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Capture the Record Rules:

  • Two teams, gold team and green team, these teams correspond to the colours of the records
  • Both teams are allocated spawn areas and a radius, in which the record can be placed and captured, each spawn area is automatically given a chest, called the team chest.
  • The team chest cannot be accessed until the game starts, it contains the record for that team
  • Creepers are disabled (optional)
  • Items cannot be brought to or from the game world (except to and from the nether)
  • Non ops cannot build before the game starts (unless given the ctr.world.allowedit permission)
  • You can't enter the nether with a record
  • You can't drop your record
  • You can't leave your spawn area with your record
  • When the game starts both teams have an pre allocated length of time to build defences, this is called the build time, during this:
  • PVP is disabled
  • You cannot enter the other teams spawn area
  • You cannot use chests within the spawn area of the other team
  • You cannot edit blocks inside the other teams spawn area
  • Chests can only be used above water level and within your spawn area, while holding a record, this prevents people hiding records far underground or very far away
  • If your record isn't in a chest in the spawn area when the time expires, you lose
  • After this time expires, both teams have a pre allocated length of time to capture the other team's record, this is called the capture time, during this:
  • PVP is enabled
  • Using the other team's record in a jukebox, which is in your spawn area, wins the game! (Or using the shared jukebox, this is up to you)
  • If the time elapses it's a draw
  • You can enter the other teams spawn, destroy blocks, place blocks, open chests etc

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