Command usage
player(s)
Can handle both offline and online players. Several inputs are separated by ",", eg. g:admin,w:world,vildaberper
Syntax:
g:<group>
Will get all online players that is in the group <group>.
w:<world>
Will get all online players that is in the world <world>.
<player>
Will get the player <player>. It's case sensitive, but will work for both offline and online players.
<string>-
Will get all online players whos names start with <string>. Not case-sensitive.
%<string>%
Will get all online players whos names contains <string> Not case-sensitive.
*
Will get all online players.
duration
Duration, eg. 1s
Syntax:
1s = 1 second
1m = 1 minute
1h = 1 hour
1d = 1 day
1w = 1 week
on/off
Enabled/disabled, eg. true
Not case-sensitive.
Syntax:
true, enabled, on, 1 = enabled
false, disabled, off or of, 0 = disabled
world
Gets the world by name, case sensitive.
key
The desired key in the configuration. Tabs are replaced by ".", eg. blocks.physics.fire_spread
value
The value to set the key to. Will be parsed, eg. if boolean on/off
id
The id of the world you want to change the players property in. Default is 0.
gamemode
Gamemode, not case-sensitive.
Syntax:
0 = survival
1 = creative
health
The players health. If 0, the player will be killed. 1 is half a heart.
hunger
The players hunger. 1 is half a meat.
level
The players level.
page
The page of a list. If it is too high or too low, it will show the page closest to the page inserted.
type
The mob type by name, not case-sensitive.
amount
Amount.
target
The target player (offline or online). Can only be one.
environment
The environment of the world (NORMAL, NETHER, THE_END).
generator
The generator of the world (FLATGRASS).
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