CombatCrits
The art of combat has just been increased in complexity, with this plugin your users will be able to see when they get/receive a headshot or a crippling shot. Of course, when the user gets one of the aforementioned critical hits, the amount of damage will be increased (plus slowness for crippling shots). One needs to fully charge the bow to achieve a critical hit, thus eliminating the usefulness of spamming arrows. There are also knock-out shots for regular PvP (occurs when you headshot someone from above).
AxeCrusher - Right clicking the ground with an axe will push a player, within a pre-defined radius, away to do a “push” attack, knocking a mob or a player away 12 blocks with confusion and blindness for a few seconds, with a large knockback. The action has a 16 second cooldown (can be varied in the config).
Added Dash - While holding ID 34, they can right click 6 blocks away at an enemy to teleport to them, instantly doing 3 hearts of damage to them, ignoring armor. They cannot be harmed (the person USING dash) for 4 seconds, 10 second cooldown (can be varied in the config).
Showcase by WoopaGaming:
The Crazy Lab
Permissions:
- combatcrits.headshot
- combatcrits.axecrusher
- combatcrits.dash
Check out some servers:
Join me and other community members on mc.solicore.us:25645
Also in development is an official Gold Rush server for all of my plugins to be shown off in an interesting fashion.
Bugs
If you have any serious bugs, please submit a ticket, else I may miss the issue and it will be left unchanged!
Contact:
If you have any questions or concerns, please feel free to join me on an IRC to chat about it! IRC channel.
If I happen to not be online here, you can contact me at here: Click Here
A large amount of time is invested into developing these plugins, if you or your server enjoys a plugin, any donation would be greatly appreciated as it encourages more work and functions to be implemented in the future! Thank you very much! Donate!
Footnote: See if you can find the Easter egg!
Special thanks to AlexNuB!
@GizmoRay
Still waiting for that update!
@UnUltima23
Yep, it all works. However, I probably need to update a few things within the plugin, which I'll be doing shortly.
Thanks!
- GizmoRay
Does this work on mobs? If not, please add the ability.
Problem: Ignores WorldGuard
This is a good plugin but I do have a few complaints:
1) Bonus damage is typeless - Rather than adding extra damage, it should increase the damage of the attack it is tied to. That way full diamond will help against some of the damage rather than ignoring it. Use event.setdamage rather than player.damage
2) Melee headshot - With no cooldown you can spam it really fast to do insane damage.
3) Bonus damage ignores protections. Add a "If event != cancelled" check before applying bonus damage.
@MartialKnight
I do apologize for the long delay, I've been very busy with other tasks - it should be possible, but this particular plugin doesn't look for that type of entity interaction. I could make a few quick changes for it to work, though.
Let me know what exactly you'd like! Thanks!
P.S. I will be updating this plugin, as well as several others soon.
Hey there, I'm considering using this plugin for a zombie apocalypse server and I was wondering if the headshot damage translates to any and all weapons, not just bows?
And, I kind of cringe to say this on a bukkit plugin post, but I'm using MCPC so that I can use forge mods like Flan's Mod with guns. So I'm trying to get it to where whether you're using a bow, a sword, an axe, a gun, whatever, that if you hit them in the head they die or at least die more quickly... Can that be done with this plugin?
@CommodoreAlpha
It should, though, the increase in damage from the plugin is hardcoded into the plugin. Meaning it will not change with respect to any other plugins.
Thanks!
Will this "respect" damage set by other plugins? (e.g. ChangeDamage)
@GizmoRay
Uhm dude, didn't you want to update three weeks ago? Not to be bugging or anything, just wanna know what happened :(
@GizmoRay
No problem, always happy to help/be helped ;) Looking forward to the new version!
Hey I really like this plugin, but i wonder if you can add an option to disable "Crippling Shot" and also to change how much time the player will get slowness and the slowness lvl
and also option to disable mob headshots and how much dmg its will do to mob
@deleted_9101167
You know I noticed that too, wasn't sure if it was just lag or was plugin interference. I'll just add a custom knockback to it. Thanks for letting me know!
The custom message is a bit buggy on 1.4.7, I'll be releasing an update this weekend that should fix it all.
Thanks again!
Hi, I've got two problems and posted a ticket. The first one is described there and the second one is that I can't get the custom message to work, could you help me with this? My config is in the ticket. Thanks a lot!
can you add compatiblity again with bloodmoon ? :p
methods can potentialy cause conflict :
net.minecraft.server.EntityEnderman net.minecraft.server.EntitySpider net.minecraft.server.EntityCreeper net.minecraft.server.EntitySkeleton net.minecraft.server.EntityZombie net.minecraft.server.DistanceComparator net.minecraft.server.Navigation net.minecraft.server.PathfinderGoalArrowAttack net.minecraft.server.PathfinderGoalNearestAttackableTarget
I have noticed a strange problem with mobs, mainly spiders, killing off my NPCs while in a WorldGuard mob-damage: deny area. Should this be happening?
Come to think of it, I think this is related to the ticket I created back on v1.4 as it's the same NPC in the same area...
@tatulda
Would simply require a reference to their API, should have something workin' by tomorrow. I would assume other plugins with similar design traits as Factions would be equally effected, I'll add references for those as well.
Thanks.
I have small problem. I am using Factions and in safezone I can kill other player with axecrusher and headshot. Is there any way to fix it?
@tatulda
There is a sixteen second cooldown between uses, that may be the cause. There is nothing to limit its uses between deaths.
Thanks.
Is there limit of AxeCrusher between respawn and die? Because when we are fighting, of course we use AxeCrusher. We use it once, twice, three time, four time, etc. And at random amount of using, AxeCrusher is diasble and we can't use it. But when we die, AxeCrusher is now able to use.