to the specified location.
  • dcunban <player(s)> - dc.ban.self/other
    • Unbans the player.
  • dcundo [amount] - dc.undo
    • Undo [amount] cuboid-related actions for the player. If no amount is inserted, it will undo one action.
  • dcworlds [page] - dc.worlds
    • Lists all worlds.

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